Quote Originally Posted by Risvertasashi View Post
They took 500 potency from one ability. They added 250 potency to the other two, netting +500.
Total damage is irrelevant, though, because healers can easily erase damage.

Because of that, all that matters is how much damage you can shove into a tiny window, i.e. burst. A character that can reliably one-shot once every 30 seconds and deal zero damage in the interim is far, far more powerful in this PvP than a character who puts out a consistent stream of damage but has no burst potential.

And since the damage got spread out with the change, it's a nerf. It wouldn't be one if we didn't have healers, but since we do, things are different.