Sole survivor: cooldown reset on kill. Making this to where if you time this wrong you'll be hurt with a 120sec cooldown. Awesome for dungeons and really fun to use.

Bloodspiller: gaurenteed direct hit. Making TBN a dps gain, and rewarding the player for breaking the shield and pushing the use of TBN as OT supporting others with the shield.

Dark passenger: 280 potency. Dark arts version, 320 potency + 5% damage reduction, duration 10. 60cd. Brings raidwide or fluff mitigation, Lines up with Carve&Spit. Now good for single target rotation. Still costs 2400 at 70.

*Living dead: 6 second duration. Matching holmgang. Walking dead = 10 secs of "hp can't go lower than 1."No instant death, matching hollowed ground.