Then what's even the point?
People like you need to learn to handle hyperboles.
People have argued that "two dungeons are different from each other", but that "two NMs are not" (I'm not specifically talking about Vidu here). My point is that yes, they are different. Or that if you don't consider them different, at least drop that double standard.
Vidu explained to me the reason why s/he drew the line between these contents, which is something I don't agree on. That's it.
This point is one single example which comes from a previous argument saying that "Eureka is the same thing at Lv.1 and Lv.20", which is also something I don't agree with simply because the way you experience the content is different due to the freedom and effectiveness levels give you.
It is nitpicking? In the eyes of some people, it sure is. But not in my opinion. Since the argument of "everything is the same" can be streched to ludicrous lenghts so far as saying "well, killing monsters and getting loot was something I did when I played Dungeons&Dragons, so in the end, it's the same!", I prefer going the other way and look at details which differentiate things.
In short, if people want to use the "everything is the same" argument, then they have to accept that this very argument can be used against them too. Which is why I try to show how irrelevant it can be.
Edit: There is a section early in the recent Drak's video about Eureka on the matter which raises points I very much agree on. Worth a look.
I'll quote him: "the point is, things can be similar, but it doesn't mean they are the same. Even if they are the same, rehash can be done better or worse in a new context and have to be looked at critically in that context." - Source
Last edited by Fyce; 03-30-2018 at 08:41 AM.
So we get to dodge something we can't see from a mob that may or may not be visible because of server issues, that might not register what we're doing in time because of lag, and we get XP loss if we die?
I guess if you want to kill the game, sure. Fundamentally, you can't tune content to be a true challenge when you have an unknown number of people and unknown power levels, especially with an infrastructure that can't handle large scale battles. That's why instanced battles got popular in the first place.
Survivor of Housing Savage 2018.
Discord: Tridus#2642
What are they supposed to say? The last announcement boils down to this: "we heard you, and these are the immediate countermeasures to your concerns." They didn't start responding to anyone in particular, and still managed to address things that a lot of people were displeased with. Not everything, nor should they have because a lot of the complaints are about things in design that couldn't be fixed in a hot-fix patch. But apparently they do get what we're saying, even if it's "a lot of people are displeased with that content"
That was the fun part of HNM hunting, no add on, and monster is not predictable. You need to use cds accordingly
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