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Thread: 4.25 and beyond

  1. #211
    Player
    Darrcyphfeid's Avatar
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    Nov 2017
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    Kiraine Kalivarsa
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    Faerie
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    Dragoon Lv 100
    Quote Originally Posted by Missbone View Post
    I dont get why so many allways say that they are bored so to fast with this game, most of them dont even have maxed out their character (all jobs 70). This game has mutch more to offer and to do than most other MMOs out there. Sure the combat could be a bit faster (2.40 GCD is realy bit slow), but if you just focus on one direction (and i guess for the majority its pve raids) its your own fault. You have a lot of mini games you can enjoy, various Gathering and Crafting professions, collecting stuff like mounts and minions. Alone the housing is a not to small endgame part for its if you do it serious. And lets not forget pvp, achievments and sight seeing log (getting every sightseeing entry alone will take you several days). Oh and last but not least you also can spend a lot of time with desinging several outfits and glamouring your char.

    Sure there could allways be more new stuff, but if you not even have done the half and allready get bored its not the games fault. Than this kind of game is simply nothing for you.
    But what if someone that's done the overwhelming majority of things in this game decides to come in and tell you, from personal experience, that your argument holds absolutely no water? That everything you're telling people to go do, even if they don't enjoy it, also takes no more than a handful of (repetitive) hours each to complete? Then what?

    Hurp-a-durp let's go collect all the Triple Triad cards, youse gais! Oh it's been maybe 35 hours dedicated to this expansive, 220-card system that's been built upon for three years and we're already finished? Welp!
    And most of that involves repeatedly grinding instances to get random drops, not even playing the Triple Triad card game itself. Which is even easier than when I did it because they've removed the timers from NPCs, removed the Random ruleset, and they tell you in-game whether you've beaten the NPCs and if you're missing cards from them still without having to rely on a third-party website.

    Example 2: The sightseeing log doesn't take "days" to complete, it takes maybe two hours of in-game effort. As with the "fishing endgame," most of your damn time is spent not actually doing the thing you're trying to do while looking at a third-party website every couple hours to see if the thing you want is even available or not. HW and SB sightseeing logs, the pair from the Kugane jumping puzzle aside, largely don't even have time or weather conditions and you can merrily fly around and pick them all up in like 30 minutes. Mostly even without a cheat sheet because they've got giant floating balls drawing your attention to them from half a mile away.

    All of which ignores that this isn't even the subject of this thread, which is decidedly in the realm of breaking the status quo and not doubling down by adding in more of what we've already got for the nth time.
    (12)

  2. #212
    Player
    Remedi's Avatar
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    Feb 2014
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    Remedi Maxwell
    World
    Cerberus
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    Goldsmith Lv 90
    Quote Originally Posted by Ayer2015 View Post
    Continually updating the game with new systems keeps it interesting over the long term. I may not play WoW as much as I do FF14, but it clearly does a lot right.... or it wouldn't still be around.
    Would be if it actually goes anywhere, fact is that atm you can join wow and completely ignore everything that wod and legion did with their systems which is really bad

    That and tbh most of what they do is actually just a coat of paint, also there's a reason why ppl call legion the diablo expansion of wow, that's because the new system they introduced were just diablo systems integrated on wow, which if you already had played D3 ROS enough you wouldn't really enjoy that much.

    Also let me rant about the world quests recycling levelling quest because that was a terrible decision if you ask me

    Besides my point is that the recycle of content is not really just a problem of FFXIV, frankly it's something that all mmos do, the problem may lie in how effective some coat of paint is or how accustomed to a certain system you are. I've done GR and bounties to last me for a decade and as such mythic+ and world quest are nothing to me, some1 else opinion might differ though and that's fine by me
    (0)
    Last edited by Remedi; 03-13-2018 at 12:10 AM.

  3. #213
    Player
    Kohdo's Avatar
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    Ul'dah
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    Kodoyaki Takoyaki
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    Sephirot
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    Black Mage Lv 64
    I'm honestly interested how many of these "game sucks bye guys" threads actually end with the authors genuinely quitting the game, even temporarily. FFXIV isn't perfect but to say there's nothing to do is a bit much. If you don't like it, just go. I seriously doubt they listen to feedback from non-JP players anyway.
    (2)

  4. #214
    Player
    Musashidon's Avatar
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    Blackmage Vivi
    World
    Leviathan
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    Gladiator Lv 100
    Quote Originally Posted by Vhailor View Post
    Difficulty is a component.
    in any game if you choose a class/job whatever they want to call them players will make a guide to play them the right way and any other way is the wrong way, and in games like xi where every job is gives loads and loads of skills there are even more wrong choices to choose. we all remember the 2.0 ifrit fiasco where parties disbanded for having no mages or two warriors. people downright refuse to play without the optimal team, warrior was completely changed from its orginal creation over being too hard to play in end game content and people having to play better because of it.

    fates this is what i said, they want them to not be zergable and to screw people over in the map by making quests or something needed inaccessible for no reason. they are constantly changing how fates work and adding new idea's too them from what makes certain fates spawn to what happens in them like the on in the peaks that is a giant robot you have to defeat before it reaches its destination but the only way that fate would be good is if it ended in town and blew it up making you have to do a whole nother fate to get the town back to do main scenario.

    it comes down to the same two aspects being the only thing that matters and then people say no thought was put into this content! what do you mean no thought? SE has decided making quests disappear and people needing to hope someone will help them reopen the area is to cruel to do and would more likely hurt the playerbase instead of build it up, because while people like the idea they don't like the idea of having to go back to old content that isn't important anymore and helping a newbie with no incentives but it's a cool idea that it does this annoying thing.

    why does ff14 have to change but it was terrible for ff11 to change? you have to change the formula! except for the games i like don't change them!

    like i said earlier 1.0 died do to noone playing it, it got so bad yoshi p said hey if you guys can hold the bare minimum to keep this game running we will keep it and they weren't able too. so sure maybe 1.0 would have been the same over and over and yea i believe it would as you don't change a game for no reason you made the game to be that way why would you randomly decide to change core gameplay for no reason?

    concerned with the future of the title? in what way that it won't go the way you want it to or that it may stop being successful one day?

    Quote Originally Posted by Darrcyphfeid View Post
    All of which ignores that this isn't even the subject of this thread, which is decidedly in the realm of breaking the status quo and not doubling down by adding in more of what we've already got for the nth time.
    why do you think it's ok to make ff14 different but not 11? you may not believe that but i am asking what you think the general idea about the casual change to 11 is that it was terrible and that it completely ruined the game but then says if 14 was changed into 11 it would make the game better and awesome.

    and you said here is break the status qou do something different ok but why is it ok for 14 but not a game that you may like?

    from what i am getting is it comes down to the idea that people like the way one game is and all games have to follow that formula or at least FF because FF can't deviate from what they like and when it does it's uncreative and uninspired.

    so what i am saying is if no game is allowed to do the same thing over and over that means the games you like their current design and direction also has to change to the opposite because it continuing to do what it does is uncreative and uninspired. double standards in all.
    (1)
    Last edited by Musashidon; 03-13-2018 at 12:28 AM.

  5. #215
    Player
    Mahrze's Avatar
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    Ul'dah
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    Mahrze Crossner
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    Jenova
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    Monk Lv 80
    Quote Originally Posted by Kohdo View Post
    I seriously doubt they listen to feedback from non-JP players anyway.
    Even when 3/4ths of the active players are non-JP? (I'd believe its more like 4/5)


    Quote Originally Posted by Musashidon View Post
    why do you think it's ok to make ff14 different but not 11? you may not believe that but i am asking what you think the general idea about the casual change to 11 is that it was terrible and that it completely ruined the game but then says if 14 was changed into 11 it would make the game better and awesome.

    and you said here is break the status qou do something different ok but why is it ok for 14 but not a game that you may like?

    from what i am getting is it comes down to the idea that people like the way one game is and all games have to follow that formula or at least FF because FF can't deviate from what they like and when it does it's uncreative and uninspired.

    so what i am saying is if no game is allowed to do the same thing over and over that means the games you like their current design and direction also has to change to the opposite because it continuing to do what it does is uncreative and uninspired. double standards in all.

    I never played 11 nor have any intention too (yes, mark me for death or w/e) But I don't disagree with their points. Everything we do as MC just happens, with our sole intervention being those "oh so though" Primals and Bosses. But everything else we're just silent witnesses to the events.


    Then when people ask what's been happening in Eorzea because the game has been going for 4+ years, they use the lore cop-out of "Oh no, in game time events have been about a year between the start of ARR to the end of HW". It's not that it shouldn't change because x or y, but because they have shown continuous reluctance to change a lot of the old content that is now not newbie friendly, with another cop-out of adding skip items to cost more money instead of time invested or that they don't go back to that stuff cuz they prefer to spend it on new content.


    Adding on the new content thing, we've had very little "new" content in SB even though we supposedly were trading off an extra dungeon on odd patches for it. Eureka has been in plans since the diadem revamp. Nothing on the SB version of PotD (don't get me started on PotD's simplification of the game and what it did to the general player-base)


    Simply put, we're not getting that much over how its been. Doesn't take much to see that we could've had plenty of things done to maps across the world we can visit to help it as "adventurers" (because even in-game, there's more than 1 super strong and invincible hero.) rebuilding or expanding existing hamlets and adding aetherite ports, or something would feel far better than the current same maps because everyone is in main towns/housing wards afk-ing because there's "nothing to do".



    But at the end of the day, none of this matters because the dev team doesn't have the resources: time, money, personnel, high tier approval. So the best they can do is: "please look forward to it" or "just come back when you miss us".
    (2)
    Last edited by Mahrze; 03-13-2018 at 01:33 AM.
    If you say so.

  6. #216
    Player
    Ayer2015's Avatar
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    Ayer Austen
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    Faerie
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    Red Mage Lv 90
    Quote Originally Posted by Kohdo View Post
    I'm honestly interested how many of these "game sucks bye guys" threads actually end with the authors genuinely quitting the game, even temporarily. FFXIV isn't perfect but to say there's nothing to do is a bit much. If you don't like it, just go. I seriously doubt they listen to feedback from non-JP players anyway.
    You will never know, since they lose forum access.
    (7)

  7. #217
    Player
    Darrcyphfeid's Avatar
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    Kiraine Kalivarsa
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    Faerie
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    Dragoon Lv 100
    Quote Originally Posted by Musashidon View Post
    SE has decided making quests disappear and people needing to hope someone will help them reopen the area is to cruel to do and would more likely hurt the playerbase instead of build it up, because while people like the idea they don't like the idea of having to go back to old content that isn't important anymore and helping a newbie with no incentives but it's a cool idea that it does this annoying thing.
    I wonder if Square truly thinks so little of us.

    Meanwhile on Faerie people are constantly coming to kill/spawn the various achievement FATEs for people, soloing down A Ranks that are interfering with newbies trying to do MSQ objectives (if the hunt community is sleeping or whatever), and many people (Faerie or otherwise) here on the OF have bemoaned the fact that Eureka will not encourage people to do older content to help with queue times (I waited 40 minutes for Lost City HM to pop the other day on BRD, and had 15 minute queue times for things like Garuda HM on MNK Thursday evening).

    As a person that played XI, though, I can definitely say that not being able to flag my story quests because the towns were constantly being attacked due to WotG being very far out of date by that point was somewhat annoying. However, I can also say that I never had a problem either getting a friend or two to help or just plowing through the Campaign battle solo to make the NPCs reappear, and the rewards for doing those battles were actually relevant to what I was trying to accomplish. I think the same would be the case here, doubly so since our ilvl skyrockets so quickly and unsyncing and resyncing FATEs is a legitimate way to cheese all but the bigger achievement ones on any job. But who knows.

    On the flip side once again, Adoulin's Coalition ranks had to be adjusted a couple different times to help the community out as the population diminished over time. And of course that Square still hasn't deemed it necessary to merge servers there, leaving most in a generally poor state for more than two years now.

    why does ff14 have to change but it was terrible for ff11 to change? you have to change the formula! except for the games i like don't change them!
    It was more how XI changed, though. People got really upset about Abyssea (eventually) raising the level cap to 99 not because they did it, but because they had spent more than 7 years at lv75 cap doing horizontal progression and, by and large, the new stuff invalidated years of work. There was a similar pushback when Adoulin released and introduced item level (up to i119, where it technically remains today), thus invalidating a lot of work put into lv99 content. And the added kicker, of course, that Adoulin originally - and for a good number of months - completely invalidated the Relic, Mythic and Empyrean weapons that took actual real life months/years to create. In addition to absolutely ludicrous amounts of Gil.

    Things have once again stabilized at i119, though, and XI still regularly releases new content while multiple items from previous expansions are situationally useful/actually amazing.

    concerned with the future of the title? in what way that it won't go the way you want it to or that it may stop being successful one day?
    Who says these are mutually exclusive things? It's concerning when my entire friend circle is pretty apathetic towards the game - most of my group is on varying levels of extended breaks - because, usually, we're the people pulling the majority of the weight in our DF interactions. If a large number of veteran players leave the game, that doesn't bode well for the continued good experience of newbie players. Veterans are more likely to have (if not actually main) tanks and healers leveled, if nothing else.
    (6)

  8. #218
    Player
    ShanXiv's Avatar
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    Feb 2018
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    Lae Shan
    World
    Aegis
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    Gladiator Lv 45
    Quote Originally Posted by Dzian View Post
    While 1.0 was what you might call a disaster. A lot of the stuff and the direction they were heading with 1.2 was largely positive and felt like a totally different game to many and certainly hoped ARR would continue in that direction. I remember a lot of people in alpha and even beta unhappy with the way theyd done a u-turn and headed down the wow clone path especially on the combat system
    Yes, I don't like the 1.18 battle system,(not content, because there were not content)
    but 1.2x changed a lot,

    Fun,different type contents were added each patch,they last much longer than now,
    We didn't shout for a party for more than 30mins,
    We didn't grind something for more than 2hours a day
    but We had fun with friends everyday.
    & we met a lot of new friends.

    Then Yoshi showed us the beautiful new UI, the non copy & paste maps,it looked like a full deluxe version of 1.2,we were so excited.
    but then such huge shift in direction, and many low quality,short-lived contents, were unexpected

    The current quality is still higher than WOW, if you were coming from WOW or some F2P games, I know why you are defending this game, I know why you call this game a "great game" (lol...),
    because your standards/expectations, are too low.....
    (5)
    Last edited by ShanXiv; 03-13-2018 at 03:59 AM.

  9. #219
    Player
    Valkyrie_Lenneth's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Lynne Asteria
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    Jenova
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    Viper Lv 100
    Quote Originally Posted by ShanXiv View Post
    Yes, I don't like the 1.18 battle system,(not content, because there were not content)
    but 1.2x changed a lot,

    Fun,different type contents were added each patch,they last much longer than now,
    We didn't shout for a party for more than 30mins,
    We didn't grind something for more than 2hours a day
    but We had fun with each other everyday.

    Then Yoshi showed us the beautiful new UI, the non copy & paste maps,it looked like a full deluxe versionwe of 1.2,we were so excited.
    but then such huge shift in direction, and many low quality,short-lived contents, were unexpected
    You must not remember 1.x very well. Grinding was the game. There was only grinding, and it was definitely more than 2 hours a day. lol.
    (1)

  10. #220
    Player
    LaylaTsarra's Avatar
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    Y'sira Kurai
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    Halicarnassus
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    Conjurer Lv 100
    We're getting a whole special area for relic and people don't even give it a try before complaining we get nothing new that is worth while. I suppose SE should have just recycled the relic in the same way they did for the last couple go arounds given they never can seem to make some people happy.
    (3)

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