Isn't the design choice of Goblet fit accordingly to the lore?
U'dah is a desert fortress city sandwiched by Garlean forward base at North and aggressive beast-men tribe strongholds at south.
Not to mention the endless internal political struggle and refugee problems.
Isn't the design choice of Goblet fit accordingly to the lore?
U'dah is a desert fortress city sandwiched by Garlean forward base at North and aggressive beast-men tribe strongholds at south.
Not to mention the endless internal political struggle and refugee problems.
But then we fall into the part of the residential district being separate from Ul'dah by location, which leads us into another issue:
* The Goblet should mimic Ul'dah aesthetic (which is currently doing so horridly)
* The Goblet can have design cues that add to its aesthetic appeal
I understand your point but the "it fits the lore" thing is...succinctly put: "passé"
If you say so.
By the time you can buy a house, haven't you already destroyed a few of the Garlean bases as well as killed the Primals raised by the beast man tribes. I'd say we should be able to enjoy a little luxury instead of having to live in a community fortress. Personally, I love the Brimming Heart and the canyon walls surrounding the Goblet. I'm just wanting a little bit more of the feel of people trying to come in and make some money off us rich adventurers by having stalls up for us to buy stuff in. Or some nice statues/ fountains to go with the cute little ponds. A few trees here and there to make it feel more like an oasis. It could still be true to Ul'dah with all those things.Isn't the design choice of Goblet fit accordingly to the lore?
U'dah is a desert fortress city sandwiched by Garlean forward base at North and aggressive beast-men tribe strongholds at south.
Not to mention the endless internal political struggle and refugee problems.
Exactly, by the end of 4.2 it is clearly that Ul'dah royal is lacking of any finanical mean to achieve goal that she will do her bidding with the devil for money to expand.
Seems to be pretty solid that they dont have the money to adress house wards for luxury stuffs such as fountain.
As I said just because it's a desert doesn't mean it needs to be plain and boring, just add some life into it, not make it a thriving forest. Deserts have a life of their own, add some reds and greens, oasis. Lore should never outweigh game design and practicality in a MMO, for single player games it's not as bad.Isn't the design choice of Goblet fit accordingly to the lore?
U'dah is a desert fortress city sandwiched by Garlean forward base at North and aggressive beast-men tribe strongholds at south.
Not to mention the endless internal political struggle and refugee problems.
Last edited by Shouko; 03-10-2018 at 04:50 PM.
This is absolutely true. The scrubby Mojave Desert, which is very similar to Thanalan, isn't just brown rock and random bushes. It can be quite vibrant.
https://www.nps.gov/moja/learn/photo...otogallery.htm
I'd like to see a Goblet, and moreover a Thanalan, that wasn't just brown for miles around.
cerise leclaire
(bad omnicrafter & terrible astrologian)
My biggest issue with the goblet is the goblet themed houses. Very few parts of them take on dye so everything always looks so brown.
I don't understand how they failed with the look of Goblet. There is lots they could do with it add statues, green plants, fountains etc. Maybe turn it into some sort of Turkish baths it has the potential to be one of the best looking wards if they actually put the effort in.
Goblet makeover? Yes please.
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