Quote Originally Posted by Emiin View Post
Shadow Wall, Living Dead,Grit.
while you make a good post i have to disagree with this,you need to understand why this skills are bad by desing compared to our tank brothers kits.

shadow wall need something to make it unique and not be the worst of the 3 for no reason.

living dead its hard to manage compared to the other 2, you can say you enjoy 10 seconds without dying but thats just false in real combat, you know what the boss will do in any moment so the "benefics" of living dead such as 10 seconds of durability are reduce to the 2-3 seconds the boss cast the TB or -insert shared mechanic here-, wait to remove the walking dead to enjoy the inmortal status its just silly and worthless, you cant keep you healers looking at you debuff time plus dealing with mechanics for just 1-2 free cast when is more easy heal you and let the regens deal they work after that, i dont think the actual status of living can be compared as equal to holmgang and hallowed ground.

and you dont understand at all why grit cost its awful, its not about the mana you generate to turn it on, is the potency you loose on wasting that MP on grit, MP is DRK main DPS resource, so grit mana should be reduce to the minimun or remove to make the skill less punishing to use.