Quote Originally Posted by Dirich View Post
A couple of additional examples:
1. Why the need to keep the saddle-bag something separated from normal bags? How does it increase the playing experience? Restriction can enhance the playing experience, but these do not.
2. Why opening the MB must close my bags, even though I can actually have my bag open when I use it (if I re-open it later)? Why instead the saddlebag need to be restricted from opening when MB is open? (double confirmation is when you popup a "are you sure" dialog box as a consequence of my click to execute something)
3. Why so many things require double confirmation when they are not critical? Why there is incosistency between cases that are similar or identical, where some require single confirmation and others double?
4. MB prices not visible from retainers means I need to go back and forth (or use paper to take notes) when I need to sell multiple things.
5. Why do you need to waste my time with useless pauses? When NPCs emote during a conversation (walking away at the end included), when I auto-skip an already seen cutscene etc. Granted they last 1-2 seconds or less, they still have no reason to be. It's not immersive, and it's not enriching gameplay.
1. To reduce server load.
2. Same as 1.
4. Click on the little note icon in the top right corner, when listing an item. It allows you to see the MB prices of said item.
5. That's just the way the game engine works, I guess.