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  1. #21
    Player
    Critical-Limit's Avatar
    Join Date
    Oct 2015
    Location
    Ul'dah
    Posts
    570
    Character
    Xizzy Azenith
    World
    Zalera
    Main Class
    Monk Lv 80
    Every party I had where the war asked can we do it the normal way cuz he's not consistent at it, the party said ok, and we just did it the normal way.

    Point is your evidence is anecdotal. So is mine. Neither of us has a clear view on toxic levels. So stop saying it like its fact.
    Did you do a survey? No.
    (0)

  2. #22
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Posts
    2,240
    Character
    Ku Rando
    World
    Alpha
    Main Class
    Scholar Lv 100
    Quote Originally Posted by basketofseals View Post
    snip .
    Curious about this, it's it really a DPS loss for the party? I mean the ghosts you fight in the cabins are not linked to the boss's HP so any damage you do to them isn't going to make a big difference. Yes I suppose you could say well it's easier to keep buffs that come through using rotations etc, but you would also be saving MP/TP for not wasting it on the ghosts to begin with, not to mention you don't have to spend seconds interacting with the point, reappearing on the train and then traveling within damage range to attack the boss.
    (0)

  3. #23
    Player
    Dualblade's Avatar
    Join Date
    Feb 2014
    Location
    Night Kdark
    Posts
    2,190
    Character
    Juyon Intoner
    World
    Cactuar
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Kurando View Post
    Curious about this, it's it really a DPS loss for the party? I mean the ghosts you fight in the cabins are not linked to the boss's HP so any damage you do to them isn't going to make a big difference. Yes I suppose you could say well it's easier to keep buffs that come through using rotations etc, but you would also be saving MP/TP for not wasting it on the ghosts to begin with, not to mention you don't have to spend seconds interacting with the point, reappearing on the train and then traveling within damage range to attack the boss.
    I assume its a DPS loss A.) Because any class that relies on something like Greased Lightning will most likely lose it, and B.) For people who use the FFLog and parser stuff they also technically look worse compared to those who have everyone fight a ghost since they have more downtime, and thus less numbers.

    This is also why people say RDM is best for this, as they have both high burst and the easiest class to regain resources with for this paticular use of them.
    (0)

  4. #24
    Player
    Melichoir's Avatar
    Join Date
    Feb 2015
    Location
    Uldah
    Posts
    1,537
    Character
    Desia Demarseille
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quick aside:

    Why is it called V5s?

    Omega 1-4 was O1s-O4s, where is the V coming from?
    (1)

  5. #25
    Player
    Metalwrath's Avatar
    Join Date
    Sep 2013
    Posts
    723
    Character
    Rhulk Roegan
    World
    Raiden
    Main Class
    Warrior Lv 90
    Quote Originally Posted by KDSilver View Post
    It's a dps loss for war, but a dps increase for the whole party.
    Who is expected to deal the most damage in the party? DPS. Who will keep their CD then to be able to burn it on the boss and make his life drop even faster ?
    DPS.

    So, in the end, this slight personnal DPS loss from warrior is a huge increase to the party, and that's how it should be taken. TO THE PARTY.
    Im talking about one dps instead of Warrior.You do understand that right?For example throwing a red mage in to nuke a boss instead of warrior is an overall dps gain on the fight.
    (0)

  6. #26
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Posts
    2,240
    Character
    Ku Rando
    World
    Alpha
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Dualblade View Post
    snip
    See I can understand the buff loss like Greased Lightning and other similar ones, but it terms of parsing then if it is a group that are concerned with that then I'm sure they would agree before the duty commences on whether they want to proceed with the WAR strategy or not. Definitely there are parse parties out there that's why they use PF anyway but for every other group that's isn't bothered, if they are doing the strat they know and/or accept any side effects.
    (0)

  7. #27
    Player
    Stellafreyja's Avatar
    Join Date
    Jan 2018
    Posts
    75
    Character
    Stellafreyja Nox
    World
    Cactuar
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Melichoir View Post
    Quick aside:

    Why is it called V5s?

    Omega 1-4 was O1s-O4s, where is the V coming from?
    "Version" since each floor of Omega is called Version x.0. I personally just go with O(1-8). Or S(1-4) for Sigmascape specifically.
    (0)

  8. #28
    Player
    basketofseals's Avatar
    Join Date
    Jul 2015
    Posts
    815
    Character
    Verrine Mercer
    World
    Balmung
    Main Class
    Samurai Lv 86
    Quote Originally Posted by Kurando View Post
    Curious about this, it's it really a DPS loss for the party? I mean the ghosts you fight in the cabins are not linked to the boss's HP so any damage you do to them isn't going to make a big difference. Yes I suppose you could say well it's easier to keep buffs that come through using rotations etc, but you would also be saving MP/TP for not wasting it on the ghosts to begin with, not to mention you don't have to spend seconds interacting with the point, reappearing on the train and then traveling within damage range to attack the boss.
    I'm more talking about people parsing. Technically your dps goes down, but it does make things easier since you have more uptime on the boss.

    Quote Originally Posted by Melichoir View Post
    Quick aside:

    Why is it called V5s?

    Omega 1-4 was O1s-O4s, where is the V coming from?
    People called it V1-V4 as well back then. It's less common, but it's always been around.
    (0)

  9. #29
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Squintina View Post
    It's not an exploit if the game gives absolutely no indication that this might not be a valid way of doing things.

    And it doesn't. There's absolutely nothing in the game to indicate that everyone has to do all ghosts.
    This is pure nonsense. There's EVERY indication that players are meant to do all ghosts - there's a ghost for everyone, you die if you don't get caught by a ghost (barring the WAR/RDM strat), and those ghosts are even keyed to job roles!

    This is an exploit in every sense of the word. If SE decided never to do anything about it, that doesn't change the fact that it's an exploit. It's no different from the Coil 2 enrage strat - unintended, but never patched.

    There's no sense getting bitter about it, but it's also hilarious to claim that it's working as intended.
    (2)

  10. #30
    Player
    Jijifli's Avatar
    Join Date
    Jun 2015
    Posts
    1,384
    Character
    Jijifli Kokofli
    World
    Balmung
    Main Class
    Arcanist Lv 55
    [QUOTE=LineageRazor;4604144You die if you don't get caught by a ghost (barring the WAR/RDM strat)[/QUOTE]

    Little correction here. As of this moment, it can only be done with WAR/RDM. But this is only because unlike every other job, these two have insane burst power to get the dps out in the time frame needed. Once we get more gear, everyone would be capable. of this, outside of maybe healers.

    If Square thinks it's not intentional, they can always code it so that the gas lasts it's full 10 seconds, rather than vanish on the first ghost kill. But then that leads to a future issue of people doing so good dps, they pop out too early and kill themselves. Which would you rather in your future?
    (1)

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