I know I'm not the only one who feels this way - when you turn in a quest thinking, "finally, my map is cleared and no more little quest nodes" and BAM, 30 more pop up after your turn in. Some people can ignore them, I cannot. Don't ask me why, just the way I'm wired I guess.

That said, I believe there is a better way for SE to handle sidequests, and I'd like your opinion. The EXP you get isn't that big to begin with, as it mostly equates to finishing a few FATEs in the area. In my humble opinion, a zone should have one chain of quests spanning the zone's overarching storyline. Usually there's maybe one or two interesting stories in each zone, and the rest are disposable fetch quests. I believe that having your main story + a "zone story" for each area would be a much better approach.

What are your thoughts?