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Thread: 4.25 and beyond

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  1. #11
    Player
    sarehptar's Avatar
    Join Date
    Mar 2014
    Posts
    576
    Character
    Yehn'zi Panipahr
    World
    Coeurl
    Main Class
    Dark Knight Lv 90
    Although I still feel like there is plenty for me to do (mostly because I've been too busy since SB hit to level up all my classes), I definitely agree that I no longer feel the drive to stay on the treadmill like I did back in the "old" days. I don't have a real life schedule that allows me to raid anymore, so what is even the point to worrying about capping to get tome gear? You can clear primals with just the gear you get handed free from weeklies like Omega.

    I can vanish from the game for months, come back, get gear essentially handed to me because the next tomestone has rolled out, and still go on to beat current content, then rinse, lather, repeat. The only reason I don't unsubscribe when I get busy IRL is my personal house. :/ (Which, speaking of, you'd think if they wanted to secure more consistent subscription income between patches, they'd do something about the housing situation--the more people with houses, the fewer people who can unsubscribe...)

    To me, the game just seems to be suffering from a lack of truly fresh ideas. There's nothing wrong with the content we're getting, but it's the same thing every time, reskinned... The formula is always the same: dungeon, 24-man, new primal, new 8-man, new beast tribes, repeat, repeat, repeat. The models and battle scripts are different but the ideas and structure are not fresh at all. Even if Eureka is awesome, it's essentially the first "new" thing we've gotten since SB itself hit almost a year ago. It took us almost a year to get one mostly new thing, and there's no guarantee it's going to live up to the hype surrounding it; it could be a complete flop. Yikesssss.

    I agree with the comment about resources; it definitely feels like this game doesn't have the resources to be as great as it could be. They don't seem to have the time, funding, or staff to create truly new content--just giving us the same old, same old seems to already be taxing the team (and the server hamsters) to their limits... Feels bad man.

    Edit: As I reflect on "new" content that worked, Palace of the Dead of course stands out. People can complain about speed levelers, but as an entertaining activity, especially the later floors have good replay value and are fun to do with friends. ...But wasn't Palace of the Dead almost entirely designed by a player who posted on these forums, not even originally by the design team? Perhaps instead of useless gear contests, they should hold a "design new content" contest every few months to farm out the idea generation process to the players themselves.
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    Last edited by sarehptar; 03-10-2018 at 01:18 PM.