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Thread: 4.25 and beyond

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  1. #1
    Player
    Dzian's Avatar
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    Feb 2012
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    Ul'dah
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    2,837
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    Scarlett Dzian
    World
    Sargatanas
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    Bard Lv 76
    Quote Originally Posted by ShanXiv View Post
    That sounds fun,
    Did SE fired all XI designers? because they aren't a "modern guy"?
    Incoming rant but often think XI was actually more modern than xiv especially in a world sense.

    Vana’diel is or was when I played a deep dynamic living world impacted by literally everything. Yet Eorzea is dead and static it never changes no matter what you do.

    Nothing you do in xiv has any impact on the game world at all and the whole world feels dead because everything is locked away behind instances completely detached from the game world itself.

    In comparison in vana’diel literally everything you did impacted the game world in some way. From large scale things like besieged right the way down to each and every single point of experience a player earnt. Even a player dying and losing exp would impact the game world somehow. If a player died for example then the beastmen would gain influence in that area and possibly take control of it. Like wise every single point of exp players earnt in that area would help there respective nation’s gain influence or take control of it. The balance of power would change from one week to the next as a direct result of player actions.

    This then changed the availabilty of various warps and buffs such as signet and also impacted the goods on sale at vendors and prices there of. If a nation lost a particular region then vendors would run out of stock of certain things or other things would become more expensive.
    The world also remembered you and your actions lead to you becoming more famous or more trusted which if I recall also had an impact on vendors and things. And changed the way npcs spoke to you. Varying from total stranger to the local hero.

    Other examples like besieged you might find various npcs were abducted and had to be rescued by players or they couldn’t rent chocobos, warp or spend imperial credits etc. Or if the candescance was lost the tunic portals wouldnt work and you were stuck waiting for the boat to go to caerdava mira or something. Until players went and got it back.

    Literally everything had some impact on the world and it felt so much more alive because of it.
    You also saw other players which made the world feel alive again. You might casually be running through the crawlers nest to an exp party and find players doing the escort quest or just passing through to get to simmy. Or you’d be passing through Ro Meave on the way to sky and see a group of players killing the golems for the bastok mission or maybe fighting shikigami weapon for the summoner robe. Or hell even one of the mms to unlock various weapon skills.. all things that bought life to the world. You never knew what youd stumble across.

    In Xiv you never see any of it. You could run out of ul’dah get on your mount and ride / fly all the way through every zone between ul’dah and ala’mhigo and not see or pass another player at all. Big part of why eorzea is dead and feels empty.

    Another thing is vanadiel had dynamic zones with little gimmicks and things that made them feel more alive and interactive.
    You had the eldieme necropolis with its switch puzzles to open and close the gates as you worked your way through.
    Toramai canal with its 3 mage gate.
    Quicksand caves with its weighted doors 3 taru to open or 1 big galka.
    Ifrits couldren where players could use ice clusters to douse the flames and clear paths.
    The garleige citadel, sea serpants grotto etc etc all had little puzzles and things.
    And then zones like the sacrarium which had a maze that changed every game day (roughly every hour)
    Vanadiel is almost 20 years old and yet infinitely more alive and dynamic than eorzea ever will be..

    If they could do all that nearly 20 years ago why the hell is Eorzea so bland and lifeless in this “modern” era it’s almost like its gone backwards not moved forwards.. even fates are lifeless.
    end of rant
    (15)
    Last edited by Dzian; 03-12-2018 at 10:06 PM.

  2. #2
    Player Theodric's Avatar
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    Sep 2013
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    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    Aleport is one of my favourite settlements in the game. It's a 'minor' quest hub in the grand scheme of things but you can enter almost every single building within it.

    It's a real shame that settlements such as Namai do not boast that same luxury.
    (2)

  3. #3
    Player
    Istaru's Avatar
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    Mar 2011
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    Gridania
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    699
    Character
    M'telihgo Feilyon
    World
    Faerie
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Dzian View Post
    A very good post.
    Thank you for that. You summed up my feelings of hopelessness with this game anymore.

    Didn’t clear Coil? No effect. Alexander? Savage content? Nope. EX primals? No effect.

    I want to feel like doing something, anything that I do as the hero of this game actually matters. This game feels like a chocolate cake without the chocolate or the cake.

    The world just feels very cold and empty.
    (8)
    #GetSelliBack2018

    Reading too much of the forums makes me very sad and apathetic.

  4. #4
    Player
    MuseTraveller's Avatar
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    Jul 2016
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    Gridania
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    Character
    Mihn Saruihn
    World
    Malboro
    Main Class
    Bard Lv 80
    Reading some (though not replies here, ouch when did 3 pages pop!) I too feel like a problem lies in that... we don't quite feel connected to Eorzea! Nothing we do leaves an impact or changes anything. The only times I feel the magic of this world is during the MSQ but once done I'm with it, I'm back to feeling very much like a hamster in a wheel - grinding same old things that won't matter in 3 months. It's like the magic for me ends once I'm done with the quests.

    I wish the alliance would in fact break. I wish us being part of Maelstorm/Twin Adder/Immortal Flames would cause difference in the world based on which faction has most active players. Maybe territorial control over some areas? Reduced Teleportation fees? Reduced vendors in our city state? Something more? I kinda wish this tax money we pay when we sell something would go into improving some areas maybe? Maybe have specific buildings that require X amount of money with time frame from one patch to another and we help build it by donating tomes or gil? I want to be more than primal kicking adventurer!

    But yes overall, personally I wish I as a player had impact on what surrounds us. I wish grinding whatever it is - tomes, seals, etc, has meaning to the world rather than scrap it in next patch. :/
    Alas, I have no creative ideas on how this could improve beyond what was stated above by other players. I just wish the dev team could take into consideration what people have been voicing here.
    (5)
    Last edited by MuseTraveller; 03-12-2018 at 10:23 PM.

  5. #5
    Player
    Kohdo's Avatar
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    Feb 2017
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    Ul'dah
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    387
    Character
    Kodoyaki Takoyaki
    World
    Sephirot
    Main Class
    Black Mage Lv 64
    I'm honestly interested how many of these "game sucks bye guys" threads actually end with the authors genuinely quitting the game, even temporarily. FFXIV isn't perfect but to say there's nothing to do is a bit much. If you don't like it, just go. I seriously doubt they listen to feedback from non-JP players anyway.
    (2)

  6. #6
    Player
    Mahrze's Avatar
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    Jun 2017
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    Ul'dah
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    796
    Character
    Mahrze Crossner
    World
    Jenova
    Main Class
    Monk Lv 80
    Quote Originally Posted by Kohdo View Post
    I seriously doubt they listen to feedback from non-JP players anyway.
    Even when 3/4ths of the active players are non-JP? (I'd believe its more like 4/5)


    Quote Originally Posted by Musashidon View Post
    why do you think it's ok to make ff14 different but not 11? you may not believe that but i am asking what you think the general idea about the casual change to 11 is that it was terrible and that it completely ruined the game but then says if 14 was changed into 11 it would make the game better and awesome.

    and you said here is break the status qou do something different ok but why is it ok for 14 but not a game that you may like?

    from what i am getting is it comes down to the idea that people like the way one game is and all games have to follow that formula or at least FF because FF can't deviate from what they like and when it does it's uncreative and uninspired.

    so what i am saying is if no game is allowed to do the same thing over and over that means the games you like their current design and direction also has to change to the opposite because it continuing to do what it does is uncreative and uninspired. double standards in all.

    I never played 11 nor have any intention too (yes, mark me for death or w/e) But I don't disagree with their points. Everything we do as MC just happens, with our sole intervention being those "oh so though" Primals and Bosses. But everything else we're just silent witnesses to the events.


    Then when people ask what's been happening in Eorzea because the game has been going for 4+ years, they use the lore cop-out of "Oh no, in game time events have been about a year between the start of ARR to the end of HW". It's not that it shouldn't change because x or y, but because they have shown continuous reluctance to change a lot of the old content that is now not newbie friendly, with another cop-out of adding skip items to cost more money instead of time invested or that they don't go back to that stuff cuz they prefer to spend it on new content.


    Adding on the new content thing, we've had very little "new" content in SB even though we supposedly were trading off an extra dungeon on odd patches for it. Eureka has been in plans since the diadem revamp. Nothing on the SB version of PotD (don't get me started on PotD's simplification of the game and what it did to the general player-base)


    Simply put, we're not getting that much over how its been. Doesn't take much to see that we could've had plenty of things done to maps across the world we can visit to help it as "adventurers" (because even in-game, there's more than 1 super strong and invincible hero.) rebuilding or expanding existing hamlets and adding aetherite ports, or something would feel far better than the current same maps because everyone is in main towns/housing wards afk-ing because there's "nothing to do".



    But at the end of the day, none of this matters because the dev team doesn't have the resources: time, money, personnel, high tier approval. So the best they can do is: "please look forward to it" or "just come back when you miss us".
    (2)
    Last edited by Mahrze; 03-13-2018 at 01:33 AM.
    If you say so.

  7. #7
    Player
    SaitoHikari's Avatar
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    Oct 2015
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    1,281
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    Saito Hikari
    World
    Sargatanas
    Main Class
    Bard Lv 100
    Quote Originally Posted by Mahrze View Post
    Even when 3/4ths of the active players are non-JP? (I'd believe its more like 4/5)
    It's pretty obvious by now that whether or not the JP staff is actually interested in hearing from the EN communities, it's clear that someone responsible for communicating things to the JP staff from the NA playerbase is dropping the ball hardcore. There's even recent proof of this - EN players trying to warn the staff that Ungarmax was a thing for 4 months and the JP staff not knowing about it until literal days before it was patched out.

    I want to say, probably the biggest irony with FFXIV right now is that if you raid, by default half of the content released in the same patch is invalidated after the first month or so of a new gearing cycle, and invalidated right out of the gate during odd-numbered patches, by virtue of the vertical progression system currently put into place. I already had mostly best in slot Bard gear for the previous gearing tier by the time 4.1 hit, after all, which meant that gearing wise, Shinryu EX did nothing for me.
    (9)
    Last edited by SaitoHikari; 03-13-2018 at 02:35 AM.
    "Consider this old adage: When a Bard sings alone in a desert, and no one is around to hear him... Is he truly singing?"

  8. #8
    Player
    Ayer2015's Avatar
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    Feb 2015
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    1,451
    Character
    Ayer Austen
    World
    Faerie
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by SaitoHikari View Post
    I want to say, probably the biggest irony with FFXIV right now is that if you raid, by default half of the content released in the same patch is invalidated after the first month or so of a new gearing cycle, and invalidated right out of the gate during odd-numbered patches, by virtue of the vertical progression system currently put into place. I already had mostly best in slot Bard gear for the previous gearing tier by the time 4.1 hit, after all, which meant that gearing wise, Shinryu EX did nothing for me.
    You don't even have to raid to encounter this which is only compounded by ilv barely being relevant in non-raid content . Simply re-working how increasing ilv is deployed would have a massive difference, even absent new types of content being added. Relying on people wanting to gear up multiple jobs in order to stay occupied for 6 months is a bit ridiculous imo
    (3)

  9. #9
    Player
    Evogolist's Avatar
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    Mar 2013
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    Gridania
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    110
    Character
    Evogolist Lunaire
    World
    Yojimbo
    Main Class
    Bard Lv 100
    Quote Originally Posted by SaitoHikari View Post
    It's pretty obvious by now that whether or not the JP staff is actually interested in hearing from the EN communities, it's clear that someone responsible for communicating things to the JP staff from the NA playerbase is dropping the ball hardcore. There's even recent proof of this - EN players trying to warn the staff that Ungarmax was a thing for 4 months and the JP staff not knowing about it until literal days before it was patched out..
    I've been saying this for months...MONTHS. You can look at the dev tracker and see that the responses to the NA threads aren't no where near what they where at the beginning of ARR and some of HW.

    Another issue is that you can search the forum and see that there have been several content or QoL proposals that failed to catch any track, simply because of either the tired ol' song of server limitations or the lore enthusiasts come out of the woodwork to preach about how it wouldn't work.
    (5)

  10. #10
    Player
    Molic's Avatar
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    Mar 2012
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    Limsa
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    232
    Character
    Molic Evac
    World
    Sargatanas
    Main Class
    Carpenter Lv 70
    Quote Originally Posted by Evogolist View Post
    I've been saying this for months...MONTHS. You can look at the dev tracker and see that the responses to the NA threads aren't no where near what they where at the beginning of ARR and some of HW.

    Another issue is that you can search the forum and see that there have been several content or QoL proposals that failed to catch any track, simply because of either the tired ol' song of server limitations or the lore enthusiasts come out of the woodwork to preach about how it wouldn't work.
    Yea, really feels like the NA community team is non-existent nowadays. Makes you wonder if all the content proposals and QoL stuff that people have been suggesting over the years was even seen by anyone, doubt the JP staff look at the NA board much either.
    (1)

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