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  1. #21
    Player
    NovaLevossida's Avatar
    Join Date
    Sep 2013
    Posts
    984
    Character
    Kaiser Sturmwind
    World
    Famfrit
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Iscah View Post
    Not everyone *can* co-ordinate for complex mechanics in party finder. Being on a Japanese server by geographic location, I’ll often be the only English speaker in a party. Or people might be on PS4 without a keyboard.
    I don't realistically think that holds much merit if the result of such a rare scenario is killing all challenge in the content.

    Moreover, PS4 players have access to the onscreen keyboard, and it's not like cheap keyboards don't exist. I don't find that to be a good excuse for nerfing content.
    (0)

  2. #22
    Player

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    Aug 2017
    Location
    Ul'dah
    Posts
    2,057
    Quote Originally Posted by RiyahArp View Post
    They could make a MMO that featured character permadeath, and formatted your hard drive when you died too, people on forums would still complain its too easy.
    But...it's not like we're wrong. The current dungeons after 50 get ridiculously easy for anybody that can do a decent job in their role.
    (0)

  3. #23
    Player
    SilverObi's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    1,028
    Character
    Kissa Kotele
    World
    Balmung
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by KaivaC View Post
    But...it's not like we're wrong. The current dungeons after 50 get ridiculously easy for anybody that can do a decent job in their role.
    Apparently paying attention to more than hitting buttons to attack is too hard though, haven't you heard?
    (0)

  4. #24
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by KaivaC View Post
    But...it's not like we're wrong. The current dungeons after 50 get ridiculously easy for anybody that can do a decent job in their role.
    Try going into the lvl50 dungeons at the ilvl they had when they first launched, not the ilvl we have now. Different experience, eh?

    Most high levels forget we are synced down to the maximum possible HP and stats. The 50 dungeons were designed for a lot lower, and its been a long time since players were using soldiery gear or worse in them; many new players use i90 unless someone explicitly tells them about poetics gear. Post 60 stuff is easier because they designed for a lot of returning players and level skippers who might be coming to the game cold turkey. Plus, alot of us here leveled 10+ jobs over the span of years in dungeons; how could it not be easy for us?

    Honestly I hope they go and make savage extremely hard next tier, with the last fight being ultimate status. Too many ppl complaining about easy stuff when they really would get their butt kicked if it got any harder
    (0)
    Last edited by RiyahArp; 03-13-2018 at 01:28 PM.

  5. #25
    Player

    Join Date
    Aug 2017
    Location
    Ul'dah
    Posts
    2,057
    Quote Originally Posted by SilverObi View Post
    Apparently paying attention to more than hitting buttons to attack is too hard though, haven't you heard?
    Lol. Let's be honest, asking anything in the leveling dungeons is somethings akin to the worst insult in the world.

    Quote Originally Posted by RiyahArp View Post
    Try going into the lvl50 dungeons at the ilvl they had when they first launched, not the ilvl we have now. Different experience, eh?
    But I wasn't talking about the level 50 dungeons...I was talking about 51+ dungeons, which start with the Dusk Vigil.
    (0)

  6. #26
    Player

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    Aug 2017
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    Ul'dah
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    Quote Originally Posted by RiyahArp View Post
    Honestly I hope they go and make savage extremely hard next tier, with the last fight being ultimate status. Too many ppl complaining about easy stuff when they really would get their butt kicked if it got any harder
    What is your dysfunction? Whenever someone says something is easy, you aren't too far away. What is the deal?
    (0)

  7. #27
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by KaivaC View Post
    What is your dysfunction? Whenever someone says something is easy, you aren't too far away. What is the deal?
    Oh, because OP is right. The dungeons aren't hard, but aren't entirely easy compared to other MMOs. And of course, people have to say opposite, because we can't even budge an inch on how painfully easy everything in this game due to gamer culture. So yet again, the forum must get together and express their hardcore bonafides.
    (0)

  8. #28
    Player

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    Aug 2017
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    Ul'dah
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    2,057
    Quote Originally Posted by RiyahArp View Post
    Oh, because OP is right. The dungeons aren't hard, but aren't entirely easy compared to other MMOs. And of course, people have to say opposite, because we can't even budge an inch on how painfully easy everything in this game due to gamer culture. So yet again, the forum must get together and express their hardcore bonafides.
    If the devs continued their dungeon trend as they did with the ARR dungeons, we probably wouldn't even be in this boat. Honestly, it would probably be players crying for nerfs if the dungeons kept getting challenging. In some ways, I think some other MMOs might've done their difficulty progression better. It's something Yoshi could definitely start pulling from, as he likes to draw inspiration from other games anyways.
    (0)

  9. #29
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by KaivaC View Post
    If the devs continued their dungeon trend as they did with the ARR dungeons, we probably wouldn't even be in this boat.
    I think HW's difficulty was in its rotations. I doubt you'd like to do savage needing to toggle clerics, for example. The rotations they had were punishing, forced players to stay in place, and required high skill or you lost significant DPS. If you added hard dungeons to that, you'd have the casual equivalent of HW's first two raids. The difficulty was reflected in the moveset for HW's new classes; all of them were more complex than the ARR jobs, at least at launch, where SB's new jobs are simpler. And the ARR jobs were harder in HW too; BRD and BLM in particular.

    I mean, Neverreap was loathed, and it wasn't hard per se, just annoying because HW rotations were so very fragile DPS couldn't adapt. It would have been funny to see actual hard dungeons then.
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    Last edited by RiyahArp; 03-13-2018 at 02:24 PM.

  10. #30
    Player

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    Aug 2017
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    Ul'dah
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    Quote Originally Posted by RiyahArp View Post
    I think HW's difficulty was in its rotations. I doubt you'd like to do savage needing to toggle clerics, for example. The rotations they had were punishing, forced players to stay in place, and required high skill or you lost significant DPS. If you added hard dungeons to that, you'd have the casual equivalent of HW's first two raids. The difficulty was reflected in the moveset for HW's new classes; all of them were more complex than the ARR jobs, at least at launch, where SB's new jobs are simpler. And the ARR jobs were harder in HW too; BRD and BLM in particular.
    I wouldn't know...I was a monk for 3.5 and most of 3.56 before switched to DRK. I did play around a little with WHM...cleric stancing didn't seem too hard, but then again, I wasn't at the point where I could run Alex Savage, though I got close right before SB dropped.
    (0)

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