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  1. #31
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by KaivaC View Post
    I wouldn't know...I was a monk for 3.5 and most of 3.56 before switched to DRK.
    MNK and WHM were the least changed classes, I think. MNK actually had the same issues it does now, with the post 50 kit not really helping as much as it should, and WHM was functionally the same. Your AST was really bad at launch, and Yoshi tried to wave it off as the playerbase not playing it right before buffing it. I think BLM saw the worst difficulty spike with enochian, and BRD's salt over cast times was legendary. I liked DRG in ARR but HW I couldn't even play it; its rotation is linear but really precise.

    IDK what would have happened if they did increase dungeon difficulty.
    (0)

  2. #32
    Player
    Darrcyphfeid's Avatar
    Join Date
    Nov 2017
    Posts
    280
    Character
    Darrc Feilyon
    World
    Faerie
    Main Class
    Dragoon Lv 90
    I killed quite a few friends when I started learning how to heal in HW. Misclicking or mistiming Cleric's Stance would usually result in a pretty hilarious couple of seconds of panicking since you couldn't immediately turn it back off and until it was gone your heals would make you cry.

    Barring notable examples like BLM (Enochian was horrible) and MCH (pumping everything into Wildfire/Mildfire), though, I didn't personally find any of the HW rotations to be particularly unwieldy. They took more effort - if not an actual community-made guide - compared to their lv50 incarnations, but that's sort of the point of the dungeons to begin with: Casual content used to improve.

    On the actual subject of the thread: I more or less despise every dungeon after Aurum Vale save The Vault by virtue of them essentially throwing out all of the lessons taught from Haukke Manor through Aurum Vale. Precision pulling, watching for roaming mobs, prioritizing dangerous monsters (for the most part)? They don't mean anything for lv50 and lv60+ dungeons. Even SB's leveling dungeons didn't bother; Dusk Vigil has a pretty gnarly stat scale that frequently caught tanks off-guard, whereas Sirensong Sea was just "yeah sure, pull whatever like usual." It was disappointing. /oldmanyellsatsky
    (0)

  3. #33
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    That's not really improving, that's putting up fake difficulty through making the interface harder. If anything I think the HW rotations were too brittle to enable any improvement; something like byakko ex would have been a nightmare with the HW set. All the boss and player movement would have broken buffs left and right with a much higher threshold of player skill. As for jobs, I remember DRG especially because I couldn't even fit all my abilities on a full 24 slot crossbar; there were so many dps up buffs that it was absurd. It's been years though. I actually mained WHM in HW precisely because it was one of the easiest classes in that expansion.
    (0)

  4. #34
    Player

    Join Date
    Aug 2017
    Location
    Ul'dah
    Posts
    2,057
    Quote Originally Posted by RiyahArp View Post
    MNK and WHM were the least changed classes, I think. MNK actually had the same issues it does now, with the post 50 kit not really helping as much as it should, and WHM was functionally the same. Your AST was really bad at launch, and Yoshi tried to wave it off as the playerbase not playing it right before buffing it. I think BLM saw the worst difficulty spike with enochian, and BRD's salt over cast times was legendary. I liked DRG in ARR but HW I couldn't even play it; its rotation is linear but really precise.

    IDK what would have happened if they did increase dungeon difficulty.
    There are times when I wished I had jumped into MMOs earlier just so I could understand the struggle. (Plus, I'd probably have the Alex tier under my belt if I had).
    (0)

  5. #35
    Player
    Darrcyphfeid's Avatar
    Join Date
    Nov 2017
    Posts
    280
    Character
    Darrc Feilyon
    World
    Faerie
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by RiyahArp View Post
    As for jobs, I remember DRG especially because I couldn't even fit all my abilities on a full 24 slot crossbar; there were so many dps up buffs that it was absurd.
    Nah, it fit onto two tabs of my cross hotbar effortlessly. Just had to remove a couple of buttons we didn't use anyway like Keen Flurry and whatever the hell the slow effect one was whose name completely escapes me because I never used it outside of PvP. I made it a point to never have Ring of Thorns on my bar, too. Drove me nuts seeing DF DRGs spamming that because they were too lazy to line up Doom Spike, assuming they AoE'd at all. BRD's the one that had a buttload of offensive CDs. Seeing them slowly wind up in the 10 seconds leading up to pull always made me question Square's sanity a bit.

    I really can't stress how much I loved the HW DRG rotation though! It was smooth and I loved it (except for all the bosses running away/becoming invincible and killing BotD, which still frequently happens).
    (0)

  6. #36
    Player
    Fhaerron's Avatar
    Join Date
    Apr 2017
    Posts
    1,032
    Character
    Fhaerron Kobayashi
    World
    Twintania
    Main Class
    Paladin Lv 100
    50+ dungeons hard, did I play another game?

    You need like 0,01% common sense for these where as 50- dungeons requires 0,00% common sense.

    They are not hard.
    (0)

  7. #37
    Player
    Yenyen's Avatar
    Join Date
    Feb 2018
    Location
    U.K
    Posts
    109
    Character
    Zhenif Amberry
    World
    Phoenix
    Main Class
    White Mage Lv 90
    I think you guys need a revival and incentive to run old raids ^^, on topic of the title I don't really have anything to contribute >.<
    (0)

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