Quote Originally Posted by DrWho2010 View Post
i think it's due to the way the game constantly updates and keeps track of inventory. constantly accessing a retainers inventory by keeping those kinds of inventory connections open and having multiple people doing that would increase server load and would probably highly likely crash the server.
I don't really understand why there would be constant "open connections", the inventory is only updated when you add to it, remove from it, sort it, and...that's it really. When you perform the action "check the number of items in all inventories", once the request is done it's done, there's nothing "left open", because those interactions are (supposed to be) event-based.

As a game developer myself, I don't understand why this wasn't implemented from the beginning since half the job is already done (and yes GW2 has it and it's awesome QoL)

I'd totally pay for that I don't care I NEED it now!