Quote Originally Posted by Risvertasashi View Post
You're still latched on to that one off the cuff remark during an interview, huh?
Well, I could also talk about them willingly launching Eureka with a player limit they had to know their servers can't handle, because it's been a known issue since 2.0, with Markers and NMs disappearing from culling and mass DCs galore. But that'd be off-topic, because it doesn't pertain to PvP and doesn't highlight the issues with hard to understand PvP changes remotely as nicely, as it's just a generic example of ineptitude, rather than something that shows a particular flaw in their approach.

I also named a couple other examples earlier, which are better suited for that. And I could name a bunch of further examples, such as the old "more people picked up PvP since the chat restriction" quote that ignores Garo and shows they can't even analyze their own data properly.

But honestly? I don't think there's much point to argue with someone who didn't even understand that shifting damage from burst to sustain is a nerf in this games PvP. That's exactly the kind of "ignoring the obvious" thing I am criticizing on the devs. The rest of your argumentation follows suit - that picked cherry you threw there made for a nasty headshot on the poor guy standing five meters beside the point. Oh well.

Have fun with the status quo. I'm sure it'll become a raging success once they go E-Sports proper. It might even beat Twitchplayspokemon!