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  1. #871
    Player
    Bourne_Endeavor's Avatar
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    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Rita1989 View Post
    It is viable and is actually better if your targeting a few level's above you and going after NM's when they spawn but people are lazy so instead everyone follows a train of people and afk until a NM spawns.

    They need to nerf xp so that doing an NM that is above or below your current level range gives close to 0 xp so you would only want to target NM's around your level otherwise this zergfest will be all Eureka is.
    Doing this assure higher level players won't even look at lower level NMs, thus low level players—especially those still new—have to spawn them on their own. While this could work now as more and more people filter in. Once the initial rush calms down, you'll reach a point where the lower level players are struggling mightily to catch up and the high level players have absolutely no incentive to help them.
    (7)

  2. #872
    Player
    Rita1989's Avatar
    Join Date
    May 2015
    Posts
    632
    Character
    Nenemi Nemi
    World
    Balmung
    Main Class
    Lancer Lv 40
    Quote Originally Posted by Bourne_Endeavor View Post
    Doing this assure higher level players won't even look at lower level NMs, thus low level players—especially those still new—have to spawn them on their own. While this could work now as more and more people filter in. Once the initial rush calms down, you'll reach a point where the lower level players are struggling mightily to catch up and the high level players have absolutely no incentive to help them.
    People will still need NM's for Anemos crystals so you would still have people to help do the fates as they spawn
    (0)

  3. #873
    Player
    Conando's Avatar
    Join Date
    Sep 2014
    Location
    Limsa Lominsa
    Posts
    399
    Character
    Rostythgar Onasch
    World
    Mateus
    Main Class
    Warrior Lv 100
    The much higher level NMs give out a lot more Anemos Crystals. There's hardly any incentive to drop what you're doing to go kill Sabotender Corridor for 5 when you can farm out Pazuzu and a few of the other high level ones for supposedly 40-60 anemos for gold. What's going to happen is high level players are going to do that, drop out, and then join another instance to do it again because it's actually more efficient. And they're not going to need or want Anemos for ever, now are they? It's very specific, unlike the tome or light grinds of a lot of other relic steps. Why would the next step require more Anemos when it's more likely to require some crystal from monsters in a DIFFERENT part of Eureka, or something like Light where I seriously doubt NMs are going to be more efficient than say, running some low tier Savage raid, like A1S in 3.0.
    (2)
    Last edited by Conando; 03-16-2018 at 03:09 PM.

  4. #874
    Player
    Fyce's Avatar
    Join Date
    Oct 2013
    Posts
    1,755
    Character
    Fyce Alvey
    World
    Cerberus
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Krotoan View Post
    OK, does this mean we need another one? [...] And yes I only have to do it once, but it's grueling and I don't like it and have no alternative for the rewards. I understand I can leave it, but they've put something that used to be behind things I was OK with and put it behind something I've never liked. I'm going to speak up about that.
    So, they should just stop producing content then? People complain about every type of grind. I've not seen a single occurrence where something designed to be a long grind wasn't badly received. At least when it comes to the Relic weapons. People complain about grinds simply because they are that, grinds. Yet, that's what makes the vast majority of MMORPGs.
    They will never stop making grindy content. Some will be better than others. But good grinds, in MMORPGs, are not common.

    Quote Originally Posted by Krotoan View Post
    Your point is very subjective. To how I play , how you play and our typical experiences. I've not had to think above my normal routlette mindset yet, most times not even close to that and only when doing the actual NMs. But different views out of the same train. I'll not argue that point.
    Eureka trash monsters can one-shot you. Eureka trash monsters all have unique abilities which means that you don't fight all of them the same way. Eureka trash monsters can respawn in your face. How is that subjective? You don't fight a group of Eureka cleaving bears which can shred healers and DPS the way you do with a bunch of dungeon trash which simply auto-attack. That's not subjective. That's as factual as facts can be.

    Quote Originally Posted by Krotoan View Post
    The difference is one of those I've lost something I HAD, the other is I lost a potential something. One prioritizes being careful but punishes opportunity instead of creating a debt. I am OK with losing a chance at something, I'm not OK with losing something I've earned and had in my hand. I can die multiple times and delevel with the current system. If I have a run of bad luck in my proposed system I simply do not progress. I cannot speak for everyone, only myself. However neither can you and both of us only have our friends/FC mates to judge that off of. I am opposed to losing XP as a death punishment. The maybe was meant as a concession since res has to be useful for something, and the risk is still there if your res dies first. A combat res pot would also make a welcome addition to the lockbox pool of fireworks and other gil fodder.
    Losing EXP you had or losing EXP you would've got, in the end, translates to exacly the same result: the amount of EXP you need to progress gets altered in a bad way. You've lost time in both cases.
    Besides, your initial suggestion was way worse than what we currently have. Without your "MAYBE[...]", if you only have one healer in the group and he gets thrown back in town, it's very likely that your group will wipe. And that's unacceptable. So being able to raise people is absolutly mandatory. Meaning that we end up in the exact same situation as the one we currently have.
    The only thing that'd change is the "Level down" thing.

    Quote Originally Posted by Krotoan View Post
    I'm level 5, I don't know what 10+ is like. I assumed they'd have something more challenging for max levels. It still stands though, you're going to be farming the capped NMs while new people languish in their low level grind. I'm not talking about now. There's still a decent amount of people trying it out and getting into it. A couple months from now though it's going to be pretty barren in the low areas.
    The current theory is that there's a 2 hours cooldown on Fates. This means that as soon as the high level Fates die, nobody can "farm" them for a while unless they take the risk of going in another instance. But the more people at max level there is, the more difficult this will become.

    Quote Originally Posted by Krotoan View Post
    You seem to see this is a "bad grind".
    [...]
    I really don't like " bad grinds" usually. Most of them are not as monotonous as this one is and I'm a little taken aback that people are embracing it like it isn't.
    I'm not the one thinking it's a "bad grind". I actually find it better than almost all the steps for the relic and anima grinds. Because it's actually new content. Something we didn't get since the very first step of the relic weapon in ARR. That was in late 2013.

    What I don't undertstand is that people will farm years old dungeons to get tomestones/light/whatever currency, but they won't do Eureka. Both are basically the same thing: kill trash, kill boss, repeat. People have been doing hunts for years. People have been doing Fates for years. But suddenly it's an issue? If they asked you to do 200 Fates in each Stormblood map, would people find that more "fun"? And if yes... why?
    (2)
    Last edited by Fyce; 03-16-2018 at 03:58 PM.

  5. #875
    Player
    Vstarstruck's Avatar
    Join Date
    Dec 2017
    Posts
    1,128
    Character
    Beastmistress Milk
    World
    Balmung
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Fyce View Post
    This is subjective. I find leveling my other jobs in PotD to be very boring and brainless. On the other hand, I enjoy leveling in Eureka, for multiple reasons. I'm not saying that this is the pinnacle of fun by any stretch, but grinding Fates in N.Thal, getting Atmas, doing books, gathering light, going A1S again an again, doing years old content, and so on... isn't what I'd call "fun" either. I'm just aware that I'm playing a mainstream WoW-like MMORPG, which helps not raising my standards too much. If Iwanted true novelty and innovation, I wouldn't be playing FFXIV. So, I'd say that people's standards and expectations are part of the issue.



    I just hit level 13 out of 20. So, I'm still in the leveling process, not even close to being max level, and I already have the equivalent of 3k crystals. This is enough to have a complete armor set of +2. Or almost 3 Anemos pieces. Or two +2 weapons and some letfovers. Or... you get the idea.
    Once level 20, I think that Eureka will become my favourite place to go to gear alt-jobs. Plus, I like quite a lot of the AF3 gear, so, that's a nice bonus.


    Call them trash if you want, but they won't hesitate in one-shotting you faster than God Kefka if you are careless. Besides, almost all the "trash mobs" have different kind of attacks. Some cleave, some have ranged AoE, some petrify you, some apply a potent poison, some jump all over the place... Even if it's small, you have to adapt to them in some way. The terrain also plays a part in this.
    Sure, it's still farming trash mobs. But a lot of FFXIV is actually exactly that, would it be dungeons, fates, PotD...


    Same as above, all NMs have a different strategy that you have to follow. Especially if you go on higher level Fates. And while people compare them to rank S Hunts, the fact that the trash mobs are so dangerous changes the way you approach the fights quite drastically. Also, you are killing them at a very quick pace, all things considered. When I do some Fate trains, sometimes it only takes 10 minutes between the death of a NM and another. The average seems to be between 15 and 20 minutes though.
    Maybe one of the reason why I like fighting them is because I'm a tank.


    For you main job? Yeah, surely. For you alt jobs? Eureka is probably one of the best content to gear them right now. Looks good though. Isn't glamour the true endgame anyway?
    Although I'd agree that the chests are quite annoying. When you get back to camp with a hundred or two to open, only to know that the fast majority will be trash, you'd wish for the rewards to be better. Or at least useful like Eureka potions, a raise potion, some cristals and whatnot. I blame RNG too. Still no mount and no chocobo barding. Sadness.


    If there was no penalty for dying, Eureka wouldn't feel threatening at all.
    It's clearly not some mind blowing content and it obviously has been overhyped (I still think that people are somewhat responsible for their own expectations though)...
    It sure has its flaws, but saying it's 100% garbage is dishonest.
    This is me being honest, it is 100% garbage, if I want to to gear all my jobs to 350, the MB is a step away, gaining gil to gear all the jobs is a lot of hell faster then doing every single job in Eureka.

    It is people's fault for over hyping it? we waited 17 months for literally no content, brain dead grinding.

    Eureka does not feet threatening at all, it is brainless zerging. All the exp loss is added insult to the time wasting place this thing is.

    It is funny to me you call deep brainless when it has a much greater risk of full wipe and being kicked out with nothing to show for it, to me that is more dangerous then Eureka can ever do.

    How long did it take you get that? 24.7 play? you can't expect causal time rate per day to play like that.

    FFXIV is just repeating what is being done since 2.0 and most people are sick of that. Asking for something different and have a different feel is a valid concern. See:
    http://forum.square-enix.com/ffxiv/t...future-content

    Quote Originally Posted by Fyce View Post
    I'm not the one thinking it's a "bad grind". I actually find it better than almost all the steps for the relic and anima grinds. Because it's actually new content. Something we didn't get since the very first step of the relic weapon in ARR. That was in late 2013.
    No it is not new content, it is old content recycled and reskinned, the problem of this game since 2.0 and the reason people call it diadem 3.0. Both 2.0 and 3.0 relic quest lines was more interesting then this.
    (4)
    Last edited by Vstarstruck; 03-16-2018 at 04:33 PM.

  6. #876
    Player
    MuseTraveller's Avatar
    Join Date
    Jul 2016
    Location
    Gridania
    Posts
    586
    Character
    Mihn Saruihn
    World
    Malboro
    Main Class
    Bard Lv 80
    Okay, I gave Eureka another try and initially went solo in an instance, shouted for a party, got an invite but I was too low level to keep up with the group and dropped. Thankfully I have really good and patient friends who joined me in another run even though they were nearly 4-6 levels above me, we ran around spawning NMs until I hit level 6 despite me dying on the way to every lvl 10 mob that looked me in the eye.

    It is not everyone's type of content and this really reminded me of the old RO days but if done it in healthy amounts, it's not too bad now that people know how to spawn NMs. Personally I completely erased the crystal count from my mind and just play for the loot boxes. I will eventually get the amount of crystals I need if I keep it up. The greedy lala in me just wants the treasures right now. Killing monsters and zerg rushing is not fun to me, treasures are fun to me. So I found something to enjoy there.

    However, I'm still concerned that without good friends going with you and tagging on a NM train you may get behind really quick and will be unable to keep up as lvl 10+ people won't be hunting the NMs in your level zone and going with them to their higher level monster zone will be suicide.

    But yeah, just my 2 cents after trying for another day.
    It could use some improvements, but it is what it is.
    I hope some of the ideas posted about could be considered. Some are really, really good.
    (1)
    Last edited by MuseTraveller; 03-16-2018 at 04:41 PM.

  7. #877
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Fyce View Post
    So, they should just stop producing content then? People complain about every type of grind. I've not seen a single occurrence where something designed to be a long grind wasn't badly received. At least when it comes to the Relic weapons. People complain about grinds simply because they are that, grinds. Yet, that's what makes the vast majority of MMORPGs.
    They will never stop making grindy content. Some will be better than others. But good grinds, in MMORPGs, are not common.
    People will always complain , very true. But I don't like this one. Hence the pushback from me. I'm not going to claim everyone hates it, but I sure do.

    Quote Originally Posted by Fyce View Post
    Eureka trash monsters can one-shot you. Eureka trash monsters all have unique abilities which means that you don't fight all of them the same way. Eureka trash monsters can respawn in your face. How is that subjective? You don't fight a group of Eureka cleaving bears which can shred healers and DPS the way you do with a bunch of dungeon trash which simply auto-attack. That's not subjective. That's as factual as facts can be.
    Dungeon trash has unique abilities as well, I'm not sure why you think they don't. Paralyzes, burn down before activation or death, stuns, cleaves: all on dungeon trash in one place or another. Nothing of my appropriate level in Eureka has one shotted me so far, the only time that happens is when my little level 5 rear end has to try and zerg something surrounded by level 10+ monsters. Even the water bishops spells did only half damage when they were 3 levels higher than me. I haven't encountered the same level mob that has a one shot mechanic yet. Then again I'm not exactly a squishy either.
    Quote Originally Posted by Fyce View Post
    Losing EXP you had or losing EXP you would've got, in the end, translates to exacly the same result: the amount of EXP you need to progress gets altered in a bad way. You've lost time in both cases.
    Besides, your initial suggestion was way worse than what we currently have. Without your "MAYBE[...]", if you only have one healer in the group and he gets thrown back in town, it's very likely that your group will wipe. And that's unacceptable. So being able to raise people is absolutly mandatory. Meaning that we end up in the exact same situation as the one we currently have.
    The only thing that'd change is the "Level down" thing.
    Alright, so the maybe is a definitely , I can concede a recovery mechanic is necessary. However this recovery mechanic is just so the current streak can continue, NOT so that you don't lose previous progress. Your line of thinking is 12k from a NM I didn't get is the same as 12k lost from dying. Absolutely unequal. I'm at a loss to explain how the possibility to lose an entire bar from a series of poor runs vs just NOT progressing is not the same thing. In one case I can walk in to the instance, and walk out levels LOWER than I went in. In the 2nd I can walk out simply where I started. Having a system in which you can theoretically leave with a larger debt than you went in with is not something I desire in any game I play. I see you agree with not being able to level down, so you see there at least should be a line at which the loss stops but do we really have to wager time we already spent?
    Quote Originally Posted by Fyce View Post
    The current theory is that there's a 2 hours cooldown on Fates. This means that as soon as the high level Fates die, nobody can "farm" them for a while unless they take the risk of going in another instance. But the more people at max level there is, the more difficult this will become.
    People are ALREADY doing this. Leaving once the fate they want has been farmed. Why farm the piddling ones when we can possibly re-instance and get the big rewards?
    Quote Originally Posted by Fyce View Post
    I'm not the one thinking it's a "bad grind". I actually find it better than almost all the steps for the relic and anima grinds. Because it's actually new content. Something we didn't get since the very first step of the relic weapon in ARR. That was in late 2013.
    What I don't undertstand is that people will farm years old dungeons to get tomestones/light/whatever currency, but they won't do Eureka. Both are basically the same thing: kill trash, kill boss, repeat. People have been doing hunts for years. People have been doing Fates for years. But suddenly it's an issue? If they asked you to do 200 Fates in each Stormblood map, would people find that more "fun"? And if yes... why?
    I'm not going to let you get away with saying it's new content and then in the same paragraph say that it's been done for years. It's the same models. The same fights. The same mechanics. Admittedly I've never seen the map before and of course that had to have some work put behind it and I'm not saying no work was put into it. There's the elemental aspect which is lackluster for me and more annoying than intriguing in my opinion. I have no problem doing varied combinations of old stuff and therein lies my problem with Eureka. It's not varied. Your choices right now: Solo kill one monster at a time and try to chain for a very slowwww progression. Party up and kill monsters quicker and get chains at a decent rate. Party up and farm monsters but break off and try and get some hits in on the NMs that spawn around. Party up and join the zerg, murdering everything when the weather is right for the NMs. Party up and sit in the town , going out ONLY when the NM's spawn. The devil is in the details. 200 fates includes guarding things, attacking things, escorting things, gathering things and many combinations therein. Eureka currently is "attack things" and that's it. No puzzles, no following, no gathering. This is my problem. Add some variety and likely my opinion will improve.
    (1)

  8. #878
    Player
    ChocoFeru's Avatar
    Join Date
    Jul 2012
    Location
    FFXIVESP
    Posts
    583
    Character
    Choco Feru
    World
    Ragnarok
    Main Class
    Dancer Lv 92
    Quote Originally Posted by BillyKaplan View Post
    Only Eureka is built like that too. Farther away from camp, the higher level the enemies, while after a while the lower level enemies (2+ under you iirc) start ignoring you. The only thing that's different from how it is outside is that your cap is 20 instead of 70. But it's literally the same system. I can't even agree about the elemental wheel being different because it's equivalent to materia or higher level gear. Assuming people actually change the wheel to boost their offense and defense right, that's it, that's all it does, it's a stat boost. Think melding your materia for Savage progression vs. farming, it's still nothing but a flat stat boost that is really not innovative in the least. I can't even credit its 'cooldown' because if you're doing it right, you'll be farming the same enemies in the same area for a while. Even if an NM shows up, chances your cooldown is full are pretty high so you can safely switch elementals for it (assuming you need to) and then back to wherever it was you were grinding before.
    Absolutely nothing we haven't seen before.
    Yes, it's similar, but not the same.
    The normal FFXIV maps are designed progressively, so if you're doing a level 30 quest, you're not going to encounter a level 50 mob on your way.
    In Eureka you can get aggro from almost anything at start, and get one-shotted by them.

    I'm just pointing that it's an added difficulty that doesn't exist in the normal game, being the only similar example PotD,m where it's dangerous to link mobs.



    No, it's all FATEs. It's a FATE chain where the first one is the mobs FATE, and upon successful completion of that, the boss FATE spawns. If you're attacking any enemy outside of the mob FATE you're in many ways doing it wrong, leaving you with the FATE grind. There's a reason people say it's FATE grind in all but name because that's what it is.
    Having to pop them and finding a nice group of people who knows how to pop these FATEs, it's what's fun about it. For the rest, yeah, it's a FATE.

    1. People saying they hate it enough to cancel their subscription about it is prime feedback. You like the mode and want to see it flourish but other people couldn't care less about it. That is also valid feedback and one the devs should hear regardless of your stance on the matter.
    2. There IS. There's literally an entire thread about "please give constructive criticism and leave the salt out", but even in this thread there's more than enough suggestions and detailed complaints about what's being done wrong and how it can be fixed.
    The problem is that all the hate came from ignorance. People (me too) tought it was all about grinding mobs on a camp, pulling one by one until level 20, but now we've learned that it doesn't work that way, and that FATE rewards get higher exponentially, encouraging you to go to higher level zones to pop that high-level fate.

    Said the person who said if you're a hater it's only because it's a meme? Your earlier posts in this thread have not aged well, my friend.
    And I still think that some people hate Eureka just for the meme, it's no secret, and it's easy to detect when somebody hates it because they didn't research how it works.
    On the other hand, there's people who have played long enough to understand how it works, and are giving positive feedback

    Thankfully, many people who hate Eureka had a lot of excellent ideas and they posted them both here and in the other thread. Maybe you could've come up with something if you weren't so busy tearing into people over misunderstanding them.
    It's not my fault that you guys made this so personal. I gave my opinion like you, and I replied when some critics had no sense.

    In the end we both think Eureka needs some improvements and it would be bad to leave it at this state. I guess all I did wrong is being critic on critics; should have jumped on the hate train to avoid all this fuss, I guess.


    Quote Originally Posted by KyokuhoKensaki View Post
    Good to know not agreeing with you and calling you out on things equals troll. Guess that makes everyone who isn't 100% on your side a troll >-> Also who is this We business? Pretty sure the only one saying that is you. Also so? Big deal almost all of my messages have been this thread. This is a topic that needs to be talked about.
    No. YOU are a troll, not the rest. Trying to twist it again, huh? You kept attacking me no matter what I said, editting my quotes to make it look how you wanted to, lying to people blatantly (they could watch my original post, yet you tried to twist it). I guess you started posting on the official forums just to mess around with people, that's why you stopped posting just after I stopped.

    Anyways, since you've already been exposed, i'm not gonna feed you anymore

    __________________________________________


    Just got level 11, and I'm still having fun playing with friends.

    Anyways, I guess we all share the same opinion; we might need more content or different ways to get the crystals.

    I'm going to post into the constructive thread since this one has become a witch hunt against people who likes Eureka.
    (0)

    Twitch: https://www.twitch.tv/chocoferu/
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  9. #879
    Player
    Bernkastelx's Avatar
    Join Date
    Jan 2016
    Posts
    212
    Character
    Clown Conductor
    World
    Lamia
    Main Class
    Summoner Lv 90
    People are blowing the death penalty out of proportion and the crystal grind. You have 10 mins to get raised until you warp back you don't lose xp shout for raise if it bugs you that much. Most if not all mobs have very short sight you get aggro that is on you. After getting to 14 and already have two gear pieces for just two days of work can meld grade vi on all spots as well its not awful. The only part I probably dislike is the start its a slow grind since you can't participate in too many fates. After getting around lvl 7 spawning "Correct timer" Fates speeds the process up by a lot.

    Edit- Forgot the other main problem fix the lockboxes as well give a chance for protean and anemos crystals so im not getting frustrated seeing my armor chest being filled up with useless pieces.
    (0)
    Last edited by Bernkastelx; 03-16-2018 at 05:13 PM.

  10. #880
    Player
    Fyce's Avatar
    Join Date
    Oct 2013
    Posts
    1,755
    Character
    Fyce Alvey
    World
    Cerberus
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Vstarstruck View Post
    This is me being honest, it is 100% garbage, if I want to to gear all my jobs to 350, the MB is a step away, gaining gil to gear all the jobs is a lot of hell faster then doing every single job in Eureka.
    If it's 100% garbage, don't do that optionnal content and wait for it to be nerfed. Go farm the market board instead if that's your jam.

    Quote Originally Posted by Vstarstruck View Post
    It is people's fault for over hyping it? we waited 17 months for literally no content, brain dead grinding.
    You waited. I didn't. I didn't had any expectations. I cannot care less how long it took to make and release. For me, it's like any other piece of released content that I got to play three days ago. No more, no less.

    Quote Originally Posted by Vstarstruck View Post
    Eureka does not feet threatening at all, it is brainless zerging. All the exp loss is added insult to the time wasting place this thing is.
    You do not lose EXP in Eureka. People are here to raise you. Stop blowing that out of proportion. It simply shows how little you know about what is actually going on in Eureka.
    And as time goes on, the zerg will fade. At that point, calling is brainless would be a mistake. Whatever the case, you call this relic step brainless. As opposed to what? Farming Atmas? Farming A1S? Farming Fractal Continuum? Farming Light? The relic is a brainless grind and always have been. Except for the very first step of the very first relic.

    Quote Originally Posted by Vstarstruck View Post
    It is funny to me you call deep brainless when it has a much greater risk of full wipe and being kicked out with nothing to show for it, to me that is more dangerous then Eureka can ever do.
    I was speaking about farming PotD for EXP. If you wipe farming floors 51 to 60 in PotD, you're one of the worst player I've seen.

    Quote Originally Posted by Vstarstruck View Post
    How long did it take you get that? 24.7 play? you can't expect causal time rate per day to play like that.
    There are already Lv.20 people who tried dying on purpose to see if they'd get a level down. I'm far from being a 24.7 player.
    But what does your question even mean? Did you expect to get your relic in half a week with no effort maybe? You're new to this, aren't you.

    Quote Originally Posted by Vstarstruck View Post
    FFXIV is just repeating what is being done since 2.0 and most people are sick of that. Asking for something different and have a different feel is a valid concern. See:
    http://forum.square-enix.com/ffxiv/t...future-content
    Yes. So? FFXIV is still alive and doing well. The formula seems to work.
    Anyway, it's funny that you'd ask for "something different and have a different feel" when this thread has a lot of people claiming that the previous relic steps were better than Eureka (you included). "We don't want Eureka, we wan't to get back farming atmas!" is what I read from a lot of people in this thread. And that makes absolutly no sense. So start droping your nostalgia googles.

    Quote Originally Posted by Vstarstruck View Post
    No it is not new content, it is old content recycled and reskinned, the problem of this game since 2.0 and the reason people call it diadem 3.0. Both 2.0 and 3.0 relic quest lines was more interesting then this.
    A recycled plastic bottle isn't "new"? You definition is off and dishonest. You're not even playing with words, you're completly changing their definition.
    New content doesn't mean "innovative and unseen". And even then, the map is new, some monsters are new, the elemental wheel is new, the story is new...
    But, again, I guess you prefer farming Atmas. This was so new and innovative. /s
    (0)
    Last edited by Fyce; 03-16-2018 at 04:58 PM.

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