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  1. #1
    Player
    KumaAkuma's Avatar
    Join Date
    Mar 2011
    Posts
    803
    Character
    Kuma Akuma
    World
    Omega
    Main Class
    Marauder Lv 90
    I liked the WoW pvp games. Capture the flag / control areas / conquer opponents base. It is a great way to create actual casual content and strengthen community bonds when you this in big raids. Not that I'm for more casual content over other content, it's just casual content that I actually like >.>
    (0)
    (>°°)D_->__(O°°)>-_ʕ•ᴥ•ʔ_C-(°°Q)__O~~_t(°°<)_(;o0)___ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ

  2. #2
    Player
    Rau's Avatar
    Join Date
    Mar 2011
    Posts
    2,143
    Character
    Rau Berlioz
    World
    Excalibur
    Main Class
    Warrior Lv 90
    I'm surprised no one has broken the rules yet.... I applaud you guys.

    EDIT: Well, some have "flouted" the rules, but I'll still give you points.
    (2)

  3. #3
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Ragnarok Online
    Card system - similar like the materia system, but with more functions (autocast skills, +xx% dmg on [race/element/size] enemy, -xx% dmg from [race/element/size], card sets with set boni if all cards from the set is equiped)
    War of Emperium - guild v. guild pvp to defend and conquer castles (2 days in the week each 2 hours)
    Big dungeons - I wish something like Glast Heim in FF XIV, a dungeon with many levels where you can get lost if you don't know the way ^^
    (4)

  4. #4
    Player

    Join Date
    Jan 2012
    Location
    Trabia
    Posts
    10
    Quote Originally Posted by Felis View Post
    Ragnarok Online
    Card system - similar like the materia system, but with more functions (autocast skills, +xx% dmg on [race/element/size] enemy, -xx% dmg from [race/element/size], card sets with set boni if all cards from the set is equiped)
    War of Emperium - guild v. guild pvp to defend and conquer castles (2 days in the week each 2 hours)
    Big dungeons - I wish something like Glast Heim in FF XIV, a dungeon with many levels where you can get lost if you don't know the way ^^
    I agree with Felis about Ragnarok Online ^^
    Also I would add the drop rate . I know this may sound stupid, but I loved how hard was getting some cards and equipment. I ended up loving my char!

    Dream Of Mirror Online
    The social system.
    The friendship link, where the player was able to use like an "emergency" skill to save the life of a friend, for example.

    Aion
    -PVP and PVP while flying.
    -The world set
    -Cute stuff
    -The economy

    Lineage II
    I didn't played much, but I like how the PK (player killer) system works. (The names turned orange/red if you kill another player while not dueling, so the other players take revenge then, etc.)


    PD: Forgive my English :P
    (0)

  5. #5
    Player

    Join Date
    Jul 2011
    Posts
    289
    WoW
    -Decent amount of classes, decently balanced
    -Atmospheric music
    -Wide assortment of content for both raiders and non raiders

    Everquest
    -Challenging experience
    -Tons of races and classes to be
    -Vast open world to explore

    Final Fantasy XI
    -It has Chocobos.
    (0)
    Last edited by Isaveron; 01-25-2012 at 08:23 PM.

  6. #6
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Everquest did cool items right for a long time.
    (0)

  7. #7
    Player
    Lucifer's Avatar
    Join Date
    Mar 2011
    Posts
    413
    Character
    Lucifer Morningstar
    World
    Ultima
    Main Class
    Arcanist Lv 3
    Ragnarok Online did so many amazing things.
    First, it had an extremely big emphasis on elemental weaknesses and strengths.
    You could not use certain magic on some monsters because they were immune to the element.
    Crafting a Lightning Damascus to kill Mermaids with my thief--awesome. Seeing that double attack proc and all those sexy numbers appear above their head...HGNNNNNNNNNNNNGHhh.

    The EXTREME variety in builds was perfectly done too. You could go through many different paths with every single job. Perfect Crit Assassin was my prize; back when crits would neglect armor.
    (3)
    All I see is hurr.

  8. #8
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Lucifer View Post
    Ragnarok Online did so many amazing things.
    First, it had an extremely big emphasis on elemental weaknesses and strengths.
    You could not use certain magic on some monsters because they were immune to the element.
    Crafting a Lightning Damascus to kill Mermaids with my thief--awesome. Seeing that double attack proc and all those sexy numbers appear above their head...HGNNNNNNNNNNNNGHhh.

    The EXTREME variety in builds was perfectly done too. You could go through many different paths with every single job. Perfect Crit Assassin was my prize; back when crits would neglect armor.
    Sadly though, you had the variety but there was always 1 -2 builds everyone went after in each class, i.e CritSin or an Asura build for their Champion.
    (0)

  9. #9
    Player
    Lucifer's Avatar
    Join Date
    Mar 2011
    Posts
    413
    Character
    Lucifer Morningstar
    World
    Ultima
    Main Class
    Arcanist Lv 3
    Quote Originally Posted by Jennestia View Post
    Sadly though, you had the variety but there was always 1 -2 builds everyone went after in each class, i.e CritSin or an Asura build for their Champion.
    Well there was a build for all sorts of roles.
    Perfect dodge, perfect crit, double dagger sin, sword and dagger sin,
    Warriors with their spear builds, sword builds, mvp, wop, or tanking builds..
    So much variety and so many items...
    The amount of cards was insane...but the grinding was ridiculous. Grinding for items was definitely a chore...really skewed my thoughts on MMORPG. Made me believe that some items were meant only for the elite few. I still think this way, but those times are definitely behind me now.
    (1)
    All I see is hurr.

  10. #10
    Player
    Fiosha_Maureiba's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah -> Gridania
    Posts
    2,044
    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1
    Quote Originally Posted by TheVedis View Post
    Gau was an awesome blue mage....
    Gau was fabulous. Crazy near-shirtless boy strutting around the Veldt, learning how to do all those monster moves and shoot missiles out of his armpits.

    Quote Originally Posted by Brannigan View Post
    Everquest did cool items right for a long time.
    Those items had to be cool for what you went through to get them. Bard Epic around the Ruins of Kunark time? That thing was game-breakingly awesome, but suicide-worthy depressing to get.

    @Tibian, thank you for your post, it captures much of what I wanted to say. I forget it now that I'm on page 2 (40 posts at a time), but here goes.

    User Interface
    World of Warcraft:
    Popular add-ons would be incorporated into the mainstream UI, such as multiple action bars, seeing target's cast time, see the target of a target, etc.
    Lord of the Rings and Rift: Good solid intuitive user interfaces.

    Stat Transparency
    World of Warcraft, Lord of the Rings, Rift, SW:TOR, others. Before getting into a fight, we know what we should expect when getting into combat against the average same-level mob in terms of damage/mitigating damage, how frequently we'll be parrying/blocking/evading/resisting/critical, how much we're going to heal for, how effective our debuffs or buffs are going to be, how long they'll last, etc.

    Story/Quest-Driven Leveling Option
    SWTOR, Vindictus, Lord of the Rings, Rift, World of Warcraft, Champions Online, Aion, some others.
    Some had this at launch, others had to hone it more. For players that are story-driven, you could start quests that built upon the lore of the world, your purpose in it, take you to places, and side-effect of all that fun was leveling. The flow of the story isn't frequently interrupted with several levels worth of grinding or massive halts for not having funds to update gear or abilities, which depending on game style and retention, could result in a large gap between stories and broken plots. If you wanted to grind on monsters, you could.

    Character Aesthetic Customization
    Character-wise: Aion. Phantasy Star Universe (advertised as MMO even if lobby driven).
    Gear-wise: Everquest 2, Lord of the Rings, Rift, Runes of Magic, DCUO, Champions Online.

    I could... go on I'm sure others will make the points.
    (1)

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