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  1. #11
    Player
    Zetsumei_Tsunarashi's Avatar
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    Mar 2011
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    Shadowlord Server
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    1,601
    Character
    Zetsumei Tsunarashi
    World
    Sargatanas
    Main Class
    Summoner Lv 100
    Quote Originally Posted by WinnipegJet View Post
    Hmmm thanks for the replies so far.

    Anyone know about #7?
    I'm not sure about it, it's hard to test it these days because you can't freely modify your stats all the way to the cap anymore. You'd have to get a lot of materia and even then you won't know for sure because the amount you can increase your stats via materia is also capped.
    (1)

  2. #12
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    Actually both 2 and 3 have multiple modifiers. Vexerus didn't fix anything, he removed one of the correct answers to add another.
    If the OP read the clas forums he would see where we have already had this debate and explaination of its mechanics.

    Quote Originally Posted by WinnipegJet View Post
    Most of my questions weren't answered in the threads I looked at.
    then for one, why did you post it here anyway, and two, yes, all of these are answered and explained.

    #7 is also tested and explained in the CNJ forums, contrary to OP "claiming" his answers cannot be found there.

    I take no issue with curious people "re-asking" question. BUT to clutter an already disarrayed forums makes it worse.

    I know your better then that.
    (0)
    Last edited by Coglin; 01-25-2012 at 06:41 AM.

  3. #13
    Player
    Vexerus's Avatar
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    Mar 2011
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    The Moon
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    111
    Character
    Vexerus Dracarys
    World
    Hyperion
    Main Class
    Arcanist Lv 23
    Quote Originally Posted by Answa View Post
    He asked for an attribute, not a stat. I associate attribute with MND, INT, PIE, STR, DEX, and VIT. Otherwise, I would've said MAcc. lol
    Magic accuracy is not a stat? PIE increases your enfeebling magic potency, yes (the only way to increase enfeebling magic potency in fact). However sleep is not governed by enfeebling magic potency, thus PIE has no effect on sleep resist rates what so ever.

    The correct answer would be MND then, since MND increases magic accuracy.

    Edit:
    Quote Originally Posted by Coglin View Post
    Actually both 2 and 3 have multiple modifiers. Vexerus didn't fix anything, he removed one of the correct answers to add another.
    If the OP read the clas forums he would see where we have already had this debate and explaination of its mechanics.
    proof in this dev response


    Quote Originally Posted by Reinheart View Post
    JP side has a thread saying there is only sleep spell and there is a stat called Enfeebling Magic Potency Up... so what gives?? and Poice on that thread had a good question so Mocchi (Rep) answered his question.


    Poice: Does Sleep or Repose effectivness be affected by PIE - Enfeebling Magic Potency? This is really important for crowd controllers so wanted to check. Also if it was affected by enfeebling magic potency that means Dark Seal > Sleep is useless right?

    Rep: Magic such as Sleep/Repose's effect is affected by Magic Accuracy and for additional effects from such as Aura Pulse with Additional "Slow" effect WS's enfeebling effect is affected by Enfeebling Magic Potency. For that Reason "Dark Seal > Sleep" is correctly being affected by Dark Seals effect.
    (1)
    Last edited by Vexerus; 01-25-2012 at 06:44 AM.

  4. #14
    Player
    Kafeen's Avatar
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    Mar 2011
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    Character
    Valega Kazenoko
    World
    Excalibur
    Main Class
    Fisher Lv 80
    Quote Originally Posted by WinnipegJet View Post
    I know this probably belongs in the CON forums, but they seem kind of dead...
    Probably because people post posts belonging in there in General.
    (1)

  5. #15
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    @ OP the first page alone, in the CNJ threads has threads tittles almost identicle to 6 out of 7 of your question, so claiming they are not answered in the thread is either intentional bologna or laziness to research.
    (0)

  6. #16
    Player
    WinnipegJet's Avatar
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    Apr 2011
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    Gridania
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    311
    Character
    Onion Guardian
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Coglin View Post
    @ OP the first page alone, in the CNJ threads has threads tittles almost identicle to 6 out of 7 of your question, so claiming they are not answered in the thread is either intentional bologna or laziness to research.
    you mad, bro?
    (2)

  7. #17
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    Quote Originally Posted by WinnipegJet View Post
    you mad, bro?
    Nope. Just taking steps to help repel the forums clutter, especially when I was being literal. The first page of the CNJ forums literally had threads of discussion tittled after 6 out of 7 of your question. No need to assume I am mad, I didn't jump to conclissions about why you posted here.

    I mean I didn't just ask:

    you simple, bro?
    (0)

  8. #18
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    WinnipegJet's Avatar
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    Onion Guardian
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    Excalibur
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    Gladiator Lv 50
    Quote Originally Posted by Coglin View Post
    Nope. Just taking steps to help repel the forums clutter, especially when I was being literal. The first page of the CNJ forums literally had threads of discussion tittled after 6 out of 7 of your question. No need to assume I am mad, I didn't jump to conclissions about why you posted here.
    Cuz u seem kinda mad...
    (5)

  9. #19
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    Jul 2011
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    Quote Originally Posted by Vexerus View Post
    Magic accuracy is not a stat? PIE increases your enfeebling magic potency, yes (the only way to increase enfeebling magic potency in fact). However sleep is not governed by enfeebling magic potency, thus PIE has no effect on sleep resist rates what so ever.
    Hrm. I derped on the attribute I used. I intended to use the MAcc one from the getgo. I just brain farted. :3
    (0)

  10. #20
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    I'll try to answer the questions to the best of my ability, but I have a feeling it's all going to be answered by the time I type this all out. *weak laugh*

    1) Is stoneskin modified by any attribute?
    Stoneskin is modified by the Enhancement Magic Potency stat. Currently, the only way to increase this is through the increase of VIT.

    This is referenced in this thread here: http://forum.square-enix.com/ffxiv/threads/32606

    (do a search for ≪Parameters and Their Effects≫)

    2) Is repose modified by any attribute?
    Repose 'accuracy' is modified by the Magic Accuracy stat. This can be increased through the use of equipments, Materia, abilities such as Dark Seal and also through the increase of the MND stat, as referenced by the earlier link under Parameters and Their Effects.

    A common misconception people have is the difference between the Magic Accuracy stat and the Enfeebling Magic Potency stat. Magic Accuracy affects the ability to 'land' spells, where Enfeebling Magic Potency affects the chance for additional effects to activate after an ability (such as the chance to inflict a Bleed effect after Aero or a Heavy upon a target after Stonera). This is referenced in this thread here: http://forum.square-enix.com/ffxiv/t...%9B#post499398

    Repose 'potency', on the other hand, I'm not sure with. I'm not even sure if it even exists because it may be (and most likely be) treated on the same scope as Sleep/Repose in FFXI in which its accuracy was the only measure of potency as its full duration was always static.

    3) When I'm filling a main healer role, what attributes would be best to stack and in what order?
    This is actually a difficult question to answer as it really depends on your play-style.

    If you want to play it safe, stacking Enmity- is quite important. Because enmity in this game is calculated through raw damage and healing numbers (example: Say if you heal 1000 HP on another person without any Enmity-, the mob will have 1000 enmity on you, which can only be neutralized through another person doing 1000 damage, 1000 healing, or abilities that generate equivalent amounts of enmity), keeping the mob's enmity as low as possible so the mob does not come after you is a key thing to remember for any mage.

    Healing Magic Potency, increased through equipments/Materia with Water Magic Potency (unconfirmed), Healing Magic Potency, or through MND which affects Healing Magic Potency is also important as it saves you MP in the long run as well as healing a person's HP as high as possible with 1 spell in a pinch. However, do keep in mind that because of how enmity is calculated, healing more isn't -always- a good thing because it means the mob will come after you faster if you neglect to control your enmity.

    Finally, while I'm sure many will try to argue my point, while a maximum MP increase can be beneficial as you can cast more spells without rest from full, I would actually recommend maximum HP as the stat to increase compared to maximum MP if given a choice between the two. There are two reasons behind this. One is attributed to simple survivability. The more HP you have, the less chance you have dying in case something goes wrong. And two is because of how the CNJ's Blissful Mind ability works. When a CNJ is engaged in a long fight, MP management plays a much important role rather than maximum MP. Because the amount of MP you heal through Blissful Mind is dependent on a CNJ's current HP, this means the more HP you have, the more MP you recover, and in a longer fight, this will ultimately win out.

    Other than this, there are other stats to keep in mind such as INT and Magic Potency (for raw spell damage), VIT (for Protect/Stoneskin), PIE (for Enfeebling Magic Potency), MND and Magic Accuracy (for accuracy in landing offensive spells or Repose), so there are a lot of things to consider. Ultimately, it is up to you to find out what's right and what works to best accommodate how you play CNJ.

    4) Can cures critical?
    Yes, they can. However, unlike offensive spells/abilities, the log does not display critical hit cures. You can only spot them through seemingly random spikes in healing.

    5) What restores more HP, 2 cures or 1 cura?
    In terms of HP/MP ratio, Cure is -generally- more effective. I will only say generally because it might be possible with a high enough cure potency setup that the situation will reverse. Don't hold my word on this, however.

    6) What restores more HP, sacred prism + cura or curaga?
    Sacred Prism + Cura will restore more HP than Curaga, but there's a huge drawback in the fact that it generates huge amounts of enmity. Because Cura will restore HP even when the character you heal has full HP, this generates enmity. To illustrate my point, let's say you heal 8 characters for 1000 HP each, despite the fact that 6 of them have full HP. This generates a total of 8000 points of raw enmity. Then let's move onto Curaga, where its nature is that it will heal 0 HP if the targeted character already has full HP. Curaga will then heal the two characters that are damaged for a combined total of 2000 HP but heals the other 6 whom have full HP 0 points, thus generating only 2000 points of raw enmity. This is why it's generally a better idea to use Curaga to heal the entire party rather than a Sacred Prism + Cura unless a.) the mob(s) you're fighting is on the verge of death or b.) your entire party is in the red and you need to heal them even if it means having the mob on top of you.

    7) What is the soft attribute cap at level 50?
    I'm not sure how to answer this question as it's not exactly clear what you're asking.

    Hope this helps!

    - Stanislaw
    (5)
    Last edited by Stanislaw; 01-25-2012 at 07:42 AM.


    Stanislaw | Durandal Server

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