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  1. #21
    Player
    Bec's Avatar
    Join Date
    Jun 2017
    Posts
    29
    Character
    Akiva Myriam
    World
    Famfrit
    Main Class
    Gunbreaker Lv 90
    Ok i really don't see the point of arguing any further bc it's pretty obvious you just personally dislike the changes, which instead of just stating you wanna justify a lot of reasoning for something that is 100% subjective. There's no more difference in a lot of the stuff you mentioned than between some other copy abilities between classes, which I agree could be more original but like, eh? There's really no need to keep going with a million "takedowns" when you could simply say what Derio said and left it at that...
    (1)

  2. #22
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Emiin View Post
    Shadow Wall, Living Dead,Grit.
    while you make a good post i have to disagree with this,you need to understand why this skills are bad by desing compared to our tank brothers kits.

    shadow wall need something to make it unique and not be the worst of the 3 for no reason.

    living dead its hard to manage compared to the other 2, you can say you enjoy 10 seconds without dying but thats just false in real combat, you know what the boss will do in any moment so the "benefics" of living dead such as 10 seconds of durability are reduce to the 2-3 seconds the boss cast the TB or -insert shared mechanic here-, wait to remove the walking dead to enjoy the inmortal status its just silly and worthless, you cant keep you healers looking at you debuff time plus dealing with mechanics for just 1-2 free cast when is more easy heal you and let the regens deal they work after that, i dont think the actual status of living can be compared as equal to holmgang and hallowed ground.

    and you dont understand at all why grit cost its awful, its not about the mana you generate to turn it on, is the potency you loose on wasting that MP on grit, MP is DRK main DPS resource, so grit mana should be reduce to the minimun or remove to make the skill less punishing to use.
    (2)

  3. #23
    Player
    Bec's Avatar
    Join Date
    Jun 2017
    Posts
    29
    Character
    Akiva Myriam
    World
    Famfrit
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by shao32 View Post
    snip
    TBN makes up for the CD loss (thought I would argue that it makes leveling DRK a nightmare lol)

    LD is kinda odd but it really isn't hard to work around the healing portion, two offgcds will basically cover it, you just have to plan it better
    (0)

  4. #24
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,866
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by DRKoftheAzure View Post
    • Abyssal Drain: increase potency to 150 and make "Convert Damage dealt into HP" baseline with Dark Arts potency of 350.
    That would be hilariously overpowered. Not only would 150 be among the highest potency spammables ingame, albeit at mana cost, gaining a uniquely 200n potency bonus up from 140 from Dark Arts and 100% healing conversion would be enough to let any Dark Knight self-sustain mass pulls with just Quietus and DA-AD and either Blood buff.

    The Blackest Night: Just make The Blackest Night be like WAR's Inner release on top of having 20% HP Shield but can only applied to self(Shield has to break or fall off for that to take effect).
    A Blood spender should make blood spenders free, immunize the DRK to knockbacks, and make all skills auto-crit/dhit? On top of a massive, stackable self-shield?

    add "increase targets damage received by 10%." Any enemies that would be nearby in 10 yalms radius would be marked with Another Victim that lasts 30 seconds and Increases the damage they recieve for 30 seconds or change effect to "convert physical damage dealt into HP"
    So, an AoE Trick Attack but with triple the duration and double the effective uptime?
    (0)
    Last edited by Shurrikhan; 03-12-2018 at 01:00 PM.

  5. #25
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Bec View Post
    TBN makes up for the CD loss (thought I would argue that it makes leveling DRK a nightmare lol)

    LD is kinda odd but it really isn't hard to work around the healing portion, two offgcds will basically cover it, you just have to plan it better
    its not a question about TBN fill the hole of dont have a extra CD, its a bout how shadow wall is so poor at it is right now, if we want to talk about equitative effect of the 3 big CD, sentinel and vengeance should have 180 sec recast with they actual effects and shadow wall have to be 120 sec recast, the skill will dont have any special effect but the strong point will be the lower recast, just a example of how should be.

    TBN dont cover the fluff mitigation and its not strong enough to be alone so our phisical mitigation is still poor, but thats mostly bcs dark mind is magic exclusive, and dark mind is not as good either, the skill is strong per see but only at the cost of DPS, if not the skill will work as a weaker rampart with TBN and you will survive with is the point loosing what make it strong.

    LD make accidents, i saw my self and other DRK die bcs you miss 10-100 hp without notice, nightmares of exdeath thunders come to me, and the skill is pretty useless is solo situations, excep you target is at 1% and those 10 seconds will help you to kill it the skill will kill you after that no matter what you do, pretty weird mostly DRK lore works alone at being pariahs.
    (0)
    Last edited by shao32; 03-13-2018 at 02:51 AM.

  6. #26
    Player
    Daniel_Fury's Avatar
    Join Date
    Jan 2012
    Location
    Limsa Lominsa
    Posts
    177
    Character
    Daniel Fury
    World
    Sargatanas
    Main Class
    Miner Lv 70
    Quote Originally Posted by shao32 View Post
    TBN dont cover the fluff mitigation
    I'm sorry but TBN easily covers fluff mitigation.

    Most bosses roughly auto attack 3 times in between each cast. You can usually take 0 damage from AA #1, little to no damage from AA#2 and if Adlo'd, in some cases it can last until AA#3 thanks to our new 7s duration. (Example O7S last mechanic phase 1, after ink or his air force aoe, he will auto attack 3 times before using Defractive laser or Missiles.)

    The reason we don't want to use it is because of potency loss of mass amounts of TBN use in an encounter or during prog we don't know cast mechanics well enough to time it correctly for a certain break.
    (0)

  7. #27
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Daniel_Fury View Post
    snip.
    its not cover fluff mitigation bcs is a risk we dont want to take, if the shield dint pop bcs the boss start casting something or they jump out with happens much in savage its become a total waste, and as you say if we use so many TBN it will become a loss too, 15 if im right, so thats make TBN a pretty ineficient tool to mitigate fluff damage, is like say inner beast mitigate fluff damage too.
    (0)

  8. #28
    Player
    Launched's Avatar
    Join Date
    Aug 2013
    Posts
    627
    Character
    Rys Sol
    World
    Omega
    Main Class
    Warrior Lv 90
    Quote Originally Posted by shao32 View Post
    its not a question about TBN fill the hole of dont have a extra CD, its a bout how shadow wall is so poor at it is right now, if we want to talk about equitative effect of the 3 big CD, sentinel and vengeance should have 180 sec recast with they actual effects and shadow wall have to be 120 sec recast, the skill will dont have any special effect but the strong point will be the lower recast, just a example of how should be.

    TBN dont cover the fluff mitigation and its not strong enough to be alone so our phisical mitigation is still poor, but thats mostly bcs dark mind is magic exclusive, and dark mind is not as good either, the skill is strong per see but only at the cost of DPS, if not the skill will work as a weaker rampart with TBN and you will survive with is the point loosing what make it strong.

    LD make accidents, i saw my self and other DRK die bcs you miss 10-100 hp without notice, nightmares of exdeath thunders come to me, and the skill is pretty useless is solo situations, excep you target is at 1% and those 10 seconds will help you to kill it the skill will kill you after that no matter what you do, pretty weird mostly DRK lore works alone at being pariahs.
    Vengeance should be better than Sentinel and Shadow Wall because PLD/DRK can combine Sheltron/TBN with all their cooldowns. You're not just going to mitigate for 30% when you use Shadow Wall, you're also going to reduce the damage by another 12k+. If WAR wants to do that it has to use another 90s+ cooldown or enter tank stance.

    TBN does cover fluff damage. A 12k TBN covers roughly the same amount of damage as a Rampart on 6 10k autoattacks, it just does it up front instead of over 20 seconds. Having that available every 15s is far better than you give it credit for. It's also pretty much dps neutral as long as you slightly know the fight. Using it often isn't a huge dps loss that makes it not worth using.

    Living Dead is fine. Blame the healer if they don't notice that the debuff didn't disappear, not the skill. I've had a DRK in my group for all of Stormblood and it really isn't hard to deal with. It's a skill that should be planned just like Holmgang, healers should have skills ready to deal with both of them easily.
    (0)

  9. #29
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,133
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Bec View Post
    Are you actually trying to contribute to the discussion or are you more interested in showing everyone your deviant art oc class? Bc you didn't even bother to respond to what superluminalflower said, you just took the opportunity to plug your own (completely overpowered in every way) idea.
    Do you want DRK overpowered or underpowered? or are you 1 of those people who think DRK is waste data in the game? Because I want DRK to be overpowered rather than underpowered...
    (0)

  10. #30
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Launched View Post
    snip
    the number of skills WAR have under so low recast make it have always 2-3 up for fluff damage, there is no reason for vengeance being at 120 seconds when WAR is swiming on many options, you dont even use inner beast bcs the rest of you kit cover by a mile you defensive needs.

    and TBN is a poor skill for fluff damage, to use it properly and dont waste it you need to know every skill the boss cast in combat and the perfect timing to make the AA break it, the shield its only 7 sec, the duration barely cover the time you need to break it with AA on single target whitout having in mind other factor, using it 15 times complety replace a natural bloodspillers so its a decent dps when is going far from that.

    living dead is not fine not bcs the mechanic can or cant be deal with, is not fine bcs is annoying and have a record of accidents for that, the lack of capability of dealt with walking death by ourself is a big part of the problem making living dead just be a pretty nice coffing before die when you are alone.
    (0)

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