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  1. #11
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Though, iirc, I remember you having significant praise for the SB Bard's system, I feel I must point out that this would lead to highly fixed rotational play, as you could never start one effect for a short time, swap to another, and then swap back to the first. This is fine for a DPS since it doesn't much need to react to variable outside conditions, especially in the wholly scripted setting of XIV endgame, but for a healer this would be fundamentally backwards, even if its practicals come close.
    That makes no sense because this game is designed to be highly rotation-and-script-based. The 3 "-of the Green" Spells are designed so that they can be rotated and all three can be of some use.
    And I do like BRD's SB redesign. It flows well and its songs are a far greater part of its design, as oppose to 1 song that needs to always be playing (Foe's) and the two resources refreshes (Mage's and Army's).

    Quote Originally Posted by Shurrikhan View Post
    What about the others, though? Are they the only two not simultaneously executable?
    Focus and Tranquility (the 2 "-of the Green" Abilities) can't be used at the same time and Bravery, Faith, and Poison (the 3 "-of the Green" Spells) can't be used at the same time. You can have one Ability and one Spell up though. The abilities are like Stances, one to increase your DPS range, one to increase your heals.

    Quote Originally Posted by Shurrikhan View Post
    This gives infinite cleave potential, at cost only of health to one's Tanglevine finger. There's no associated cost, no cooldown, no balancing factor around which to make the decision. Every GCD gap could as easily be spent just tabbing through all available enemies and spamming Tanglevine; the only possible loss is AA uptime if you're not wise about it and/or don't use soft-targeting to apply the oGCD.
    I would imagine that the MP cost for Tanglevine would increase with the trait. I usually don't post MP costs because they increase as you level.

    Quote Originally Posted by Shurrikhan View Post
    This isn't entirely a fair critique, but I feel like such an effect would make far more sense for a Barbarian or someone of a more... vampiric persuasion, such as Warrior or Dark Knight, well over something like a Green Mage. Going by the current effects here, I also can't imagine that the Green is whispering anything short of terrifying.
    Both Drain and Syphon are both Green Magick spells in XII's Zodiac edition.
    Lore-wise, it's more like you are temporarily connecting those affected with Syphon or Whisper with the Green and the Green is rewarding them for fighting the enemy by healing them. You're not actually draining the enemies' life force, you're just getting a reward based on the damage you do to them.
    (0)

  2. #12
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,844
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Mimilu View Post
    That makes no sense because this game is designed to be highly rotation-and-script-based. The 3 "-of the Green" Spells are designed so that they can be rotated and all three can be of some use.
    And I do like BRD's SB redesign. It flows well and its songs are a far greater part of its design, as oppose to 1 song that needs to always be playing (Foe's) and the two resources refreshes (Mage's and Army's).
    And even that highly scripted form of play desires certain measures of flexibility. What's to lose from including such?

    I'm not suggesting anything alike to one being permanently playable, only that you use something other than a mere, rigid cooldown as the limiting factor.

    Focus and Tranquility (the 2 "-of the Green" Abilities) can't be used at the same time and Bravery, Faith, and Poison (the 3 "-of the Green" Spells) can't be used at the same time. You can have one Ability and one Spell up though. The abilities are like Stances, one to increase your DPS range, one to increase your heals.
    Alrighty; that clears things up.

    I would imagine that the MP cost for Tanglevine would increase with the trait. I usually don't post MP costs because they increase as you level.
    Maybe an approximation, then, in % of base maximum MP (the scalar used) or relative to the basic healing spell?

    Both Drain and Syphon are both Green Magick spells in XII's Zodiac edition.
    Lore-wise, it's more like you are temporarily connecting those affected with Syphon or Whisper with the Green and the Green is rewarding them for fighting the enemy by healing them. You're not actually draining the enemies' life force, you're just getting a reward based on the damage you do to them.
    I'd like to get a greater sense of that intermediate element, then. I think you could play around a lot with that, actually.
    (1)

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