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  1. #21
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Verraise as a utility skill is definitely overrated. Sure the red mage can dualcast raise a few party members, but then what? The red mage is then out of mana and can't DPS, and if that many people died in a raid setting, you're probably not passing enrage anyway. So for what it brings to the table (comparing it to summoner) it really either needs more utility to make up for its lower damage, or a damage buff, or both.

    I like the idea of using up the black and white mana gauge for utility effects on paper, but my only worry there is that doing so will even further lower the personal DPS of a red mage since you won't be able to utility your melee combo or cast verflare/verholy as often. Seems like adding in the abilities will either require a higher ceiling to be placed onto the mana gauge or some other major overhaul to how the job plays.
    (5)

  2. #22
    Player
    Shouko's Avatar
    Join Date
    Sep 2013
    Posts
    490
    Character
    Aliiza Duskryn
    World
    Jenova
    Main Class
    Weaver Lv 52
    Basically you want RDM to be RDM, you have my vote, although it needs to be toned down in the numbers but good concept overall.
    (1)

  3. #23
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Posts
    2,240
    Character
    Ku Rando
    World
    Alpha
    Main Class
    Scholar Lv 100
    Quote Originally Posted by wereotter View Post
    snip
    Yeah this is really true. Outside of progression RDM isn't the pick for utility any more, yeah Embolden is great but as mentioned it's quite restricted. SMN is great for Rez too but at least outside of that they have other great party buffs, and those lovely dots for constant damage.
    (1)

  4. #24
    Player
    Wintersandman's Avatar
    Join Date
    May 2014
    Posts
    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    While I like the idea, I think it would significantly hurt RDM's dps. It is effectively delaying the combo by 3-4 GCD's which is a 1500 potency combo. With RDM's already low on the DPS charts I don't know if this would be a good idea. Unless while under Temper/Haste bonus mana is awarded.
    (0)

  5. #25
    Player
    PatronasCharm's Avatar
    Join Date
    Jul 2017
    Posts
    270
    Character
    Patronas Charm
    World
    Leviathan
    Main Class
    Red Mage Lv 96
    Thanks for all the replies btw! Wish I could reply to all individually.
    -It would hurt the DPS somewhat, my vision for these AoE Buffs would last at least 30 s ~ 1 min. Wouldn't be worth it if you had to pop it every 10 sec. that would seriously put a damper on DPS. He's not an AST.

    -But it's a risk and reward. You're sacrificing a cast of DPS (which you already DO when raising or having to cure anyone) to give a slight boost to your party members.

    The Regain is sort of designed as a help during any sort of huge encounter, that could save the party from a wipe, which again is a sacrifice to DPS, but so is Raising and Curing.

    Liked the Idea where Haste could potentially also grant a movement speed, seeing that auto attack is pointless in this game.

    Thanks again guys! Look forward to seeing the future of RDM
    (0)
    Chemist Healer Concept http://forum.square-enix.com/ffxiv/threads/370920-Chemist-Healer-Concept
    Geomancer Healer Concept: http://forum.square-enix.com/ffxiv/threads/366107-Geomancer-New-Healer-Concept
    Mystic Fencer DPS: http://forum.square-enix.com/ffxiv/threads/391883-Mystic-Fencer-Concept-%28Magical-Melee-DPS%29
    Geomancer Caster DPS https://forum.square-enix.com/ffxiv/threads/420228-Geomancer-Earth-s-Wrath-%28Caster-DPS%29

  6. #26
    Player
    Karshan's Avatar
    Join Date
    Jun 2017
    Posts
    416
    Character
    Lina Kirell
    World
    Moogle
    Main Class
    Summoner Lv 100
    I like the 3 effects you proposed : RDM would have tremendous utility.

    However I would see it another way :
    - Long cooldowns (120 sec) on those skills
    - duration 30 seconds and power decreasing like embolden (starting 15% and losing 3% every two ticks (6sec), btw I would also put embolden on that regime)
    - The mana requirement becomes only threshold, not a cost anymore. Like your last skill you can only use it IF your mana is 40 / 40. So it would be a combination of both CD and mana threshold to be used. And you could use it 1 out of two times the mana conditions are met, kinda like manafication actually.
    BUT, with these conditions of not spending the mana, you meet all three conditions quite quickly within each other. So I would also make a change so you can't all stack it, it becomes : one skill requires a difference in white mana equal or greater than 30 (yes, do something a little wrong on purpose but repaired after a GCD), one is the opposite, and one is equal mana levels at 40 / 40. So obviously the first two skills would be easier to use after a finisher, while the last one would be used before a manafication. Would help bards with foe in openers


    I think RDM would then finally have the real utility (not only in prog) to justify having one of the lowest personnal DPS.
    (1)
    Last edited by Karshan; 03-10-2018 at 04:40 PM.

  7. #27
    Player
    Grimoire-M's Avatar
    Join Date
    Dec 2015
    Posts
    987
    Character
    Grimoire Mogri
    World
    Hyperion
    Main Class
    Alchemist Lv 90
    I thought of another way to implement Chainspell that would increase RDM's DPS:

    Chainspell - Ability - 90s CD: Reduces weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay by 50%, reduces damage by 40%, and require no cast time for 10s. Effect is lost if you use a weaponskill.

    This is an overall gain by itself if you look at the math: (1 - 40% damage reduction) /( 1 - 50% cast time) = 60/50 = 1.2 for a 20% damage increase.

    This also acts as a massive mana generator as well. You can alternate between Veraero/thunder for the duration and get 8-9 casts in for 44 black/white mana very quickly.
    (0)
    Petition Thread for "Playable Loporrits": https://forum.square-enix.com/ffxiv/threads/436512-Make-them-Playable-You-Cowards
    Are You Happy with the Endwalker Healer Reveal? - Poll: https://strawpoll.vote/polls/2e6mxhnx/vote - Thread: https://forum.square-enix.com/ffxiv/threads/443437-Poll-Are-You-Happy-with-the-Healer-Kit-Reveal-for-Endwalker

    Mechanics are Aesthetics. Graphics don't make interesting gameplay.

  8. #28
    Player
    PatronasCharm's Avatar
    Join Date
    Jul 2017
    Posts
    270
    Character
    Patronas Charm
    World
    Leviathan
    Main Class
    Red Mage Lv 96
    Quote Originally Posted by Grimoire-M View Post
    I thought of another way to implement Chainspell that would increase RDM's DPS:

    Chainspell - Ability - 90s CD: Reduces weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay by 50%, reduces damage by 40%, and require no cast time for 10s. Effect is lost if you use a weaponskill..
    That seems fun! I really like that idea. I know in my 5.0 wishlist I asked for a Chainspell but it was along the lines of a double to triple dualcast effect where you can instant cast twice guaranteed and a 25% chance to grant a triple dualcast.

    Bringing homage to ffxi’s amazing Chainspell 2 hour lol.
    (0)

  9. #29
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    RDM should get a little ground AoE puddle like a Shadow Flare. Would really help our AoE damage too. Could make it cost 20/20 mana and give it that green/blue fire puddle effect
    (0)

  10. #30
    Player
    zuzu-bq's Avatar
    Join Date
    May 2015
    Posts
    901
    Character
    Zuzu Belloq
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    Would be cool to have a DoT to keep on a Weaponskill that cost gauge. Would help to line melee combos on party buffs better too. Fun stuff.
    (0)

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