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  1. #21
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Araxes View Post
    Eureka proved that they have forgotten about those 4 facts.
    I'm not so sure. It certainly seems they did amaze the playerbase. But not in a good way.
    (6)

  2. #22
    Player
    KaplanHomahru's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    508
    Character
    Kaplan Homahru
    World
    Balmung
    Main Class
    Red Mage Lv 80
    This thread almost made me smile, but then it made me really sad
    (13)

  3. #23
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Quote Originally Posted by Zojha View Post
    I'm not so sure. It certainly seems they did amaze the playerbase. But not in a good way.
    Haha exactly! I was really amazed that they managed to introduce something like this after such a long delay..

    @SE: Maybe its time to stop thinking what you want for the game and start asking the playbase as a whole with ingame surveys..

    Quote Originally Posted by Reynhart View Post
    If that was the case and every player participate, you'd end with a majority asking for less challenge and faster rewards. Be careful what you wish for.
    Sorry had to post it this way since I reached the daily limit again (somehow..). Well they could simply ask every player about their opinion after they released new content. Maybe even with a way to give suggestions and wishes. Its not like they have to follow them but its still way better than never asking at all. And honestly if the majority wants content to be a certain way..wouldnt it be bad for SE to ignore that?
    (0)
    Last edited by Alleo; 03-14-2018 at 07:02 PM.
    Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

  4. #24
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by silentwindfr View Post
    plus we are not sure that the weapon is that desirable, since well it's fairly possible that it's only a 350 soo far... like the armor.
    But we're sure it will eventually be since in the end it will be the most poweful weapon in the game, so it's an investment.

    And the armor might also be more powerful than the Savage one in the end.
    Quote Originally Posted by Alleo View Post
    @SE: Maybe its time to stop thinking what you want for the game and start asking the playbase as a whole with ingame surveys..
    If that was the case and every player participate, you'd end with a majority asking for less challenge and faster rewards. Be careful what you wish for.
    (0)
    Last edited by Reynhart; 03-14-2018 at 06:46 PM.

  5. #25
    Player
    MuseTraveller's Avatar
    Join Date
    Jul 2016
    Location
    Gridania
    Posts
    586
    Character
    Mihn Saruihn
    World
    Malboro
    Main Class
    Bard Lv 80
    I'm concerned.
    I've always defended the dev team and as someone who lives in relatively poor country, monthly sub for an MMO is a bit of a luxury. And yet, it's the only game I play and only game I've spend money on because when I started I felt as a player that I was part of a family. When I saw the history of 1.0, I felt like FF14 had heart and soul to it. I still want to support this game for what it gave me - warm fuzzy feelings, inspiration, friends and many good moments worth every penny.

    Lately however, I feel like the dev team is beginning to repeat the 1.0 mistake - they think we'll play and keep on playing whatever poorly designed content they give us just because we are so loyal to the FF14's name.

    And so... seeing this image on the OP's post is a little heartbreaking. I'm concerned but hope for better changes ahead.
    (11)

  6. #26
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by MuseTraveller View Post
    Lately however, I feel like the dev team is beginning to repeat the 1.0 mistake - they think we'll play and keep on playing whatever poorly designed content they give us just because we are so loyal to the FF14's name.
    Frankly, I'd say they only repeat 2.x mistakes. Having such a predictable and rigid content pacing prevents them from doing anything "new" (In regards to FFXIV, not necessarily new to MMOs), and remove any involvement you have in builing your gear, since you know it will be crap 6 months later.

    SE took a flawed MMO "with heart and soul" and made it a successful bland fast-food game.
    (2)
    Last edited by Reynhart; 03-14-2018 at 07:00 PM.

  7. #27
    Player
    Millerna's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    631
    Character
    Millerna Astor
    World
    Phoenix
    Main Class
    White Mage Lv 80
    What I've learned is that this forum is apparently full of people who can design and build the perfect MMO that will satisfy absolutely every single player with every piece of content in the game o.O
    (1)

  8. #28
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Millerna View Post
    What I've learned is that this forum is apparently full of people who can design and build the perfect MMO that will satisfy absolutely every single player with every piece of content in the game o.O
    While untrue, I do feel that good suggestions get lost in the chaos sometimes. There's a thread set aside for Eureka for suggestions specifically (preferably constructive, civil ones), so...it's a start. There are a few in that thread I think the devs should at least think about.
    (4)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  9. #29
    Player
    Remus's Avatar
    Join Date
    Aug 2013
    Location
    Garlemald
    Posts
    1,392
    Character
    Robas Kebas
    World
    Odin
    Main Class
    Samurai Lv 100
    What have we learned?

    SE can't design fun open world content.

    Quote Originally Posted by Millerna View Post
    What I've learned is that this forum is apparently full of people who can design and build the perfect MMO that will satisfy absolutely every single player with every piece of content in the game o.O
    This may sound crazy...but people have already given suggestions on how to make it better. If we can try something for a few hours and say what could be better why can't the developers? What made them think "oh killing just monsters is fine"?
    • They could have daily/weekly quests
    • Leves with lore to do with isle of val for people to do in parties which involves monsters with mechanics
    • Chain fates which go a long the map
    • NM spawning more often
    • Monsters doing more than just a single aoe then auto attacking
    • Provide more exp from mobs
    • Defending settlements so we can perhaps build upon the map so people can get more benefits (buffs/damaging items/temp. mounts/etc)
    • We have the elemental wheel and I noticed you can change them in combat yet no monster I have come across utilises this mechanics which could have been actually interesting needing to swap your element when the enemy does.

    See how easy that was for me to list changes I would make to Eureka when I only played up to level 4? You don't need to be a perfect MMO developer to recommend features which are already in the game that could enhance the way it is played. When it comes to grind its about how well you can disguise it and putting all these different avenues allows people to pick how they want to approach the content and change when they feel like it. This will then appeal to both to people who want to grind mobs they can and those who prefer the way XIV approaches content can do it that way.

    Instead they wasted 17 months designing a zone and forgot people will be doing content on this map they created. To put it simply this zone is wasted potential.
    (15)
    Last edited by Remus; 03-14-2018 at 07:24 PM.

  10. #30
    Player
    h0tNstilettos's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    565
    Character
    Samira Starlightzz
    World
    Leviathan
    Main Class
    Red Mage Lv 70
    I'm not sure how anyone at SE could find this fun. It's so bad it actually made me bored of the content outside Eureka, which before I was ok with or I wouldn't be subbed. Now's the perfect time to take a break from the game, especially since Ni No Kuni II: Revenant Kingdom (aka Dark Cloud meets Dynasty Warriors meets Studio Ghibli) comes out in a little over a week.

    Quote Originally Posted by SenorPatty View Post
    I learned that things only become a problem to SE when the jpn playerbase has an issue with it.
    Turns out everyone has an issue with it, even JPN players. So hopefully something happens...
    (7)

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