Quote Originally Posted by Vhailor View Post
People suggest things all the time. SE simply ignores them.

Speaking personally, I want content with depth. I want content with some longevity. I want content that feels different from normal PvE, offers a solid mid-range grind (not one that's trivial, and not one that's face-meltingly long), keeps me reasonably engaged, is reasonably difficult, and actually gives me a reason to enjoy playing my combat jobs again. There are examples of this type of content all over the place, including many from FFXI: Assault, Nyzul Isle, Campaigns (albeit with a better implementation), Abyssea. For Raiders, where is content resembling {sea} or {sky}? Where is the Dynamis, where is the Einherjar, where is the Salvage? It's not like SE hasn't done this before.

Instead, we get... the same stuff. Four-person dungeons that are rapidly over-geared and universally easy after a couple of weeks, if that. Eight-person Trials. Eight-person Raids that are essentially just a series of boss fights. And the occasional Alliance Raid. That's it, barring a few hideously-designed monstrosities like Diadem. And, even in Diadem, the game played the exact same way it always did. About the only exceptions I can think of, the only content that felt a bit different, was Palace of the Dead and the Deep Dungeon / Timeworn Map system. That's it, despite FFXIV ARR being around for about 4.5 years now. That's pathetic.

I'd be a lot more forgiving if SE would just show they're trying, but they aren't. They aren't even aiming high. They're just going through the motions, and it's painfully obvious to anyone who has played a well-supported MMO backed by a creative team (FFXI for most of its lifespan was a great example). Hell, in some ways, I wish they'd bring the 1.0 team back; they failed spectacularly in many ways, but at least you could see they were trying to push the envelope.

So, no, I'm not blaming the game either. I'm blaming the company designing it. They're taking a title that I desperately want to see succeed - the successor to my favourite MMO ever (FFXI), one that shaped well over five years of my life - and ruthlessly transforming it into a high-budget version of a F2P cell phone game. And it really pisses me off to see.
To be fair, the game is succeeding in a general way.

Quote Originally Posted by Hakuro89 View Post
There's half a dozen threads on this forum alone with suggestions on how to change things or features to implement every day, ranging from simple QoL tweaks to structural changes to break the monotony and bring in something fresh and new. If you never see any of that, I wouldn't be surprised if you worked for SE yourself. The problem is most of these ideas are outright ignored, or on the off-chance they are brought to the devs' attention it's denied anyway because it doesn't fit into whatever vision they have for the game.

Furthermore, as some have already mentioned, one of the purposes of the forums here is feedback. Given that we're paying for this game, it's entirely within reason to voice our opinions if we're unsatisfied with the game in some way. Saying 'if you don't like it, it's time for you to move on' is pretty stupid, and if that's your mindset you need to get off your high horse. I love this game just as much as the next person. I've been here for 4 and a half years, I'm not going to up and leave without a word if I'm bored. Too much time and effort invested to just drop it like it's hot.
I meant when people make these threads they usually just say the game is boring/stale without saying too much on ways that could make it feel less that way for them. Ever since I mentioned this in this thread people have been throwing around ideas left and right.

SE does see our posts, they just don't acknowledge them immediately.