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  1. #11
    Player
    neorei's Avatar
    Join Date
    Mar 2011
    Posts
    1,262
    Character
    Neorei Dawnbreaker
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Lucifer View Post
    The Blue Mage was the most amazing thing ever created.
    A mage that learns the abilities of the monster it battles.
    Genius.
    i agree, even though i've never level'd a blu lolol
    (0)


    Hero of Carpe Diem Linkshell

    http://hero.guildwork.com/

    always looking for good people.

  2. #12
    Player
    neorei's Avatar
    Join Date
    Mar 2011
    Posts
    1,262
    Character
    Neorei Dawnbreaker
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    i think wow (wotlk) I think they did really good on the northrend design.
    (2)


    Hero of Carpe Diem Linkshell

    http://hero.guildwork.com/

    always looking for good people.

  3. #13
    Player
    Spuffin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    275
    Character
    Spuffin Og
    World
    Gilgamesh
    Main Class
    Conjurer Lv 18
    TERA:
    Leveling system
    Story line
    Non-Targeting battle sytem
    Guild V Guild and Server V Server PVP
    Smooth gameplay and UI

    FF11:
    Job Systems
    Story line
    Leveling System
    Hardcore content
    Multiple revenues of player interaction
    End Game involving Gods / Instances / HNMs / ZNMs / Meriting
    I loved the concept of NMs
    A clean UI involving customizable macros

    WOW:
    Content

    Aion:
    PvP concept between two factions and rifting was extremely fun
    PvP was very entertaining and always gave me that heart beating rush
    PvP was fast paced and really smooth
    PvP reward system was fantastic ( Abyss Points )
    Smooth gamplay
    Class execution / balancing was great
    Character creation was amazing
    Ground and air combat
    Flying being your own mount and wing upgrades
    Armor design
    Easy ways to make money
    The economy in Aion was very well stabelized as consumables and other ways of gold removal was all there

    FF14:
    Fantasy / Medieval concept or setting
    Current and future graphical engine
    Community involving all nationalities including future cross console communities
    Casually dressed with soloable content
    (7)
    Last edited by Spuffin; 01-25-2012 at 08:32 AM.

  4. #14
    Player
    Tezz_Xivectro's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    594
    Character
    Tezz Xivectro
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    (Title says "other games" not just MMOs, but here are some MMOs. Also "Did Right != "Best")


    Dream of Mirror Online - The ability to turn all character models on-screen off (excluding those in your party).

    S.U.N Online - Bulletin Board system linking all personal shops to the board.

    FF11 - Endgame in general by specifically not obsoleting items too quickly. Realism
    FF14 - Combo System, Farming & obtaining items seems plentiful & easy. Realism

    EQ/Ultima - Helping set the foundations that most MMOs use today.

    WoW - Transmogrify, Dungeon Finder(despite the bad with it), Ability to Adapt

    Vindictus - Action & Engaging boss fights.

    D&D Online - Made use of Jump amongst other things.

    RIFT - Made the Open World actually feel alive & engaging.

    Guild Wars - 1 time payment

    Second Life - Customization & Sandbox nature. RMT. 1 world

    Entropia - RMT

    Runescape - Easy to use Browser environment



    off the top of my head... the list keeps going.
    (1)

  5. #15
    Player
    auritribe's Avatar
    Join Date
    Jan 2012
    Posts
    233
    Character
    Silent Protagonist
    World
    Hyperion
    Main Class
    Thaumaturge Lv 8
    Ultima Online - Housing System, Versatile crafting and skill system, and Housing system. Nothing quite like owning a piece of the overworld to call your own. Player cities were wonderful as well.

    World of warcraft - Zoneless overworld, flying ability, excellent dungeon finder lfg system.

    DCUO - Slightly more compelling combat system, didn't feel like an MMO at times.
    (2)

  6. #16
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    TERA:
    -Customization
    -Open World Content
    -Innate Controller support


    Ragnarok Online:
    -Music
    -Class Progression
    -Card Mechanic (BUT NOT THE DROP RATE.)


    Final Fantasy XI:
    -Music
    -Story based progression - Doing missions to unlock end-game content and areas as a reward, nothing beats this.
    -Job system - Heavily interpretable by the community, however.
    -Storyline
    -Party/Alliance content.
    -Open World dungeons
    -BCNMs
    -Limbus
    -Sky
    -Nyzul Isle
    -Salvage (excluding drop rates)
    -Walk of Echos (excluding drop rates)
    -Zeni Notorious Monster system
    (7)

  7. #17
    Player
    Spuffin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    275
    Character
    Spuffin Og
    World
    Gilgamesh
    Main Class
    Conjurer Lv 18
    Quote Originally Posted by auritribe View Post
    Ultima Online - Housing System, Versatile crafting and skill system, and Housing system. Nothing quite like owning a piece of the overworld to call your own. Player cities were wonderful as well.

    World of warcraft - Zoneless overworld, flying ability, excellent dungeon finder lfg system.

    DCUO - Slightly more compelling combat system, didn't feel like an MMO at times.
    The dungeon finder and lfg system was amazing

    FF11 had a great system too, if they tweaked it just a bit it would have been even better
    (0)

  8. #18
    Player
    Spuffin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    275
    Character
    Spuffin Og
    World
    Gilgamesh
    Main Class
    Conjurer Lv 18
    Quote Originally Posted by Jennestia View Post
    TERA:
    -Customization
    -Open World Content
    -Innate Controller support


    Ragnarok Online:
    -Music
    -Class Progression
    -Card Mechanic (BUT NOT THE DROP RATE.)


    Final Fantasy XI:
    -Music
    -Story based progression - Doing missions to unlock end-game content and areas as a reward, nothing beats this.
    -Job system - Heavily interpretable by the community, however.
    -Storyline
    -Party/Alliance content.
    -Open World dungeons
    -BCNMs
    -Limbus
    -Sky
    -Nyzul Isle
    -Salvage (excluding drop rates)
    -Walk of Echos (excluding drop rates)
    -Zeni Notorious Monster system
    Unlockable areas through mission completion was a very nice feature~
    (8)

  9. #19
    Player
    Tibian's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    379
    Character
    Tibian Rahm
    World
    Excalibur
    Main Class
    Leatherworker Lv 60
    WoW in General
    • Excellent customer support
    • Easy payment options. IE: Insert credit card and you're done.
    • Great community feedback/interaction
    • Understands how stats affect players (minus resiliance)
    • Cross server dungeon finder (both incredible and terrible)
    • Fantastic "twitch" and "responsive" server/client interaction.
    • Great utilization of instanced content.
    • Travel options, including jumping and swimming. (I really don't like what flying mounts did to the game though).
    • Amazing communication options: Guild Functions, Guild Administration options, and a guild bank.

    WoW: Vanilla
    • Achievement without masochism.
    • Great itemization (purples were not common and really meant something).
    • Fantastic UI + Addon Support.
    • Excellent crafting and gathering system.
    • Open world PVP / Alterac Valley battleground (pre updates).
    • Open world bosses and world dragons. These are actually some of my fondest WoW memories.

    WoW: Burning Crusade
    • Storyline that progressed throughout every zone. Starting from Hellfire Penninsula and finishing through Shadowmoon Valley was an amazing experience.

    WoW: Wrath of the Lich King
    • Best crafted zones out of any MMO.
    • Excellent music scores that supported the setting of the expansion.

    WoW: Cataclysm
    • Successful re-toning and updating of years old content to make it new.
    • Transmogrify system (I am not pleased with how it is, but I support the concept).
    • Raid Finder (again, both incredible and terrible at the same time).

    Asherons Call 2 (Now closed)
    • One of the best continual story updates in any MMO. Every month or two there was a full story update, often times a dungeon, and a ton of world updates.
    • Some amazing class designs originated in AC2, Tactician/Sage were absolutely brilliant.

    Star Wars Galaxies
    • Hands down, the best example of housing any MMO has achieved. You could plot differently designed houses, place any object in the game inside your house, obtain collectables from a variety of sources. Easily just a supurb player housing system.
    • Gathering was also a very strong point in SWG. A randomized system of surveying the land and then placing harvesters or actually harvesting the resources yourself.
    • Player ran governments/city building. Again, falls in line with the housing system. The ability to "create" cities was phenomanal and also meant you had a unique and continually dynamic environment.

    Final Fantasy XI
    • Great translation of existing series cannon into an MMO genre.
    • Unique and meaningful classes that had clear identities.
    • Storytelling was a beautiful aspect of XI that many people didn't get to see due to insane and masochistic leveling/grinding/class requirements/etc.
    • Excellent utilization of zones over the course of the life of the game, regardless of what level you were.
    • Music.
    • Player housing. Although ultimately shallow and simple, I still enjoyed collecting trinkets/furniture/holiday items to re-organize my house.
    • Open world bosses/dungeons. I just didn't enjoy how they were always camped to the extreme. Needs to be an equal balance of open and instanced content.

    Rift (I only played the free trial, but there are some points I'd like to highlight)
    • The first "rift" I experienced felt dynamic but quickly fell into a slum of "been there done that."
    • Group objectives were a very strong point that I'd like to see carried over into other MMO's. I was told this was like Warhammer's group questing? WoW also has some aspect of this during holiday events.

    Everquest 2 (I played the first but it never stuck with me. Static party farming is ridiculously boring and I am glad the genre has moved past that
    • Player housing. I enjoyed colleting trinkets and stuff to fill in my house. Furthermore being able to upgrade was awsome.
    • Legends of Norrath card game. An absolutely brilliant implementation of a card game. Fully supported with its own client within EQ2. Supported by adequately priced microtransactions for packs (5 dollars per pack last I checked). Endless fun when you find other people to play with. Inclusion of loot cards with furniture, cosmetic items, housing designs, etc was amazing. Ultimately, its completely free (unlike the garbage fee you had to pay for XI's Tetra Master.)
    • Shared bank slots between characters as well as individual bank slots.

    Vanguard
    • One of the best open world/seamless designs I have seen in MMOs.
    • Gathering for crafting was exciting and supported the world design.
    • Player housing. Pretty simple and left a lot to be desired, but I appreciated their open world plotting.

    Ragnarok Online
    • Brilliant War of Emperium (Clan Castle Sieges and takeovers) system.
    • Music was and still is one of the best aspects of the game. One of the few soundtracks I adore greatly.
    • Card socketing. As Spuffin said though, the drop rates were atrocious and a complete waste of time.

    I will update the list as I think of more MMOs that I've played with mention-able features.
    (12)
    Last edited by Tibian; 01-25-2012 at 11:53 AM.

  10. #20
    Player
    Delsus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah, where else?
    Posts
    3,697
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    Final fantasy XI:

    Sky
    Limbus (faverote endgame content)
    Open world HNMs (excluding the bots)
    Storyline (CoP was the best of them all)
    Divine Might
    Unlockable areas after certain story events
    Job system
    Mog house
    LFP system
    and alot more.

    DCUO
    Combat system is amazing
    Style feature to wear any gear you have obtained for asthetics, but keep the stats of your equipped gear
    Open world content
    And free choice between PvP and PvE instances of the servers (can change if you dont like level 30s camping your quest spots)
    Would mention STO, but nothing would really fit FFXIV imo.
    (0)
    Last edited by Delsus; 01-25-2012 at 09:31 AM.

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