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Thread: 4.25 and beyond

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  1. #1
    Player
    Rufalus's Avatar
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    Jan 2014
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    Gridania
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    Lufie Newleaf
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    Ragnarok
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    Monk Lv 100
    Quote Originally Posted by Darrcyphfeid View Post
    Normally I'd have expected 4.3 to be the Deep Dungeon 2 update (since prior to SB release they mentioned that odd patches would be the "new"/auxiliary content patches), but given how far Eureka was pushed back I'm somewhat worried about its viability/relevance in general. If it misses 4.3/4.35, I don't really see them adding it to 4.4 alongside the usual MSQ/Raid rush. Maybe 4.45, but probably more likely 4.5? Who knows.
    They are basically too busy and it's not close to being done but planned for release in 4.x series. So yeah 4.45 or 4.55 is possible at worst. Yoshida said it will be entirely new mechanics rather than a PotD clone so that explains why it's taking time. Also consider that Eureka has to expanded through multiple patches with Anemos being just the first section of many and you see they have their hands full.
    (0)

  2. #2
    Player
    Voltyblast's Avatar
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    Rama Kagon
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    Balmung
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    Warrior Lv 80
    Eureka will suck anyway: good and fun content needs effort to be made to last, but with the way they make patches this can't be done. Fast patching has its drawbacks and this is one.

    My sub runs out in 2 weeks so I'll be "lucky" to experience it, but I already know it will last no more than 24 to 48 hours, just for the sake novelty.

    And Thank God we're getting less dungeons - and less everything really - for "exciting new content" such as this!
    (4)

  3. #3
    Player
    Zojha's Avatar
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    Lodestone Bait
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    Pandaemonium
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    Quote Originally Posted by Voltyblast View Post
    And Thank God we're getting less dungeons - and less everything really - for "exciting new content" such as this!
    Can't forget about Ultimate, the next fight for which is scheduled for 4.3 and they'd ideally want to release another every odd patch from now. Also more elaborate MSQ solo duties and, apparently, the glamour toilet. Those were named explicitly, so you can point fingers here.
    https://www.mmorpg.com/final-fantasy...0012236/page/3

    I sometimes wish there was a sticky with all interviews somewhere.
    (1)

  4. #4
    Player
    Voltyblast's Avatar
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    Rama Kagon
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    Balmung
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    Warrior Lv 80
    Quote Originally Posted by Zojha View Post
    Can't forget about Ultimate, the next fight for which is scheduled for 4.3 and they'd ideally want to release another every odd patch from now. Also more elaborate MSQ solo duties and, apparently, the glamour toilet. Those were named explicitly, so you can point fingers here.
    https://www.mmorpg.com/final-fantasy...0012236/page/3

    I sometimes wish there was a sticky with all interviews somewhere.
    Ultimate is a fight that less than 1% of the entire player base will attempt, especially when content will become obsolete when the new one arrives a few months afterward, so I'm not sure what are you trying to imply here.
    If content at least lasted more than one patch cycle, raids would last far more than now. Primals last a lot longer not because of the gear or the fights (especially some are godawful. Remember Zurvan?), but because of the mount rewards they give. Normal raids give nothing but (eventually) worthless loot that will be replaced with the new tomestone gear for nothing almost. Again, it takes effort to make content that lasts long.

    More elaborate MSQ seems good until you forget that they're a one time affair that once done, it's done forever, which is kind of a shame because there is main quest scenario roulette, and yet we only got two fights so far. You could fill the bloody thing with all sorts of solo and mini fights to "relive" them important msq scenes but nope, just castrum and Praetorium. And I'm sure people got sick and tired of doing them.

    And glamour "toilet"...oh right, thanks for reminding because, while a nice addition, it only allows 200 items for now. I don't follow the forums (I've only returned for a month, been off since 4.1) but how are they going to be expanded? I only ask because, before the release of the dresser, the only way to keep their glamour was through Retainers, and retainers only have so much space: it was their gimmick for forcing us to rent more space. Now that the need is gone, how's gonna be done? If you know I'd like to know it too. And no, your link doesn't explain it because "The changes are so gigantic that it would probably take an hour to explain everything. If we were to discuss it even partially, it would just be the tip of the iceberg anyway[...]

    Do I have to say more? Sure, how about hunts still being as obsolete and basically the same since 2.3? No innovation, no improvement, same fluff: nobody does it anymore because it's a bore. What about any improvements of FATEs and how trash they currently are? Not that they were any good from the start, but you'd think that some improvements would be done eventually - and no Square Enix, an exp boost is not a fix. Or how about all these giant, big and great ares are still void of actual content to do? Why not add world bosses? Why not add new stuff in them? Why not make these big worlds riddled with content? They are void and pointless and this was also back in HW mind you. ARR zones were small but were much more filled with content (for the time at least), so how about stuff like that?

    And please, save yourself from telling me "then don't play the game if you don't like it", because in 2 weeks I'm gone anyway.
    (4)
    Last edited by Voltyblast; 03-12-2018 at 05:26 AM.

  5. #5
    Player
    Zojha's Avatar
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    Lodestone Bait
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    Pandaemonium
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    Quote Originally Posted by Voltyblast View Post
    AFAIK my point still remains as solid as stone.
    Well it hasn't been attacked in the first place, duh. I've just elaborated on it.
    (1)

  6. #6
    Player
    Voltyblast's Avatar
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    Rama Kagon
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    Balmung
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    Warrior Lv 80
    Thanks for commenting on a quote I edited out to make my point clearer...I forgot how nice this community was: you truly are the beacon of hope I was looking for.

    By all means, enjoy your 24-48 hour content. I'm done here.
    (0)

  7. #7
    Player
    Remedi's Avatar
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    Feb 2014
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    Remedi Maxwell
    World
    Cerberus
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    Goldsmith Lv 90
    Not really sure that they'll make us go back to level one for the new potd especially if it's in a SB zone, frankly the levelling up aspect of the place is a red herring for the aetherpool power farming since after you unlock 51+ you prefer doing that over the others, which means you don't really touch that part ever if you are going for 200 floors.

    What will happen to the old one once the new one comes it'll depend if unique rewards from it will remain obtainable only from potd or not, besides you can solo most of the place anyway with the sustain potions so in a way the needing of a group isn't as required.
    And who knows maybe they'll also increase the cap of aetherpool gear too
    (1)

  8. #8
    Player
    Dzian's Avatar
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    Ul'dah
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    Scarlett Dzian
    World
    Sargatanas
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    Bard Lv 76
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Also, if the majority of people were unhappy with the game, why are they still here? I have a feeling the sample size is quite small in this.
    I cant speak for everyone but a fairly common view amoung my friends and I is that generally speaking the game isn't currently that good and hasn't been for a long time. Content is mind numbingly easy / repetitive. Rewards and gear are incredibly lack lustre and thus no real motivation to pursue them. (see earlier points) and all things considered theres just nothing that great or exciting to do.

    So why do we stay?

    Generally it's a means to keep in touch and we can have a laugh together in the game but it's more the people we enjoy more than the game itself. The game is more a means to an end than something we truly enjoy playing. When we're together we can have fun even in a roulette we've done 1000 times. But outside of that we're all pretty bored with it.

    It's kind of a catch 22 situation. The only reason I play is generally because some of my friends still do. The only reason they still play is because my other friends and I still do. The group has shrunk over time though. What used to be a circle of 45-50 people that started playing together way back in our ffxi ls and eve online has slowly dwindled down to about 12 of us. The others tend to sub for the odd month to catch up on story and then vanish again.

    And we haven't found much in the way of alternatives to go and play either so we're kinda stuck here hoping at some point things will get better and maybe one day there will actually be real group content we can do together and not this bunch of people soloing together junk.

    All in all its not great when the thing that keeps players in your game isn't actually the quality of the game. I think that's why so many new people drop it quite quickly. Because they don't have those social bonds. Which again comes to another point i made earlier in the thread
    (7)
    Last edited by Dzian; 03-12-2018 at 10:16 AM.

  9. #9
    Player
    Dzian's Avatar
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    Ul'dah
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    Scarlett Dzian
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    Sargatanas
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    Quote Originally Posted by Valkyrie_Lenneth View Post
    Not necessarily. Something can be bad, without the other part being good.

    And again, WHY do people hate fates? I understand that they do, but WHY. I don't think I've ever seen someone actually say why. I find them fine personally.
    Partly because fates are nothing more than braindead zerg fests just throw bodies at them till you win and fly to the next one.

    The other issue is something that goes way back to even before beta. Fates were meant to be these dynamic active time events that impacted the world. Yet they dont have any impact at all.

    There's a fate where hyrstmil gets attacked for example. Yet nothing changes whether that fate is won or lost. Hyrstmil is exactly the same either way thus the fate has no impact and is pointless. Every other fate is the same. They have zero impact on the game world and that makes them all pointles

    Going back to the hyrstmil one and taking a reference from besieged in xi. If eorzea was a living dynamic world where things had impact. A group of players back in the day might have gone to hyrstmil to speak to Jez and do some relic only to find he's be abducted. Because the last attack on hyrstmil was a success. Now players have to go and rescue him and any other missing people in order to progress relic..

    They could have even expanded on it as well by allowing crafters and gathers to repair buildings / fortify the defences. So that next time that fate popped and hyrstmil was attacked there might be more npcs to help or something. Could have made a nice alternative to levels and stuff for crafters and gatherers to level up. And it would have made the game world so much more alive and interesting
    (6)
    Last edited by Dzian; 03-12-2018 at 11:07 AM.

  10. #10
    Player
    ShanXiv's Avatar
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    Feb 2018
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    Lae Shan
    World
    Aegis
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    Gladiator Lv 45
    Quote Originally Posted by Dzian View Post
    Going back to the hyrstmil one and taking a reference from besieged in xi. If eorzea was a living dynamic world where things had impact. A group of players back in the day might have gone to hyrstmil to speak to Jez and do some relic only to find he's be abducted. Because the last attack on hyrstmil was a success. Now players have to go and rescue him and any other missing people in order to progress relic..

    They could have even expanded on it as well by allowing crafters and gathers to repair buildings / fortify the defences. So that next time that fate popped and hyrstmil was attacked there might be more npcs to help or something. Could have made a nice alternative to levels and stuff for crafters and gatherers to level up. And it would have made the game world so much more alive and interesting
    That sounds fun,
    Did SE fired all XI designers? because they aren't a "modern guy"?
    (2)

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