Woah, kill mobs and do quests to level up, FFXIV (and any other MMO) leveling system is sooo boring!Wow that's so deep. Killing enemies to earn xp, what a genius concept. Killing placeholders enemies to make NM spawn like in phantasy star online or FFXI, what an innovative and genius concept. Spinning the elemental wheel so numbers above 0 appears in the circle of the wheel tagged with a shield or a sword, that's almost as difficult as the tests you give to babies to determine if they are mentally challenged or not.
See? I can do the fallacy thing, too.
There's always room for improvement, and I think Eureka is a good start. At least is not a grind of old dungeons or old FATEs!
I don't get the "let's hate Eureka because yes" comments.
I get the feedback such as add gathering points, dailies, different quests, different objectives and/or different ways to obtain crystals etc...
Sadly, this has become a hate thread where hating Eureka makes you cool, and whoever likes the idea of Eureka is "dumb" or something.
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Except I m not the one trying to say the system is innovative or deep.
But it is a grind of fates actually. Have you even tried Eureka ?At least is not a grind of old dungeons or old FATEs!
It's innovative, but not deep yet. There's room for improvement, and I guess there will be as we level up and on next relic steps.
You have to kill X monsters to pop the NM (FATE), have you even tried Eureka?
What do you mean? Even Raid content uses old monsters, even Expert dungeons uses old monsters with different name/colors.
Also, we have some new monsters on the lvl 18+ zones! You've gotta level up before to fight them, ofcourse.
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The only good thing about eureka,is the fact that you can get OS if you dont pay attention,or aggro some things you hsould not,the fatc that you cant use your mount and the exploration thing is nice.
But everything else should go back to the drawing board,you do grind like this in ACTION RPG,not slow paced gameplay like FF14
Killing enemies to earn XP isn't innovative. And killing placeholders monster to make a NM spawn is like the root of old MMORPGs (as such it REALLY isn't an innovation), but at the end of the day you're still grinding fates.
What I can't figure out. This game has a matching system/duty finder since the beginning why are we suddenly being thrown into a zone without a group and have no tools in it to find a group besides spamming shout channel?
Like what happened?
So don't say: "At least we don't have to do old Fates", this is what I mean with "old monsters". At the old relics you could choose which Fate you want to do. May it be a Boss Fate, a Trashmob Fate, a Gather Fate or an Escort Fate, there is at least variety in it.It's innovative, but not deep yet. There's room for improvement, and I guess there will be as we level up and on next relic steps.
You have to kill X monsters to pop the NM (FATE), have you even tried Eureka?
What do you mean? Even Raid content uses old monsters, even Expert dungeons uses old monsters with different name/colors.
Also, we have some new monsters on the lvl 18+ zones! You've gotta level up before to fight them, ofcourse.
If you would break down Eureka to Fates, there are two kind of Fates: Trashmob Fates (you have to kill specific lower monsters) and after that the Boss Fate spawns (the NM monster ironically it's a Fate). So where are the other "Fates"?
I see that you are just glad to have just new content, that's ok, but there are people who see that is just one really obviously grind in Eureka without some colorful wrapping paper around it. And after over a year development there is a kind of disappointment.
Also breathes new life into fates. It's so hard to get those rare fates to spawn anymore because no one is doing them.So don't say: "At least we don't have to do old Fates", this is what I mean with "old monsters". At the old relics you could choose which Fate you want to do. May it be a Boss Fate, a Trashmob Fate, a Gather Fate or an Escort Fate, there is at least variety in it.
If you would break down Eureka to Fates, there are two kind of Fates: Trashmob Fates (you have to kill specific lower monsters) and after that the Boss Fate spawns (the NM monster ironically it's a Fate). So where are the other "Fates"?
I see that you are just glad to have just new content, that's ok, but there are people who see that is just one really obviously grind in Eureka without some colorful wrapping paper around it. And after over a year development there is a kind of disappointment.
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