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  1. #21
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,882
    Character
    Chloe Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Seraphor View Post
    There are dozens of bladed weapons, but a hand gun is a hand gun.

    I can imagine a "gun" being incorporated in other weapons, the obvious option being a gunblade, even though mch already has a gun that for appearance has a blade on it.
    But not just more handguns, and certainly not as another ranged physical DPS.
    Isn't that basically saying a Sword is a Sword but we can let it pass because there are different type of swords?

    Guns are guns as well and there are many type of designs just like swords.

    I don't really consider MCH weapon of choice to be a Handgun. More like a Rifle if we want to be more correct and the skills show this more with the use of Slug rounds.

    The size of the weapon has rarely been designed to be a handgun by appearance but more to a rifle by design even with the MCH running animation where they hold the weapon as a Rifle when running.

    Also, by design the dual pistol are most likely going to a much smaller size and designed to be look actually like light weight pistols/revolvers so they can develop the Dual Pistol Job to focus on more quick shot attacks and using both pistols at once compared to MCH which focus on Slug Shots and heavy hits using heavy rounds.

    Quote Originally Posted by Seraphor View Post
    But not just more handguns, and certainly not as another ranged physical DPS.
    um.....Do you have something against Range Physical DPS? We only have 2 Range Physical DPS in this game so what is the issue?

    Range Physical DPS is quite a bit limited role by weapon choice since, while magic range dps jobs is more flexable because "Magic", there is not much options for Range Physical DPS other than going into variety of Bows, Gunpowder based weapons (aka Guns), and Crossbows unless they get really "creative" with certain weapons such as throwing daggers.
    (0)
    Last edited by EdwinLi; 03-18-2018 at 01:28 AM.

  2. #22
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    I'm talking in final fantasy universe, not the real world.

    Paladin, warrior, ninja, samurai, berserker, etc. Have all been classic final fantasy jobs weildng different bladed weapons.

    Mch uses handguns, they're held with one hand, they're just like machinists in the Ivalices games.

    I don't have anything against physical ranged DPS, I think we need another one. But it's not going to be another machinist job.
    (0)

  3. #23
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    You're also not going to get any smaller guns that what we already have.
    They need to be big enough to accommodate different designs.
    Like how the ninjas daggers are enormous.
    (0)

  4. #24
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,882
    Character
    Chloe Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Seraphor View Post
    ----
    there is actually a 2nd Job in FF series that use Guns as the weapon of choice being Gunner.

    I would not be surprised if Gunner becomes the Dual Pistol Job for FF14 due to their different nature in handling Guns with Machinist focus more on modifying the gun and creating Machines to fight for them (we see this more in 4.0 as the new Gun skills adds some Turrets in the Overheat version of the attacks and flamethrower mod for the Flamethrower attack) while Gunner focus more on a more stylish gameplay style that focus more on the Gun itself similar to Irvine (FFVIII), Balthier/Gambler (FFXII), and King (FF Type-0).

    Though a noticable difference between the two Jobs is that Gunner has be more elemental Bullet/Condition Based (more to the magic side by design) while Machinist is more Physical.

    Quote Originally Posted by Seraphor View Post
    You're also not going to get any smaller guns that what we already have.
    They need to be big enough to accommodate different designs.
    Like how the ninjas daggers are enormous.
    The larger size of a weapon does not make things easier to design but just easier to notice the smallest of details. A properly sized weapon, without needing to make it enormous, can easily fit all types of gear designs.

    They could have easily made MCH guns half the size while keeping the same design to fit the choice of using the MCH gun with one hand but due to questionable design choice to make the weapon more rifle like, it is difficult for them to turn back now or else they will be going against their established design choice.
    (1)
    Last edited by EdwinLi; 03-18-2018 at 03:31 AM.

  5. #25
    Player
    Wayfinder3's Avatar
    Join Date
    Jul 2016
    Location
    The Crystarium
    Posts
    400
    Character
    Sora Belle
    World
    Faerie
    Main Class
    Red Mage Lv 100
    Red Mages hybrid gameplay style is fairly unique, it's a shame the only "unique or innovative" job ideas you ever see from X player try to replicate it. Being a ranged melee that's more melee means the job will need to be balanced around positionals (something red mage doesn't have) if the job were more gun than melee and fell into the category of Physical ranged like bard or Mch, then the job would be able to live without positionals at the cost of damage and spending more time being a ranged. Hybrid jobs are a nightmare for balancing because mechanics that are generally better dealt with by ranged should be dealt with by
    (0)

  6. #26
    Player
    Wayfinder3's Avatar
    Join Date
    Jul 2016
    Location
    The Crystarium
    Posts
    400
    Character
    Sora Belle
    World
    Faerie
    Main Class
    Red Mage Lv 100
    ranged (Brd/Mch/blm/Smn/RDM/healers) players. If we were to give a melee the ability to keep 100% uptime damage while flat out ignoring positionals and being out melee range. Bard and Mch or casters will begin to sweat as melee dps tend to have high dps potential in exchange for being forced to stay on the boss. Though ninja has low personal dps they are the outlier rather than the rule as Drg MNK and samurai are easily among this games highest damage dealing jobs( yes samurai still does ALOT of damage despite its lack of utility) trick attack makes up for it.
    (0)

  7. #27
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,325
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    we need heavy weapons for DDs. Great Sword and Axe are tank weapons, i want a giant two-hander Hammer for a DD :O
    (0)

  8. #28
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,830
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Tint View Post
    we need heavy weapons for DDs. Great Sword and Axe are tank weapons, i want a giant two-hander Hammer for a DD :O
    Of all massive weapons, you want the one most tank-like to be for DDs?
    (0)

  9. #29
    Player
    H4ZM4T's Avatar
    Join Date
    Mar 2018
    Posts
    7
    Character
    Malakai Highwind
    World
    Ultros
    Main Class
    Dragoon Lv 53
    I'm kinda liking the beast tamer or beast master idea, but maybe also a job like Gau from ff3(6) where you can learn enemies abilities, and on top of that you can control a beaat as a pet. Not sure what weapon (maybe axe?) but whatever one would do that would be sweet.
    (0)

  10. #30
    Player
    Shiroe's Avatar
    Join Date
    Apr 2014
    Posts
    868
    Character
    Ohlala Chica
    World
    Zodiark
    Main Class
    Alchemist Lv 100
    want a whip, ...castlevania-like

    (maybe add some extas like morgensterns & co on the tip, that change design depending on the gear, like rdm 's thingy...,... SE would need some compensation for the tips animations though, like blend out the tip ut when atacking except maybe on certain moves)
    (0)
    Last edited by Shiroe; 03-22-2018 at 10:13 PM.

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