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  1. #1
    Player
    ern815's Avatar
    Join Date
    Dec 2012
    Location
    Shirogane
    Posts
    367
    Character
    Anesuto Naito
    World
    Balmung
    Main Class
    Ninja Lv 85

    Does Goblet need a revamp?

    Hi guys, looking at a few threads in Housing, it seems that Goblet is the least popular among the residences and there are still a lot of empty houses in that residence.

    Personally I own a small plot in Goblet and I used to dislike it due to horrible view and bad default design of the houses. However, I am slowly adjusting to staying there and I'm starting to like my plot more by improvising using more furnishings etc. (Good/nice neighbors help too)

    But I must say that the night sky and the swimming pool are some nice features in Goblet.

    Should Goblet be renovated in order to appeal to more players to take up residence?
    What are the factors that caused Goblet to be disliked by players? What suggestions do you think could improve the situation in Goblet?
    (10)

  2. #2
    Player
    Mahrze's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    796
    Character
    Mahrze Crossner
    World
    Jenova
    Main Class
    Monk Lv 80
    Quote Originally Posted by ern815 View Post
    Should Goblet be renovated in order to appeal to more players to take up residence?
    All three original housing areas need some pimping here and there but Goblet definitely needs the most work out of the three.

    Quote Originally Posted by ern815 View Post
    What are the factors that caused Goblet to be disliked by players?
    Still looks like a desert area. Not as flashy as it should be compared to it's recent swimming pool addition. Housing there should definitely live up to the lavish style of ul'dah and it fails to deliver.

    Quote Originally Posted by ern815 View Post
    What suggestions do you think could improve the situation in Goblet?
    * More greenery
    * Better layering (a few maze areas are rather unecessary)
    * More color all around than just sand yellow
    * Better structures that reflect the architecture of Ul'dah (not just a damn giant windmill)


    I'd be content with the first 3.
    (15)

  3. #3
    Player ManuelBravo's Avatar
    Join Date
    Apr 2012
    Location
    Milpitas , CA
    Posts
    2,142
    Character
    Shinigami Zetta
    World
    Balmung
    Main Class
    Dragoon Lv 90
    People are picky and most reflect the actual city scenery , Goblet is surrounded by walls so makes sense. Just like all the others reflect their major cities. I think it would be more helpful if people would give examples or suggestions on how they would change it.

    Example Goblet; Break down a few walls to show more of the outside world.
    (4)

  4. #4
    Player
    Pastahnak's Avatar
    Join Date
    Sep 2017
    Location
    Goblet (Ward 10: Plot 49)
    Posts
    419
    Character
    Pastahnak Popotonak
    World
    Famfrit
    Main Class
    Fisher Lv 80
    For starters they can fix the rain making the yards look like total garbage, but besides that it needs what the pool area got for the rest of the outer layer. I personally never had an issue with goblet (besides the god damn grass) I just like mist better and I feel like that goes for a lot of people. It's definitely better than no house at all especially with the way relocating works to give u priority over new potential home buyers to move out(which is what I did in 4.1 and moved to mist in 4.2)
    (2)

  5. #5
    Player
    InkstainedGwyn's Avatar
    Join Date
    Oct 2017
    Posts
    1,236
    Character
    Souji Hanamura
    World
    Exodus
    Main Class
    Astrologian Lv 90
    While I understand that there are people that enjoy the desert, I think that it's human nature to enjoy 'greenery' more - greenery, after all, equates to life, and it's natural to be drawn to that. I personally just get headachy when I'm in the Goblet for too long; the red/orange of the dirt and the sun just grate at my eyes. (I do know there's some greenery there, each house has its own grass, naturally, etc, but it's still in the minority.)

    I'm not sure that should change, though. I wouldn't want all of the zones to be the same, and it wouldn't be fair for people who do love the way it looks. But I know that the things that tend to get people excited about the other zones, like LB and Shirogane (at least) are the little features, like the hidden hot springs, or the small coves and pools and waterfalls in Shiro/LB. Maybe if there were more unique little 'spots' in Goblet? A stepwell would be cool.

    Also, from what I can see, there doesn't seem to be much horizon (although this also goes for LB, which is surrounded by forests and waterfalls.) Although I've never dealt with claustrophobia, I do wonder if having mountains mostly ringing the place is a deterrent for some people. I do love my horizon sunsets in Mist/Shiro.

    I just really think this is one of those areas that you have to really be attuned to, if you want to enjoy it. And beyond maybe adding some details to 'spice it up', I'm not sure that should change. There are enough people who love the place, and I'd rather have unique zones than just make them all 'generic green with waterfalls/beach' (even if that's my aesthetic.)
    (0)

  6. #6
    Player
    Mahrze's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    796
    Character
    Mahrze Crossner
    World
    Jenova
    Main Class
    Monk Lv 80
    Quote Originally Posted by InkstainedGwyn View Post
    ...
    I feel that you went a bit all over the place to barely come back to the personal preference thing. But if you look at the census thread. It's way too obvious that Goblet is the district with the least appeal. Its not mutually exclusive between popularity and design. The design is the basis of popularity. While I have no problem with them keeping a "Goblet" motif, the issue is that goblets or chalices are usually lavish and extravagant. The housing district isn't (apart from the pool feature).

    And desert paradises usually have palm trees which are not exclusive to just beach areas mind you. and they -can- have more greenery while still keeping a desert concept. A "Hanging Gardens of Babylon" concept is an easy example of a place in the desert, with greenery and architecture to show off as a nice place to live.The royal menagerie is a place everyone liked, it's in the middle of the desert but the architecture and design (including the flowers) made it appealing.

    Designing a beach resort or a forest paradise is easy. Making the desert amazing is not that difficult, just look at the past of human history and you'll find plenty of "wonders".
    (1)
    If you say so.

  7. #7
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    My biggest issue with the goblet is the goblet themed houses. Very few parts of them take on dye so everything always looks so brown.
    (6)

  8. #8
    Player
    Masekase_Hurricane's Avatar
    Join Date
    Oct 2013
    Posts
    1,749
    Character
    Masekase Hurricane
    World
    Louisoix
    Main Class
    Astrologian Lv 100
    I don't understand how they failed with the look of Goblet. There is lots they could do with it add statues, green plants, fountains etc. Maybe turn it into some sort of Turkish baths it has the potential to be one of the best looking wards if they actually put the effort in.
    (4)

  9. #9
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Mahrze View Post
    All three original housing areas need some pimping here and there but Goblet definitely needs the most work out of the three.


    Still looks like a desert area. Not as flashy as it should be compared to it's recent swimming pool addition. Housing there should definitely live up to the lavish style of ul'dah and it fails to deliver.


    * More greenery
    * Better layering (a few maze areas are rather unecessary)
    * More color all around than just sand yellow
    * Better structures that reflect the architecture of Ul'dah (not just a damn giant windmill)


    I'd be content with the first 3.
    Summed it up pretty well here, this is really what it needs imo.

    Quote Originally Posted by InkstainedGwyn View Post
    I just really think this is one of those areas that you have to really be attuned to, if you want to enjoy it. And beyond maybe adding some details to 'spice it up', I'm not sure that should change. There are enough people who love the place, and I'd rather have unique zones than just make them all 'generic green with waterfalls/beach' (even if that's my aesthetic.)
    They can still keep the original concept of the Goblet, but it does need to be spiced up a bit. The remodeled pool area was an excellent start, but they should expand on that further. The entire place needs to look like it's for the rich and famous. I didn't think I'd like the Goblet at first, but I do. That doesn't mean it can't be improved.

    Quote Originally Posted by Penthea View Post
    My biggest issue with the goblet is the goblet themed houses. Very few parts of them take on dye so everything always looks so brown.
    Luckily retainers can bring back some of the more fancy house skins, making them also pretty cheap on the MB. That doesn't fix the underlying issue, but it does give people in the Goblet better options.
    (0)
    Last edited by Vahlnir; 03-10-2018 at 04:48 AM.
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  10. #10
    Player
    MizArai's Avatar
    Join Date
    Aug 2015
    Posts
    384
    Character
    Yui Savage
    World
    Ultros
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Mahrze View Post
    All three original housing areas need some pimping here and there but Goblet definitely needs the most work out of the three.

    Still looks like a desert area. Not as flashy as it should be compared to it's recent swimming pool addition. Housing there should definitely live up to the lavish style of ul'dah and it fails to deliver.
    I agree all 3 original areas could use some updates and that Goblet needs it the most; however, even with it updated, I'd still want Goblet to look like it's in the desert (since it is) just more like an oasis. I love the blue accents in the pool area and wish that they'd spread that throughout the district. Though I have to admit, if you really walk through Ul'dah and look at it, Goblet lives up to it fine. Ul'dah for all of it's claim of riches is rather lack-luster imo.

    Quote Originally Posted by Mahrze View Post
    * More greenery
    * Better layering (a few maze areas are rather unecessary)
    * More color all around than just sand yellow
    * Better structures that reflect the architecture of Ul'dah (not just a damn giant windmill)
    A bit more greenery would be nice, preferably with some desert ironwoods or some shroud broadleafs to help give some height. Some palm trees might be nice as well. Even some tall cactus with flowers and fruit would be great. Or add some fountains/ statues to the small ponds scattered throughout the area. It needs some help to break up the monotony.

    Some of the tunnels/ mazes that happen can be annoying, however they could also be great spaces if SE would just decorate them a bit, put in some shop stalls for people to use for RP, just do something with them. Maybe put in some fountains and benches and create some nice private seating areas.

    I'm so tired of the sandstone brown color of most of the goblet. Even something as simple as the small blue tile accents in the brimming heart would be greatly appreciated elsewhere in the district.

    I'm not sure I want more real structures. I would however love if they added more tents and shop stalls throughout the district, even if they were empty (would make a great place for people to RP their own shop stall).

    Quote Originally Posted by Masekase_Hurricane View Post
    There is lots they could do with it add statues, green plants, fountains etc. Maybe turn it into some sort of Turkish baths it has the potential to be one of the best looking wards if they actually put the effort in.
    This right here. It seems like there is so much potential to have this really great oasis/ wonder in the middle of the desert. Instead we have something that feels lackluster and bland.
    (2)
    Last edited by MizArai; 03-10-2018 at 05:20 AM. Reason: text limit

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