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  1. #1
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    Apr 2011
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    Update on Battle Regimens

    We wanted to give everyone an update on battle regimens; once we have finalized the battle fixes and implemented jobs in patch 1.21, we will move forward with our plans to re-implement an optimized battle regimen system to go along with the battle system. Since combos have just recently been added, we will also be looking into the possibility of changing the battle regimen system.

    Due to this, we are unable to provide any additional information or an implementation date, but we will be sure to let you know of any other information that comes our way.
    (69)
    Bethany "Rukkirii" Stout - Community Team

  2. #2
    Player
    Geesus's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    1,122
    Character
    Geesus Ravenheart
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Thank you for the update Rukkirii.
    (0)

  3. #3
    Player
    Ninja-Ki's Avatar
    Join Date
    Mar 2011
    Location
    LL
    Posts
    51
    Character
    Kyphina Firestar
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Rukkirii View Post
    We wanted to give everyone an update on battle regimens; once we have finalized the battle fixes and implemented jobs in patch 1.21, we will move forward with our plans to re-implement an optimized battle regimen system to go along with the battle system. Since combos have just recently been added, we will also be looking into the possibility of changing the battle regimen system.

    Due to this, we are unable to provide any additional information or an implementation date, but we will be sure to let you know of any other information that comes our way.
    Please put a Elemental burst at end of Battle Regiment ^^
    (2)

  4. #4
    Player
    Holland's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa ^^
    Posts
    751
    Character
    Holland Stark
    World
    Faerie
    Main Class
    Marauder Lv 24
    Quote Originally Posted by Ninja-Ki View Post
    Please put a Elemental burst at end of Battle Regiment ^^
    If they go an XI-ish route, I would say shuffle things up, placing the magic cast anywhere in the battle regimen, not only at the end.
    (6)

    Signature provided by grausekopf ~ Thank you ^^
    Quote Originally Posted by Hikozaemon View Post
    Thanks for the 5 ifrits canes Yoshi i can build a life raft and use them to float to another mmo.

  5. #5
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Holland View Post
    If they go an XI-ish route, I would say shuffle things up, placing the magic cast anywhere in the battle regimen, not only at the end.
    it make more sense for it to be at the end Ws---> Ws --> Ws = dark skillchain then follow by the black mage doing a nuke doing 3-5k Dmg.
    (1)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  6. #6
    Player
    Zetsumei_Tsunarashi's Avatar
    Join Date
    Mar 2011
    Location
    Shadowlord Server
    Posts
    1,601
    Character
    Zetsumei Tsunarashi
    World
    Sargatanas
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Zenaku View Post
    it make more sense for it to be at the end Ws---> Ws --> Ws = dark skillchain then follow by the black mage doing a nuke doing 3-5k Dmg.
    I was hoping that magic and WS would work something like how I imagined it would when I saw that trailer where the party is fighting a malboro, and the mage casts a fire spell on the archer's bow and it turns it into a fire arrow. This is the kind of group combos I want to see.

    Mage casts thunder before the melee's weaponskill and turns the damage into thunder based attack. Similar to how pugilist fist currently works.

    edit: Actually I have a lot of inspirations on what sort of group combos there should be, might as well write up a post since I am waiting for maintenance lol
    (3)
    Last edited by Zetsumei_Tsunarashi; 01-25-2012 at 07:00 AM.

  7. #7
    Player
    Mychael's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    917
    Character
    Justin Beiber
    World
    Ridill
    Main Class
    Archer Lv 1
    Quote Originally Posted by Zenaku View Post
    it make more sense for it to be at the end Ws---> Ws --> Ws = dark skillchain then follow by the black mage doing a nuke doing 3-5k Dmg.
    Not really. Mages are people just like everyone else. ; ___ ;

    Why should our abilities only chain if we have two DoWs? Two DoMs or one of each could never do anything together.

    It didn't bother me as much in XI because we *all* had weapon skills. Even Black Mage, though they never really gained TP. At least for duoing, I could use a staff WS to chain with my melee friend before raeeeeeping a mob with a magic burst.
    (2)
    Last edited by Mychael; 01-25-2012 at 06:59 AM.

  8. #8
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Ninja-Ki View Post
    Please put a Elemental burst at end of Battle Regiment ^^
    No thanks.

    Please Go Crono Trigger/Cross on this and make it so that Battle Regimes require two or more specific classes with specifc skills to create New skills.

    Fire + Fast Blade = Red Lotus Blade

    Leg Sweep + Sucker Punch = Some Crazy Skill Where Lancer Trips the Enemy and Puglist drives it's face into the ground.


    You don't have to make every skill link every skill. Personally, I'd rather only certain combos work. But the potential for higher tiers of this could make for very interesting mechanics.

    DO NOT:

    Allow for infinite time to set up these skills while everyone stands around unable to attack.
    (7)

  9. #9
    Player

    Join Date
    Mar 2011
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    83
    Quote Originally Posted by Kiote View Post
    No thanks.

    Please Go Crono Trigger/Cross on this and make it so that Battle Regimes require two or more specific classes with specifc skills to create New skills.

    Fire + Fast Blade = Red Lotus Blade

    Leg Sweep + Sucker Punch = Some Crazy Skill Where Lancer Trips the Enemy and Puglist drives it's face into the ground.


    You don't have to make every skill link every skill. Personally, I'd rather only certain combos work. But the potential for higher tiers of this could make for very interesting mechanics.

    DO NOT:

    Allow for infinite time to set up these skills while everyone stands around unable to attack.

    I like this. This would also mean that the battle regimens would strongly influence party choice. Which would in turn discourage stacking classes because 4 Arcs have 0 regimens where as 1Arc, 1Lnc, 1Mrd, and 1Pug will have tons of regimens allowing for an over all greater damage output.
    (1)

  10. #10
    Player
    Jin_'s Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    98
    Character
    Jin Sing
    World
    Excalibur
    Main Class
    Weaver Lv 50
    Quote Originally Posted by Kiote View Post
    No thanks.

    Please Go Crono Trigger/Cross on this and make it so that Battle Regimes require two or more specific classes with specifc skills to create New skills.

    Fire + Fast Blade = Red Lotus Blade

    Leg Sweep + Sucker Punch = Some Crazy Skill Where Lancer Trips the Enemy and Puglist drives it's face into the ground.


    You don't have to make every skill link every skill. Personally, I'd rather only certain combos work. But the potential for higher tiers of this could make for very interesting mechanics.

    DO NOT:

    Allow for infinite time to set up these skills while everyone stands around unable to attack.
    I wish I could Like more
    (0)

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