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  1. #13
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by Kabooa View Post
    I've been thinking just removing the MP / Blood from TBN and just let it be a defensive cooldown. It's not like paladins really give up much for using Shelltron, and many have highlighted this as primarily because the Oath gauge only powers a subset of abilities, and is not really a universal resource in the way MP is.

    Remove the cost and blood conversion, give it a longer cooldown, and make the shield somewhat stronger. Something like 30% / 30 seconds. A longer cooldown discourages using it for everything, and a stronger shield makes it more likely to be impactful as a standalone cooldown.

    We can take it a step further and empower it under Blood Weapon and Blood Price

    TBN Breaks under Blood Price: Gain 50 Blood.
    TBN Breaks under Blood Weapon: Heal for X Health.
    It would break the synergy DRK has with quietus.
    In dungeons DRK benefits from TBN-quietus exchange with full hands on, without it he would burn out of mp unable to do proper rotations.

    Quote Originally Posted by Aana View Post
    Personally, I think people have got the DPS>All mentality stuck in their minds far to rigidly. The DPS benefit from avoiding TBN except when absolutely necessary is fractions of a % of a loss on average, and at times, fractions of a % gain. The VAST majority of players are not playing optimally enough to be able to leverage only the gains and dodge the losses. Its unrealistic for the avg drk to know if this specific use is a gain or a loss at that moment in this specific fight/situation.

    This sidesteps the real issue anyway. All of the chatter about TBN as a gain or a loss is really just splitting hairs. The actual impact it has in-game on your DPS is not significant enough to warrant the obsession with this specific topic. No matter what you do, it will have virtually no impact on your game. So in that light, you are just throwing away large, consistent shields because of an unhealthy obsession with a fractions of a % of damage. Yes. Plds costs no damage. But Drks is so wishy washy in the grey area that FUNCTIONALLY you can treat it as if it also costs no damage. People get stuck on the 'principle of the matter' that Plds costs no damage instead of the practical truth that the damage loss is to small to actually matter.
    The predictions and the analizis have all the place in the trash can where they belong, since they went so wrong on the warrior i dont believe in any of these anymore.
    Everyone was complaining how warrior is going to be nerfed and it turned out to be a buff straight away, so you always have to take those with a grain of salt, especially if someone is mentioning something like "15-50 tbn" uses rotfl, thats unrealistic, not only because someone is extending the time of close combat fight, but because you will simply not have enough mana even for 4 uses.
    Its a simple thing to understand here, DRK gets 50 blood gauge for the 2400 mp used on TBN, that could be used on bloodspiller.
    Whenever or not using gcd to use is a waste or a gain, people tend to forget most of the raids/trials/dungeon bosses has certain mechanics thats just force you away from them, making it not possible to make the scenarios used for the sake of calculations relevant in real game.
    Because what if DRK that was saving MP he would have use on TBN would waste it on soul eater he was unable to execute because target gone invincible or jumped far far away?
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    Last edited by Nedkel; 03-10-2018 at 12:56 PM.