I think it's more to do with players not pacing themselves then the actual game. Yes, we have four-five months before the next big batch of content comes out. I love that. It removes the pressure for me to rush though a bunch of content at once. I can take my time to get good at another class, finish a relic, grind out that Firebird, figure out how crafting works, etc. Never-mind tackle a completely different game if I want to. The game moves slow enough that if I miss a few weeks because I have to do something else I'm not completely lost when I get back. I can see how if someone where to rush the content all at once then it would feel boring.


Yoshi-P has said that he purposely designs the game so that people don't have to play it all the time and can still not feel too far behind. In my opinion, people who play it quickly and then feel like there's not a lot to do are feeling exactly like they should be. I don't think SE thinks that people who ditch the game a few weeks after new content hits only to come back for the next round of content are something to be concerned about. That's exactly the kind of play behavior this game is trying to cater to and I think it does so very well.