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  1. #1
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by Dirich View Post
    A couple of additional examples:
    1. Why the need to keep the saddle-bag something separated from normal bags? How does it increase the playing experience? Restriction can enhance the playing experience, but these do not.
    2. Why opening the MB must close my bags, even though I can actually have my bag open when I use it (if I re-open it later)? Why instead the saddlebag need to be restricted from opening when MB is open? (double confirmation is when you popup a "are you sure" dialog box as a consequence of my click to execute something)
    3. Why so many things require double confirmation when they are not critical? Why there is incosistency between cases that are similar or identical, where some require single confirmation and others double?
    4. MB prices not visible from retainers means I need to go back and forth (or use paper to take notes) when I need to sell multiple things.
    5. Why do you need to waste my time with useless pauses? When NPCs emote during a conversation (walking away at the end included), when I auto-skip an already seen cutscene etc. Granted they last 1-2 seconds or less, they still have no reason to be. It's not immersive, and it's not enriching gameplay.
    1) Without indepent technical knowledge I'd say: To reduce server-stress and the chance of having things compromised
    2) Why do you need to have the inventory/bad open in the first place when interacting with the marketboard?
    3) To give you the chance to check that you're not making a mistake - even if its a non critical one. It might be subjective what would be a critical mistake aswell as the game for a good reason not being able to determine wether or not thats a critical mistake for the person right now (as in: Buying the wrong headgear. No problem at level 20, when the thing costs maybe like 5k. Probably a problem at level 70 when its closer to 5 million)
    4) They are. When you put something on the market using your retainer, right above the items name is a little menu (a button with a scroll-like-thing) that shows you the current marektboard listings.
    5) They need to cover up loading times. Loading times have a reason to be, wouldnt you say?
    (3)

  2. #2
    Player
    Dirich's Avatar
    Join Date
    Feb 2018
    Posts
    35
    Character
    Shard Baneshyr
    World
    Omega
    Main Class
    Thaumaturge Lv 64
    Quote Originally Posted by Vidu View Post
    Your reply
    1. I don't see how the bags need to be on server side all the time, but even if they were, other games have comparable bag storage and they don't bother with the saddlebag thing. Beside the fact that I don't see how the saddlebag would be different from a normal bag, considering I and everybody I know just opens both all the time.
    2. Not relevant to my point (but if you wish to know, I need it when I want to check multiple items I have against the market). The issue is that they close it even if it's allowed to be open when looking at MB. Why?
    3. True. But too much double checking hinders the flow of the UX. Other games don't abuse this like FFXIV does, and it has not caused major issues. Beside, they still are inconsistent with it.
    4. My bad, I missed it.
    5. When I feed my choco they don't need to load anything if I skip the cinematic. If I am talking with an NPC and close the last dialogue, the game does not need to load anything while the NPC moves away.
    (0)
    Last edited by Dirich; 03-07-2018 at 01:17 AM.