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  1. #1
    Player
    Karshan's Avatar
    Join Date
    Jun 2017
    Posts
    416
    Character
    Lina Kirell
    World
    Moogle
    Main Class
    Summoner Lv 100
    I like the 3 effects you proposed : RDM would have tremendous utility.

    However I would see it another way :
    - Long cooldowns (120 sec) on those skills
    - duration 30 seconds and power decreasing like embolden (starting 15% and losing 3% every two ticks (6sec), btw I would also put embolden on that regime)
    - The mana requirement becomes only threshold, not a cost anymore. Like your last skill you can only use it IF your mana is 40 / 40. So it would be a combination of both CD and mana threshold to be used. And you could use it 1 out of two times the mana conditions are met, kinda like manafication actually.
    BUT, with these conditions of not spending the mana, you meet all three conditions quite quickly within each other. So I would also make a change so you can't all stack it, it becomes : one skill requires a difference in white mana equal or greater than 30 (yes, do something a little wrong on purpose but repaired after a GCD), one is the opposite, and one is equal mana levels at 40 / 40. So obviously the first two skills would be easier to use after a finisher, while the last one would be used before a manafication. Would help bards with foe in openers


    I think RDM would then finally have the real utility (not only in prog) to justify having one of the lowest personnal DPS.
    (1)
    Last edited by Karshan; 03-10-2018 at 04:40 PM.

  2. #2
    Player
    Grimoire-M's Avatar
    Join Date
    Dec 2015
    Posts
    987
    Character
    Grimoire Mogri
    World
    Hyperion
    Main Class
    Alchemist Lv 90
    I thought of another way to implement Chainspell that would increase RDM's DPS:

    Chainspell - Ability - 90s CD: Reduces weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay by 50%, reduces damage by 40%, and require no cast time for 10s. Effect is lost if you use a weaponskill.

    This is an overall gain by itself if you look at the math: (1 - 40% damage reduction) /( 1 - 50% cast time) = 60/50 = 1.2 for a 20% damage increase.

    This also acts as a massive mana generator as well. You can alternate between Veraero/thunder for the duration and get 8-9 casts in for 44 black/white mana very quickly.
    (0)
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    Mechanics are Aesthetics. Graphics don't make interesting gameplay.