Warhammer makes the most sense as there's tons of weapons in FF series that they could add. Morgenstern, Morning Star, Flail, Thor's Hammer/Mjollnir, Claustrum
Warhammer makes the most sense as there's tons of weapons in FF series that they could add. Morgenstern, Morning Star, Flail, Thor's Hammer/Mjollnir, Claustrum
I like this a LOT. Super badass.I'd like to see something truly unique.
For example, one idea that I had for a unique weapon was for a Blue Mage tank that used a "Soul Gauntlet", or due to potential confusion/overlap with the armor pieces "Soul Shackle", "Soul Glove", whatever.
Basically it is a very large clawed gauntlet worn by the Blue Mage that can be used offensively by slashing with the claws as well as acting as a focus for their Blue Magic.
Sort of like a bit of a mash-up of the gauntlet worn by Vincent Valentine and a Green Lantern ring where the Blue Mage creates/manifests the abilities of different beasts.
Giant Tonfas would be cool if they weren’t supposed to be a MNK weapon
We have more than enough sword and slashing. This game really needs more Blunt classes to synergize with Mnk.
Great Hammers preferably.
Less excited about 1 handed hammers or flails.
Very easy to make a heavy armored class with either of those. Battle Cleric, Templar, Barbarians, Crusaders, etc. Any number of things can fit the existing tank gear and throw on a big or small hammer.
Have you met Templar / Temple Knight?I don't get This, we already have a spear wielder. Dragoon is the only spear wielding job in all of final fantasy. (besides Uhlan in XII which is just dragoon without jump)
And thematically, what would it be?
An ancient Roman gladiator... we already have a gladiator class...Edit: Ahh, I see you remember it. Though I can't fathom why you think it can't be distinguished from Paladin...And thematically / gameplay-wise, consider:
Gladiator - Originally, the opportunist swap-tank. Collusionist cotank with minor crowd- and enmity-control.
Paladin - Solid tank with defensive raid- and point-support.
Lancer - Originally a half-tank with suppressive point-support on enemy targets and raid-support through effects afflicted to enemies (e.g. Life Surge used to afflict enemies with a debuff which healed their attackers). Sturdy "Strike Leader".
Templar - Solid tank with synergetic and combinable debuff effects capable of providing suppression to the specific target, raid support (such as the above; anything but raw damage), or to be consumed as needed by one of its targets, alongside single-target on-ally buffs that play into these. Strike Leader / Ultimate Wingman.
Last edited by Shurrikhan; 04-04-2018 at 08:15 AM.
Giant sledge hammer/club would be the next logical step, but they could get creative and have some oversized chakram like this fellow:
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As much as I'd like to see a magitek knight and gunsabers... A blunt styled tank makes the most sense. I think a new playstyle could be charged up attacks where the GCD cycles as you hold the combo key down for increased potency multiplier but only useable on the end skill in a combo rotation. Like for example using war: Heavy swing > skull sunder > Butchers block with 3 cycle GCD charges. If you just press the button down it does its normal potency, if you cycle 2 gcds while holding it down and release 2.25x potency, and if you cycle it 3 times for max it does 3.5x potency and you can hold onto this charge (it goes off after you release)
Another possibility is to make all the hits chargeable and combos rotations only 2 instead of 3. Give the class a few more abilities with cooldowns that are chargeable instead of comboing skills. Maybe while charging you receive 10% less damage so it acts as a type of latent mitigation simular to plds shield blocks to go along with their parry.
I kinda wish DRK and war had a latent damage reduction in regards to plds shield even if it was less efficient.
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Last edited by Mycow8me; 04-05-2018 at 10:54 PM.
Poet:
A mic and a stack of 'yo momma' jokes to manage threat.
Isn't that what we're all already doing anyway? :P
On a serious note... I'd like a giant hammer like my Guild Wars Warrior uses... but that's too repetitive with the Axe and Two Handed sword...
To be more original...
A 'charm / symbol' that is held up and used to control summoned beings that hold agro at range and empower 'spirit armor' around the caster and its minions.
The only MMO I've played with a ranged tank was Wildstar - and the concept was really cool, but they didn't really keep mobs at range very well, they just used a rifle at face range at a lot and kept re-summoning dead 'tank bots'. You'd need to instead work it by actively empowering your 'agro minion' and being able to reliably split pulls between yourself and it or otherwise survive things ending up on you during 'off moments'.
To pull another one from Wildstar:
stealth tank. Claws as a weapon though would be too direct of a steal...
- But if we blend ideas from Ninja and Monk and work with it a bit...
Nunchuks, 'scout' armor, kick attacks, and maybe short bursts of stealth and 'leap behind' moves.
Striving for perfection is the path to one's downfall. 'Tis the paradox of the immaculate carrot. | Jah Bless. One God, One Aim, and One Destiny - Marcus Garvey.
Until the philosophy which holds one race superior and another inferior is finally and permanently discredited and abandoned, everywhere is war - Ras Tafari.
Mystic Knight spellblades, curved swords
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