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  1. #31
    Player
    Brigandier's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    212
    Character
    Vile Brigandier
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Silvano View Post
    For #7, I intentionally copied this from the official forums so I wouldn't have to go back and find it, but this post is debated somewhere on these forums if you'd like to try and search for it ^^;

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    Hello everyone. Kory Zangetsu from Rabanastre SeeD reporting! We just recently posted a Good King Moogle Mog XII strategy on these forums to help people out so I thought it would be a good time to release this information.

    As you may know SE released information on stats for auto attack bonus. These stats won't seem very effective until you pass certain thresholds. The magic number to get your AA stats to at 50 is 280. Then if you have the time and patience to go even further you can use forbidden materia to reach the next threshold at 340. When you get both AA stats to these thresholds you will see a significant increase in damage.

    After much testing we have determined that this doesn't only apply to AA. For example if you reach 280 INT you will see a damage increase compared to just packing on magic attack.

    Defense if a bit different but every 100 defense gives you a damage cut. From testing we did it appears that DEF is superior to VIT for damage reductions.

    There are threshold for more than just the few I mentioned but I will let everyone have fun and discover them.

    I hope this helps people out.

    - Kory Zangetsu of Rabanastre SeeD.

    ---

    So what I think he means is that you will see a general increase as your stats go up, but these "thresholds" will see the most significant differences (or maybe even a slight bump at these thresholds?).
    I seen this post as well, but never seen any good hard data behind it. Were any parses done to confirm this? Sorry to throw your quote into doubt, but after years of XI there have been many claims like this that are just flat out wrong.

    EDIT: I haven't noticed a threshold like potency increase with INT on THM, but I will check it out tomorrow on some 50 drubbers. It just doesn't make sense that SE would make a threshold based system like this, as it would clearly render most stats useless except the one you are going all out for.

    EDIT2: Went ahead and went to the 50 drubbers, took off some INT to get under the so called "340 threshold" in that guy's post. The closest I could get was 336 INT, which I did a few Thunders with, then I put a ring back on to put me at 343 INT, then I tried again with my usual 363 INT:

    336INT: 527, 516, 496, 492, 521, 516, Avg: 511.3
    343INT: 530, 528, 508, 548, 527, 546, Avg: 531.1
    363INT: 532, 534, 532, 548, 549, 556, Avg: 541.8

    There aren't nearly enough nuke samples there to come up with a concrete answer (out of 6 nukes with each setup, the jitter could easily throw the average a bit high or low), but I think we can easily call shenanigans on this theory as far as INT goes.
    (0)
    Last edited by Brigandier; 01-29-2012 at 07:17 PM.
    Account deactivated. Holding out for Guild Wars 2.

  2. #32
    Player
    Gugnir's Avatar
    Join Date
    Aug 2011
    Posts
    217
    Character
    Fri Day
    World
    Midgardsormr
    Main Class
    Viper Lv 100
    1) Vitality, since Stoneskin is enchancement magic.
    2) No, but the hit rate is your m.acc vs its passive resistance.
    3) Healing Potency, Magic Crit, Mp. (Mind has a 4:1 ratio for healing potency vs healers hand materia which gives 1:1. You should focus on this materia on your mh and head. Magic crit on the hands produces larger crit cures, and mp for extended fights.)
    4) Yes.
    5) Both are about even, given they dont crit.
    6) Trick question. Curaga, hypothetically if a party memer is in dire need of healing and other members are barely scratched; The base for Curaga can be more potent under the correct conditions but it doesnt Crit as opposed to Cura which does. Otherwise it would be Cura + sacred prism in the majority of circumstances.
    7) +250 on any stat is what I've been told.
    (0)
    Last edited by Gugnir; 01-30-2012 at 05:04 AM.

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