For awhile the issue of players phasing out during large world events like Hunts has made healing and helping your party members extremely hard. Unable to target them even via the party menu makes it impossible to interact with a player in anyway. Yet as we go on this expedition into Eureka this problem has true consequences. The sheer volume of players causing you to be unable to target players in your party is causing problems and it's not as if there is a sense of priority to the people it hides in your party. When a healer and tank can't interact pulling above your level has a even greater risk and likely to wipe your whole party. With no way to prioritize party members over other players or decide importance based on class it feels as if it picks at random who to remove and who to keep. If this limitation was known I feel it should have been designed around when working on Eureka. It makes the experience dreadful and even more time consuming than it already is. I hope they find this issue and have some intent to fix it.