This thread almost made me smile, but then it made me really sad![]()
Haha exactly! I was really amazed that they managed to introduce something like this after such a long delay..
@SE: Maybe its time to stop thinking what you want for the game and start asking the playbase as a whole with ingame surveys..
Sorry had to post it this way since I reached the daily limit again (somehow..). Well they could simply ask every player about their opinion after they released new content. Maybe even with a way to give suggestions and wishes. Its not like they have to follow them but its still way better than never asking at all. And honestly if the majority wants content to be a certain way..wouldnt it be bad for SE to ignore that?
Last edited by Alleo; 03-14-2018 at 07:02 PM.
Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.
But we're sure it will eventually be since in the end it will be the most poweful weapon in the game, so it's an investment.
And the armor might also be more powerful than the Savage one in the end.
If that was the case and every player participate, you'd end with a majority asking for less challenge and faster rewards. Be careful what you wish for.
Last edited by Reynhart; 03-14-2018 at 06:46 PM.
I'm concerned.
I've always defended the dev team and as someone who lives in relatively poor country, monthly sub for an MMO is a bit of a luxury. And yet, it's the only game I play and only game I've spend money on because when I started I felt as a player that I was part of a family. When I saw the history of 1.0, I felt like FF14 had heart and soul to it. I still want to support this game for what it gave me - warm fuzzy feelings, inspiration, friends and many good moments worth every penny.
Lately however, I feel like the dev team is beginning to repeat the 1.0 mistake - they think we'll play and keep on playing whatever poorly designed content they give us just because we are so loyal to the FF14's name.
And so... seeing this image on the OP's post is a little heartbreaking. I'm concerned but hope for better changes ahead.![]()
Frankly, I'd say they only repeat 2.x mistakes. Having such a predictable and rigid content pacing prevents them from doing anything "new" (In regards to FFXIV, not necessarily new to MMOs), and remove any involvement you have in builing your gear, since you know it will be crap 6 months later.
SE took a flawed MMO "with heart and soul" and made it a successful bland fast-food game.
Last edited by Reynhart; 03-14-2018 at 07:00 PM.
What I've learned is that this forum is apparently full of people who can design and build the perfect MMO that will satisfy absolutely every single player with every piece of content in the game o.O
While untrue, I do feel that good suggestions get lost in the chaos sometimes. There's a thread set aside for Eureka for suggestions specifically (preferably constructive, civil ones), so...it's a start. There are a few in that thread I think the devs should at least think about.
What have we learned?
SE can't design fun open world content.
This may sound crazy...but people have already given suggestions on how to make it better. If we can try something for a few hours and say what could be better why can't the developers? What made them think "oh killing just monsters is fine"?
- They could have daily/weekly quests
- Leves with lore to do with isle of val for people to do in parties which involves monsters with mechanics
- Chain fates which go a long the map
- NM spawning more often
- Monsters doing more than just a single aoe then auto attacking
- Provide more exp from mobs
- Defending settlements so we can perhaps build upon the map so people can get more benefits (buffs/damaging items/temp. mounts/etc)
- We have the elemental wheel and I noticed you can change them in combat yet no monster I have come across utilises this mechanics which could have been actually interesting needing to swap your element when the enemy does.
See how easy that was for me to list changes I would make to Eureka when I only played up to level 4? You don't need to be a perfect MMO developer to recommend features which are already in the game that could enhance the way it is played. When it comes to grind its about how well you can disguise it and putting all these different avenues allows people to pick how they want to approach the content and change when they feel like it. This will then appeal to both to people who want to grind mobs they can and those who prefer the way XIV approaches content can do it that way.
Instead they wasted 17 months designing a zone and forgot people will be doing content on this map they created. To put it simply this zone is wasted potential.
Last edited by Remus; 03-14-2018 at 07:24 PM.
I'm not sure how anyone at SE could find this fun. It's so bad it actually made me bored of the content outside Eureka, which before I was ok with or I wouldn't be subbed. Now's the perfect time to take a break from the game, especially since Ni No Kuni II: Revenant Kingdom (aka Dark Cloud meets Dynasty Warriors meets Studio Ghibli) comes out in a little over a week.
Turns out everyone has an issue with it, even JPN players. So hopefully something happens...
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