Quote Originally Posted by Falling View Post
Man... And for some reason, people still dont understand how people make billions of gil...

I can tell you its not by going out and farming materials for countless hours. Its by understanding the MB and taking advantage of a myriad of trends/updates/changes as well as understanding how quantities sell.

Perhaps rather than experience only 1 side of a problem and calling for it to be fixed, try experiencing things from the other side... You may even realize the problem you are looking at is actually not a problem at all, but even a convenience...
I understand how the other side works too. I've sold plenty, and listing large stacks as a seller is often out of convenience, just as buying large stacks is an INconvenience.

My suggestion would eliminate this convenience 'tug-of-war' between buyers and sellers.
It might eliminate the nuances of listing items in certain stacks for maximum profit, but that would only serve to even the playing field for those who don't want to be compiling notes day after day on marketplace trends just so they can actually get their items to sell.

Perhaps rather then burying your head in the sand and claiming their isn't a problem, perhaps try to realise that the system is not perfect just because it's 'good enough' for you.

You list an item for X gil per unit, or set the 'Unit Price'.
People can select how many they want to buy.
People receive a discount based on how many they buy, you could even set this discount yourself, the 'Discount Price'. (-5g per unit or -100g per unit, etc.)

If you want to clear a large stack of items quickly: set an enticing Discount.
If you want to maximise profits and don't care how long it takes: set a lower Discount. (or even no discount)
In either scenario: you 'play the market' by setting a reasonable and informed Unit Price.

It still allows for career vendors to read the market and play it by setting appropriate prices, for both unit and discount. But it doesn't inconvenience people who only want 1 of an item for a quest and not 99 because they're not a bulk crafter.

This would be a QoL improvement for buyers and sellers alike.
Who likes filling up their retainer with a dozen stacks of 10 units?