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  1. #1
    Player
    NathanZ's Avatar
    Join Date
    Mar 2018
    Posts
    5
    Character
    Naeith Anthem
    World
    Tonberry
    Main Class
    Astrologian Lv 69

    Invisible walls everywhere.

    I can understand why some are in the game, but wow there are so many that are just there for absolutely no reason. Why?
    The game would flow so much better and feel sooo much more alive if the players could just go where they actually wanted.
    (7)

  2. #2
    Player
    Ryannex's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    117
    Character
    Lorelei Larkin
    World
    Kujata
    Main Class
    Arcanist Lv 1
    They had this in 1.0, just open zones, however this led to a lot of problems. For one, the strain on PC's was insane as the graphical quality of the game and never-ending zones made it incredibly hard to generate zones fully. This meant the world was full of 'corridors' so that you couldn't fully see the world outside while it loaded (take a look at some old 1.0 maps on google and you'll see). You would end up walking from one zone to the other in a massive walled corridor (whether it be a cave or a tree'd path) in order to avoid the loading screens. In quite the opposite to what you would expect, it meant the zones had even MORE walls than right now.

    Against what you say, the game would experience a lot of lag, the graphics would have to be toned down, and computers would struggle a lot more. The walls/zones are there to give the game a better flow.
    (6)

  3. #3
    Player
    Joe777's Avatar
    Join Date
    Dec 2016
    Location
    Kugane
    Posts
    673
    Character
    Joe Ultima
    World
    Coeurl
    Main Class
    Rogue Lv 70
    Invisible walls are meant to keep people from getting stuck by falling through some crack or something in the terrain. It's also intended to keep players within bounds. Sure they can suck but they're for our own good.
    (8)
    Guildmaster of Power With Numbers (PWN) on Coeurl in Aether.

  4. #4
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    There was a time where we couldn't even jump.

    I think that tells you everything you need to know about how the devs think you should engage with the game's environment.
    (4)

  5. #5
    Player
    Kule's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    347
    Character
    Kule Ito
    World
    Ragnarok
    Main Class
    Lancer Lv 75
    What's worse is when the physical boundary of an object doesn't relate to what's visible on screen. Pretty sure this comes from them using older methods of boxing in the environment using place holder assets first as a way to speed up the dev time and then just dropping in objects later without giving them physical properties.
    Makes the jumping puzzles look weird too as you can stand off the platform which looks like you're floating in the sky.
    (0)

  6. #6
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,913
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    And here I was sure this would be another Kugane Tower (Savage) thread.

    I wonder how much of this is wanting to go where you're not allowed to, compared to really wanting to go there. Some places seem interesting, but then again there's so much to explore already in the game, we just have so few reasons to go there already.
    (0)

  7. #7
    Player
    NovaLevossida's Avatar
    Join Date
    Sep 2013
    Posts
    984
    Character
    Kaiser Sturmwind
    World
    Famfrit
    Main Class
    Marauder Lv 50
    The main time this really bothers me is when it prevents me from making a jump and forces me to walk down a slope or something.
    (3)

  8. #8
    Player
    AlexanderThorolund's Avatar
    Join Date
    Apr 2015
    Location
    Garlean Empire
    Posts
    513
    Character
    Eros Crux
    World
    Louisoix
    Main Class
    Machinist Lv 70
    Quote Originally Posted by NathanZ View Post
    I can understand why some are in the game, but wow there are so many that are just there for absolutely no reason. Why?
    The game would flow so much better and feel sooo much more alive if the players could just go where they actually wanted.
    Is this a necrod thread. Is it 2015 again?
    (0)

  9. #9
    Player
    Antonio_Xul's Avatar
    Join Date
    Jan 2014
    Location
    Lost Angels, Killerpornia
    Posts
    1,316
    Character
    Edgar Xerxes
    World
    Zalera
    Main Class
    Machinist Lv 95
    Quote Originally Posted by BillyKaplan View Post
    And here I was sure this would be another Kugane Tower (Savage) thread.

    I wonder how much of this is wanting to go where you're not allowed to, compared to really wanting to go there. Some places seem interesting, but then again there's so much to explore already in the game, we just have so few reasons to go there already.
    I don't know if you ever been out of bounds, but it is so much fun exploring terrain that's been walled off. When I discover a new escape, I literally take hours exploring the zone. Some places are huge beyond the walls. I really wish they wouldn't patch the escape areas, but nothing I can do. I just make sure to take lots of pictures before they are locked away forever.
    (2)

  10. #10
    Player
    SicariusSeven's Avatar
    Join Date
    Jun 2015
    Posts
    409
    Character
    Shizuku Duskheart
    World
    Balmung
    Main Class
    Dark Knight Lv 90
    I wanna say tech limitations but last time I said that, someone on the forums got upset. Games like WoW can do it because their engine is built to be like that. That and they have a distinct art style which allows them a sort of cartoonish look without having the graphical details of FF XIV. While I'd love a nice seamless world for FF XIV, I just don't see it happening anytime soon.
    (0)

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