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  1. #1
    Player
    Ruf's Avatar
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    Nov 2017
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    Character
    Rufuso Aesir
    World
    Leviathan
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Reynhart View Post
    Ok, I haven't delved very far in this, but, from your point of view, how reasonable is it to do PotD solo as opposed to a light party ? Because it was also billed as "potential solo content", but going solo means that one death and you're out.
    You know this turned into an Eureka isn't solo friendly topic,

    Quote Originally Posted by Skeldron View Post
    The content has its flaws,yes, but seriously, why are people complaining that you can't solo it .. its a MMO. U got MANY other Final Fantasy games u can solo if u want to
    (I think that your perception of how final fantasy as an mmo should be is flawed & i also think that the modern MMO feel/as ppl claim is also flawed & wrong,but you know that's just me & my perception/opinion also,its not like this game followed ffxi & that a lot of players comes from there which was a core game that worked for (A LOT MORE YEARS(many more years?)English is hard)

    but a lot of feedbacks, from my end at the very least are based upon lack of storyline & side quests, originality.That is the core problem as little of a zone that is for the moment for such a long wait while the community asked for soo much more than this overall (content fixes/BETTER&GREATER additions/and an end to reskinning & revamping content & then call it 'new") its mind blowing. That players like this also is mind blowing.As some said xi had some issues in its early days & i wouldn't go as far as pointing toward the job beastmaster but they did do things to improve low lvls all the way to what it currently is with trusts & capacity/job points.I & a lot of players liked the original game & while it changed i still like xi but the point of this is, there was a lot to do in a different fashion way,to my knowledge none of the bad stuffs got carried over & labelled as new content as much as ffxiv has ever done, heck even the old (single npc) npc system transformed into a full npc party (trusts) nowadays is nowhere near what the initial thing was.

    P.s: At this point going down the line of how xiv is taking everything from everywhere, i wouldn't be shocked to see some things taken from Final Fantasy Mystic Quest on the snes, but that probably is already done... geez
    (1)
    Last edited by Ruf; 03-20-2018 at 02:23 AM.

  2. #2
    Player
    Reynhart's Avatar
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    Jul 2011
    Location
    Ul'Dah
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    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Ruf View Post
    That players like this is mind blowing, as some said xi had some issues in its early days & i wouldn't go as far as pointing toward the job beastmaster but they did do things to improve low lvls all the way to what it currently is with trusts & capacity/job points.
    I had issues with XI for doing that for all content...like I have issues with XIV for always doing it's own stuff every time.

    When switching from XI to XIV, I welcomed the tome system that removed the RNG aspect of drops, but, after 5 years, I'm bored of farming the 11th type of Tomestone again and again, with absolutely no care about the actual content I'm running...
    When switching from XI to XIV, I welcomed to sense of power you have when roaming the lands, crushing any and all monster in your way, but, after 5 years, I'm bored of running around without any kind of threat ever...
    And, most of all, I'm bored focusing on DPS above everything else, and most, importantly, safe and smooth run, so I welcome the Death Penalty, that forces you to pay attention to your core role when you're tank or a healer...or when people thank you for raising them as a RDM.
    Quote Originally Posted by Vstarstruck View Post
    What world are you living in? O_o it was released as OUTDATED gear because even with causal play you got a i360 weapon when it was released, unlimited access to 350 gear (crafted and a good number of sigma normal gear)
    The world where your answer has nothing to do with my point about people whining to not be able to solo, and conveniently forgetting they also can't solo the other endgame content, apart from crafters that create their own stuff.
    Quote Originally Posted by Vstarstruck View Post
    Why are you comparing it to palace of the dead?
    Because it's the only other content where you're allowed to enter solo.
    Quote Originally Posted by Fynlar View Post
    That really isn't solo.
    So, if I see you dead, should I refrain from raising you because "it wouldn't be solo" ?
    (3)
    Last edited by Reynhart; 03-20-2018 at 12:41 AM.

  3. #3
    Player
    Vstarstruck's Avatar
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    Dec 2017
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    1,128
    Character
    Beastmistress Milk
    World
    Balmung
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Reynhart View Post
    I had issues with XI for doing that for all content...like I have issues with XIV for always doing it's own stuff every time.

    When switching from XI to XIV, I welcomed the tome system that removed the RNG aspect of drops, but, after 5 years, I'm bored of farming the 11th type of Tomestone again and again, with absolutely no care about the actual content I'm running...When switching from XI to XIV, I welcomed to sense of power you have when roaming the lands, crushing any and all monster in your way, but, after 5 years, I'm bored of running around without any kind of threat ever...
    And, most of all, I'm bored focusing on DPS above everything else, and most, importantly, safe and smooth run, so I welcome the Death Penalty, that forces you to pay attention to your core role when you're tank or a healer...or when people thank you for raising them as a RDM.

    The world where your answer has nothing to do with my point about people whining to not be able to solo, and conveniently forgetting they also can't solo the other endgame content, apart from crafters that create their own stuff.

    Because it's the only other content where you're allowed to enter solo.

    So, if I see you dead, should I refrain from raising you because "it wouldn't be solo" ?
    another white knight post that refuses to debate the main points being made
    Quote Originally Posted by Vstarstruck View Post
    Quote Originally Posted by Reynhart View Post
    Let's look at the bigger picture. This is a max level content that drop gear on par with extreme primal drops and higher than normal raid drops. Considering those absolutey requires a party to even participate, let alone get a reward, I'd say that Eureka can probably be considered the most "solo friendly end-game" content.

    Unles you're ready to farm all your tomestones with hunts and daily quests...
    What world are you living in? O_o it was released as OUTDATED gear because even with causal play you got a i360 weapon when it was released, unlimited access to 350 gear (crafted and a good number of sigma normal gear)

    Quote Originally Posted by Reynhart View Post
    The second part of that question is how long it takes for someone to clear PotD solo compared to a team. Because, in the end gaining Xp in Eureka on your own is doable, it just takes much much more time.

    And apart from Xp, you can gathr crystals out of a group...it just happen that other groups are simply doing the same content at the same time.

    Why are you comparing it to palace of the dead? Palace of the dead is completed content, and the solo thing they STATED was meant to be a challenge. 101-200 was meant as a challenge only, that is why it is static only (even if that static is you solo). You can not compare the 2. SE white knights are annoying to say the least, pushing fallacy arguments that make no sense. I really like to know if this issue exists on the other language boards (White knight postings I mean)
    "getting to floor 200 is hard and for most part not solable"
    SO? it was meant to be a challenge, They flat out said that. that is why it is listed by job, the solo run challenges. This is relic progression, something meant to be more common, can we try better with our arguments and comparisons please? If your next post is empty, I will not respond to it right away due to post quotas. You did not read what I said, you are ignoring what I said trying to stawman. Maybe bolding stuff and italics makes it easier to play match and let you see the points better.

    Quote Originally Posted by Zetsumei_Tsunarashi View Post
    -Display a timer showing the amount of time since the instance was generated.
    that really exists... it is in the timer on duty remaining
    (0)
    Last edited by Vstarstruck; 03-20-2018 at 12:57 AM.

  4. #4
    Player
    Reynhart's Avatar
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    Jul 2011
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    Ul'Dah
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    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Vstarstruck View Post
    another white knight post that refuses to debate the main points being made
    You're right I won't debate with you, as I've seen you countless time brushing things that you don't agree with without any kind of argument of even proof of what you prophesize. And this post is the same as what you always do, with the added flavour of a broken record.
    (3)

  5. #5
    Player
    Zetsumei_Tsunarashi's Avatar
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    Mar 2011
    Location
    Shadowlord Server
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    1,601
    Character
    Zetsumei Tsunarashi
    World
    Sargatanas
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Vstarstruck View Post

    Quote Originally Posted by Zetsumei_Tsunarashi View Post
    -Display a timer showing the amount of time since the instance was generated.
    that really exists... it is in the timer on duty remaining
    To be clear, this suggestion is refering to the time since the instance itself was generated. I'm not talking about the 180min time limit that you have in an instance. It would be a timer counting upwards from the moment the first person entered the instance and the new instance was created. This would be so you can judge whether or not enough time has passed for NMs to be spawnable again in that particular instance.
    (0)

  6. #6
    Player
    Ruf's Avatar
    Join Date
    Nov 2017
    Posts
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    Character
    Rufuso Aesir
    World
    Leviathan
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Reynhart View Post
    I had issues with XI for doing that for all content...
    Actually farming job points can be done slow to the point of gaining 75 job points a kill solo or you can also kill harder monsters for 6k job points solo it really depend of what you feel like doing & how strong/knowledgable geared you are, are you farming items? then sure less cp /job points a kill is bleh, or do you just want to do a core job points grind? then aim for harder monsters (that can be chained just as much if done properly) Or you know you want chain 30 with 60000points a kill per 15seconds then you build a party of 6 (YES a party of 6!(I would say none of this automated Carp!totally,that that DF placing you with 4 to 8 players randomly is. BUT I WONT as this can occur even more arguments...I'm sure there is some counter arguments out there...)That include communication & synchronization to trigger skillchains & magic bursts) not a 144 zonewide nm zergfest.I like the capacity points/job points system,it gives the game a longevity & there is mad options as I just stated on how it can be done.In no way this game will ever match the originality that ff11 is, its uncomparable.One could argue that eleven got a lot of stuffs from earlier games like tactics & what not but the truth is that xi stand the first & original ff online that ever got created (unless I'm unaware of things) XI from a to z was mastercraft, xi is genius muhahaha, xiv not so m,,,nvm! Point is 14 got potential & its sad & it keep getting even more sad.

    Ps: Yes you can get 75 xp per kill or 150 xp per kill solo in eureka by yourself just like you can go to 2750 for a fate participation (which usually involve death) & even if, the whole xp requirement for a lvl is much greater on xiv than xi so its not the same at all, 75xp on xiv is not the same value as 75 xp on xi, job points stand steady at 30k/per no matter what, you just choose where you want to spend it (& yes it actually do a difference) versus xiv attributes system that failed & got deleted so on so on...

    The fact that eureka isn't centered around an automated party builder program is like one of the little things that i consider good for the moment i guess...
    (1)
    Last edited by Ruf; 03-20-2018 at 06:27 AM.