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  1. #1
    Player
    Dirich's Avatar
    Join Date
    Feb 2018
    Posts
    35
    Character
    Shard Baneshyr
    World
    Omega
    Main Class
    Thaumaturge Lv 64
    Quote Originally Posted by Xelanar View Post
    I like sidequests the way they are. The combat portion I do not care about at all. As an astrologian it takes forever to kill stuff, and doing that by spamming a single button is far from being fun.
    So you wish to have the following:
    1. one side quest in each corner of the map, requiring 30 minutes of walking (but without the chance to leave the character on autorun). So time for quest completition is 30 minutes (walk) + 5 minutes (read) + 30 seconds (actually doing the quest).
    2. all the quests require to click on immovable objects. No fun mechanics like card games or minion battles, no challeng like a "click on something that's moving". You ABSOLUTELY do not want quests to involve fun unique mechanics like minion combat, card game, or the ton of mini-game available in the other parts of this game.
    I'd fire anybody presenting to me this design, but it's your taste and you are entitled to have it.
    If you say this is not what you want, then you are agreeing with me on my main points, beside the balance of "combat to non-combat" quests. In which case, read the next part of this post.


    As a note, your problem with combat not being fun is a design issue.
    You are 100% right that for 50 levels it's "spam 1 button" for many classes, especially healers. FFXIV suck big time in this regard. WoW had the same issues in the beginning, then each class was given a way to specialize in damage that allowed for an effective solo levelling experience, even if its "iconic role" was tank or healer. Moreover, each class gets pretty soon the majority of its main no-cd skills, which allow to have a non-monotonous gaming experience.
    The way WoW improved is because people gave feedback and the devs listened. Which is what I'm trying to do, and it is what you should be doing, if you feel that playing the game (beyond the story-reading experience) is not fun.
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    Last edited by Dirich; 03-14-2018 at 05:09 AM.