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  1. #1
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100

    Job Idea: Green Mage (Healer)

    *Please note, this was designed purely for fun and I do NOT expect SE to implement it in any way, shape, or form.*

    Green Mage (GNM)
    Utility-and-Burst-Damage-based Healer
    Weapon: Maces
    Attack: Blunt, Close-Range (auto-attack uses STR, Weaponskills use MND)
    Armor: Healer
    Party Bonus: Piety
    Limit Break: Green Dominion (Healer)
    Cross Role: Healer
    Important Stats: MND for Healing and Damage, MP for Spells, TP for Weaponskills
    Inspiration: Green Mages from Tactics A2, Green Magick from XII, Standard Fantasy RPG Clerics

    TL;DR version: Gain special mana to use on Continous Buff spells and abilities by healing and hitting things with maces.



    Lore
    Rabanastian mages who have attuned their aether to that of "the Green", mystical and mysterious entities that make their homes in sacred forests.
    While healing allies and battling enemies, Green Mages gain favor with the Green in the form of Green Mana to fuel their Green Magicks.
    Green Mage's main battle tactic is to use the brunt of the their magick to either heal or support allies, while relying on their maces and few offensive spells to ward off enemies.


    Special Mechanics
    Weaponskills
    When using Weaponskills, Green Mages infuse their weapons with magick, resulting in Magical Damage.
    They still cost TP.

    Green Magick and Green Mana
    The Magicks of the Green Mage lend strength and succor to their allies.
    When using Green Magick, they will use a special type of resource called Green Mana.
    Green Mana is obtained by healing allies and damaging enemies and held in the Green Mana Meter.
    Auto-Attacks increase the Green Mana Gauge by 1 per hit.
    The Green Mana Meter can hold up to 30 points.

    Special Gauge(s): Green Mana Gauge
    A bar that will show that will show you the number of Green Mana points the user has. Also shows if the user has Bravery of the Green, Faith of the Green, Focus of the Green, or Tranquility of the Green activated.

    Skills
    Green Magick
    -Bravery of the Green: GCD Spell. For 30 seconds, continuously drain the user's Green Mana Meter by 3 per second. While this effect is up, increase the Direct Hit Rate of all partymembers with in 20 yalms of the user by 5%. Use a second time or activate another Green Magick Spell to turn this effect off. 1 second cast time. 60 second cooldown.
    -Faith of the Green: GCD Spell. For 30 seconds, continuously drain the user's Green Mana Meter by 3 per second. While this effect is up, increase all Magical Damage partymembers with in 20 yalms of the user does by 5%. Use a second time or activate another Green Magick Spell to turn this effect off. 1 second cast time. 60 second cooldown.
    -Poison of the Green: GCD Spell. For 30 seconds, Continuously drain the user's Green Mana Meter by 3 per second. While this effect is up, damage all enemies with in 20 yalms of the user. Use a second time or activate another Green Magick Spell to turn this effect off. Potency of 35. 1 second cast time. 60 second cooldown.
    -Bubble: oGCD Ability. Drain 10 points from the user's Green Mana Meter. Place a barrier on a selected target that will absorb damage equal to 10% of the target's maximum HP (Effect Duration: 10 seconds). When the barrier is destroyed or the effect time is over, damage all enemies with in 5 yalms of the affected partymember. Use a second time to destroy the barrier early. Potency of 200. Instant cast time. 60 second cooldown.
    -Focus of the Green: oGCD Abilty. Continuously drain the user's Green Mana Meter by 1 per second. While this effect is up, the user can hit a target with auto-attacks and weaponskills from up to 15 yalms away but all damage they do is decreased by 10%. Use a second time or activate Tranquility of the Green to turn this effect off. 1 second cast time. 2.5 second cooldown.
    -Mystic Boon: oGCD Ability. Drain 10 points from the user's Green Mana Meter. Restore 300 of the user's TP. Instant cast time. 60 second cooldown.
    -Shell: oGCD Ability. Drain 10 points from the user's Green Mana Meter. For 15 seconds, decrease the damage of any partymember with in 10 yalms of user by 10%. At the cost of 5 Mana, you can end this effect early. Afterwards, heals all affected partymembers.Potency of 300. Instant cast time. 30 second cooldown.
    -Tranquility of the Green: oGCD Ability Continuously drain the user's Green Mana Meter by 1 per second. While this effect is up, increase the user's healing potency by 10%. Use a second time or activate Focus of the Green to turn this effect off. 1 second cast time. 2.5 second cooldown.

    Healing Spells and Abilities
    -Emerald Chant: GCD Spell. Heal a selected target. Additionally, increases the user's Green Mana Meter by 5 points. Potency of 400. 1 second cast time. 5 second cooldown.
    -Renew: GCD Spell. Resurrects target to a weakened state. 8 second cast time. 2.5 second cooldown.
    -Emerald Syphon: oGCD Spell. For 30 seconds, whenever a partymember damages a selected target (excluding Damage-over-time effects), they will recover 10% of that damage as HP. Instant cast time. 30 second cooldown.
    -Emerald Whisper: oGCD Spell. For 21 seconds, whenever a selected partymember damages a target (excluding Damage-over-time effects), they will recover 25% of that damage as HP. In the event of hitting multiple targets or hitting a target multiple times, only the first strike to the first enemy will count towards this effect. Instant cast time. 24 second cooldown.
    -Emerald Word: oGCD Spell. Heal a selected target. Additionally, increases the user's Green Mana Meter by 5 points. Potency of 200. Instant cast time. 5 second cooldown.
    -Emerald Prayer: oGCD Ability. Heal a selected target for 100%. Instant cast time. 180 second cooldown.
    -Emerald Vox: oGCD Ability. Cuts the user's next Emerald Chant's potency by 25% but heals all partymembers with in 20 yalms of the user (Effect Duration: 15 seconds). Instant cast time. 2.5 second cooldown.

    Damaging Weaponskills, Spells, and Abilities
    -Shining Strike: GCD Weaponskill. Damage a selected target. Additionally, increases the user's Green Mana Meter by 5 points. Potency of 100. Instant cast time. 2.5 second cooldown.
    -Seraph Strike: GCD Weaponskill. Damage a selected target. Potency of 100. Instant cast time. 2.5 second cooldown.
    Combo: Shining Strike > Seraph Strike: Potency of 150. Additionally, increases the user's Green Mana Meter by 5 points.
    -Dagan: GCD Weaponskill. Damage a selected target. Potency of 100. Instant cast time. 2.5 second cooldown.
    Combo: Shining Strike > Seraph Strike > Dagan: Potency of 200. Heals all partymembers with in 20 yalms of the user equal to the damage. Additionally, increase the user's Green Mana Meter by 2 per partymember healed.
    -Judgement: GCD Weaponskill. Damage a selected target. Potency of 100. Instant cast time. 2.5 second cooldown.
    Combo: Shining Strike > Seraph Strike > Judgement: Potency of 300. Additionally, increases the user's Green Mana Meter by 5 points.
    -Exudation: GCD Spell. Place a ball of light in a designated area for 15 seconds. Whenever the user damages the ball of light with a Weaponskill or Ability, it will send out a pulse of light, damaging all enemies with in 8 yalms of the ball equal to 50% of the damage done. 3 second cast time. 2.5 second cooldown.
    -Tanglevine: oGCD Spell. Damage a selected target for 18 seconds. Potency 30. Instant cast time. 2.5 second cooldown.
    -Will-o-Wisp: oGCD Spell. Damage a selected target. Additionally, increases the user's Green Mana Meter by 5 points. Potency of 50. Instant cast time. 15 second cooldown.
    -True Strike: oGCD Ability. Causes the user to rush at a target, damaging them. Potency of 100. Instant cast time. 15 second cooldown.

    Other Spells and Abilities
    -Decoy: oGCD Ability. Link the user and a selected partymember for 10 seconds. Grant 25% of the enmity the user generates to the affected and decrease damage they receive by 5%. Additionally, whenever the selected partymember damages a single enemy with a spell or weaponskill (excluding Damage-over-Time effects) or takes damage, increase the user's Green Mana Meter by 2 points. Instant cast time. 90 second cooldown.
    -Dell of the Dreamer: oGCD Ability. For 15 seconds, double the potency of Green Magick Spells's effects (excluding Focus of the Green). Additionally, lower the cost of all Green Magick Spells by 1 point per second. Instant cast time. 180 second cooldown.
    -Leap: oGCD Ability. Increase the Movement Speed of all partymembers with in 15 yalms of the user for 15 seconds. Instant cast time. 90 second cooldown.
    -Verdant Reversal: oGCD Ability. For 15 seconds, the user's auto-attacks will use their MND instead of STR. Additionally, whenever the user successfully lands a Weaponskill or Auto-attack on a target, they will recover 25% of that damage as MP. Instant cast time. 150 second cooldown.


    Skill Levels and Traits
    Skill Level
    1. Shining Strike
    2. Emerald Chant
    4. Tanglevine
    6. Leap
    10. Will-o-Wisp
    12. Renew
    15. Bravery of the Green
    18. Seraph Strike
    26. Emerald Word
    30. Tranquility of the Green
    30. Emerald Whisper
    34. True Strike
    35. Mystic Boon
    40. Shell
    42. Verdant Reversal
    45. Emerald Syphon
    50. Focus of the Green
    50. Emerald Prayer
    52. Emerald Vox
    54. Excudation
    56. Judgement
    58. Faith of the Green
    60. Dagan
    62. Decoy
    64. Jewel
    66. Bubble
    70. Dell of the Dreamer

    Traits
    20. Enhanced Mind: Increase MND by 8.
    20. Maim and Mend: Increases base action damage and HP restoration by 10%.
    40. Enhanced Mind II: Increase MND by 16.
    40. Maim and Mend II: Increase base action damage and HP restoration by 30%.
    46. Enhanced Will-o-Wisp: Will-o-Wisp now has a cooldown of 2.5 seconds and will go on a 15 second cooldown after 2 uses.
    52. Enhanced Will-o-Wisp II: Will-o-Wisp will now go on a 15 second cooldown after 3 uses.
    56. Tanglethorn: When the user successfully casts Tanglevine on a target, that target will recieve the Tangethorn debuff that will damage them for 18 seconds with a Potency of 30. Additionally, for ever damage tick of Tanglethorn, increase the user's Green Mana Meter by 2 points.
    60. Emerald Blessing: Decrease the cooldown time of Emerald Prayer by 10 seconds whenever the user successfully lands a Direct or Critical Hit with a Weaponskill or Spell (excluding Damage-over-Time effects).
    60. Enhanced Mind III: Increase MND by 24.
    (8)
    Last edited by Mimilu; 03-10-2018 at 02:45 AM.