The most important concepts are always maintain Enochian by maintaining your Astral and Umbral stances while remaining in Astral stance as much as possible and Umbral as little as possible. The very basic single target rotation without cooldowns once past the opener is:
Fire3 - Fire 4 - Fire 4 - Fire 4 - Fire 1 - Fire 4 - Fire 4 - Fire 4 - Blizzard 3 - Foul - Thunder 3 - Blizzard 4 and repeat.
Fire 4 is your bread and butter dps. Fire 3 and Blizzard 3 are your stance switching spells. Fire 1 lets you stay in Astral Fire stance longer. Foul and Thunder 3 are umbral stance fillers that allow you to maintain your dps in ice phase. And Blizzard IV lets you squeeze in an extra Fire 4 in your fire spam. One important note is that this rotation is highly modifiable depending on situation. Some examples: if your Enochian is about to drop it is better to cut short your fire spam to refresh it. Thunder 3 can swap with Foul if you have enough mp for it immediately after blizzard 3. If you get a fire 3 or Thunder 3 proc they will also adjust where you cast them. Some people also advocate not using Blizzard 4, since it's not that effective at what it does in the rotation. Convert can let you get some more Fire 4 out in your astral stance, and is especially useful when paired with Sharpcast to force a proc of Fire 3 which extends your astral fire buff. Etc.
The very basic AoE rotation once past the opener is:
Fire 3 - Flare - Flare - Transpose - Foul - Thunder 4 - Blizzard 4, repeat.
Blizzard 4 is more necessary here, since it's what allows you to double flare. Using convert is great to squeeze in extra flares. There's a bit of variability here too, since you can add a couple Fire 2 in before your Flares if you want a less volatile rotation that has more chance for Foul to be procced and not having to wait for mp to tick after Transpose, and Foul and Thunder 4 can swap places depending on which proc is currently available. Etc.
Openers are not my forte, you'll have to ask others for that.
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