Page 3 of 3 FirstFirst 1 2 3
Results 21 to 27 of 27
  1. #21
    Player
    Mycow8me's Avatar
    Join Date
    Aug 2013
    Posts
    1,057
    Character
    Tolby Seyfert
    World
    Cactuar
    Main Class
    Blacksmith Lv 70
    Personally if they could just find a way to make blood our DPS resource and MP our Mitigation/HP restore resource, I'd be golden but it would require some rework... Have dark arts transfer MP to blood with a cooldown and delirium transfer blood to MP with a cooldown.

    TBN as a standalone cooldown with no benefit/cost beyond the shield @ 30 seconds would be neat too though, I'm guessing darks would use it more.
    (0)

  2. #22
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by Kabooa View Post
    I've been thinking just removing the MP / Blood from TBN and just let it be a defensive cooldown. It's not like paladins really give up much for using Shelltron, and many have highlighted this as primarily because the Oath gauge only powers a subset of abilities, and is not really a universal resource in the way MP is.

    Remove the cost and blood conversion, give it a longer cooldown, and make the shield somewhat stronger. Something like 30% / 30 seconds. A longer cooldown discourages using it for everything, and a stronger shield makes it more likely to be impactful as a standalone cooldown.

    We can take it a step further and empower it under Blood Weapon and Blood Price

    TBN Breaks under Blood Price: Gain 50 Blood.
    TBN Breaks under Blood Weapon: Heal for X Health.
    It would break the synergy DRK has with quietus.
    In dungeons DRK benefits from TBN-quietus exchange with full hands on, without it he would burn out of mp unable to do proper rotations.

    Quote Originally Posted by Aana View Post
    Personally, I think people have got the DPS>All mentality stuck in their minds far to rigidly. The DPS benefit from avoiding TBN except when absolutely necessary is fractions of a % of a loss on average, and at times, fractions of a % gain. The VAST majority of players are not playing optimally enough to be able to leverage only the gains and dodge the losses. Its unrealistic for the avg drk to know if this specific use is a gain or a loss at that moment in this specific fight/situation.

    This sidesteps the real issue anyway. All of the chatter about TBN as a gain or a loss is really just splitting hairs. The actual impact it has in-game on your DPS is not significant enough to warrant the obsession with this specific topic. No matter what you do, it will have virtually no impact on your game. So in that light, you are just throwing away large, consistent shields because of an unhealthy obsession with a fractions of a % of damage. Yes. Plds costs no damage. But Drks is so wishy washy in the grey area that FUNCTIONALLY you can treat it as if it also costs no damage. People get stuck on the 'principle of the matter' that Plds costs no damage instead of the practical truth that the damage loss is to small to actually matter.
    The predictions and the analizis have all the place in the trash can where they belong, since they went so wrong on the warrior i dont believe in any of these anymore.
    Everyone was complaining how warrior is going to be nerfed and it turned out to be a buff straight away, so you always have to take those with a grain of salt, especially if someone is mentioning something like "15-50 tbn" uses rotfl, thats unrealistic, not only because someone is extending the time of close combat fight, but because you will simply not have enough mana even for 4 uses.
    Its a simple thing to understand here, DRK gets 50 blood gauge for the 2400 mp used on TBN, that could be used on bloodspiller.
    Whenever or not using gcd to use is a waste or a gain, people tend to forget most of the raids/trials/dungeon bosses has certain mechanics thats just force you away from them, making it not possible to make the scenarios used for the sake of calculations relevant in real game.
    Because what if DRK that was saving MP he would have use on TBN would waste it on soul eater he was unable to execute because target gone invincible or jumped far far away?
    (0)
    Last edited by Nedkel; 03-10-2018 at 12:56 PM.

  3. #23
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Nedkel View Post
    It would break the synergy DRK has with quietus.
    In dungeons DRK benefits from TBN-quietus exchange with full hands on, without it he would burn out of mp unable to do proper rotations.
    Oh no. If only we could have some way to adjust Blood gain to keep it relatively the same.
    (0)

  4. #24
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by Kabooa View Post
    Oh no. If only we could have some way to adjust Blood gain to keep it relatively the same.
    Im liking that synergy with shield more than anything else in dungs and pulls.
    Why fixing a thing that is not broken.
    (0)

  5. #25
    Player
    Rathael's Avatar
    Join Date
    Jan 2018
    Posts
    73
    Character
    Arlan Knighthold
    World
    Lich
    Main Class
    Black Mage Lv 80
    When Off-tanking I view TBN as a tool of convenience, assuming there is no significant loss in potency. It's an instant on-demand 50 blood when used correctly. This means you can set up Blood weapon + delirium immediately on-demand. Using it this way means more blood weapon time since you spend less time delaying blood weapon to ensure you get enough blood for Delirium before blood weapon falls off. Unless you have some perfect convoluted method of always ensuring you have 50 blood when you activate Blood Weapon, I would say this compensates for any insignificant loss in potency by using TBN.
    (0)

  6. #26
    Player
    Mycow8me's Avatar
    Join Date
    Aug 2013
    Posts
    1,057
    Character
    Tolby Seyfert
    World
    Cactuar
    Main Class
    Blacksmith Lv 70
    You shouldnt be delaying bloodweapon regardless of tbn usage. You can safely generate enough blood to trigger delirium without tbn. Since delerium has a high cool down i highly doubt you are going to squeeze one more into a fight by using it on cooldown but bloodweapon recast is much smaller meaning using it on cooldown is important to make sure you are getting as many into a fight as you can. I cant prove your claim otherwise but my gut says using tbn to proc delirium faster isnt really changing anything unless you manage to somehow squeeze another one into the fight by utilizing tbn to use it on cooldown.
    (0)
    Last edited by Mycow8me; 03-10-2018 at 10:05 PM.

  7. #27
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Mycow8me View Post
    You shouldnt be delaying bloodweapon regardless of tbn usage. You can safely generate enough blood to trigger delirium without tbn. Since delerium has a high cool down i highly doubt you are going to squeeze one more into a fight by using it on cooldown but bloodweapon recast is much smaller meaning using it on cooldown is important to make sure you are getting as many into a fight as you can. I cant prove your claim otherwise but my gut says using tbn to proc delirium faster isnt really changing anything unless you manage to somehow squeeze another one into the fight by utilizing tbn to use it on cooldown.
    I can see it being an issue if you dumped a bloodspiller during a transition, but not really beyond that. Generally speaking, it's pretty easy to set up your delirium windows as far as blood is concerned.
    (0)

Page 3 of 3 FirstFirst 1 2 3