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  1. #1
    Player
    Dirich's Avatar
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    Feb 2018
    Posts
    35
    Character
    Shard Baneshyr
    World
    Omega
    Main Class
    Thaumaturge Lv 64

    Frustrating Design

    Dear FFXIV designers (and/or devs depending on how you do things at SE),

    I've just spent a month affected by bug where I couldn't select "Use" on most of my items. Turns out the reason why is that I had my saddlebag open.

    1. Not all items were affected, so why can I use some things but not most of the items?
    2. Why does a bag being open need to block usage of items contained in DIFFERENT bags?

    This is but an example of the many frustrating design choices you made.
    Any design choice must have a reason. Especially when it affects gameplay.
    FFXIV is overall a nice game, but it is the most frustrating one I have ever played. And not because of actual gameplay issues (beside the lack of a sticky-target feature). Because of hundreds of minor design choices that have no good reason to be that always have to do with UI, emotes, cinematics (and auto-skip). Pretty much everything that is not directly actual gameplay...
    (0)

  2. #2
    Player
    Dirich's Avatar
    Join Date
    Feb 2018
    Posts
    35
    Character
    Shard Baneshyr
    World
    Omega
    Main Class
    Thaumaturge Lv 64
    A couple of additional examples:
    1. Why the need to keep the saddle-bag something separated from normal bags? How does it increase the playing experience? Restriction can enhance the playing experience, but these do not.
    2. Why opening the MB must close my bags, even though I can actually have my bag open when I use it (if I re-open it later)? Why instead the saddlebag need to be restricted from opening when MB is open?
    3. Why so many things require double confirmation when they are not critical? Why there is incosistency between cases that are similar or identical, where some require single confirmation and others double? (double confirmation is when you popup a "are you sure" dialog box as a consequence of my click to execute something)
    4. MB prices not visible from retainers means I need to go back and forth (or use paper to take notes) when I need to sell multiple things.
    5. Why do you need to waste my time with useless pauses? When NPCs emote during a conversation (walking away at the end included), when I auto-skip an already seen cutscene etc. Granted they last 1-2 seconds or less, they still have no reason to be. It's not immersive, and it's not enriching gameplay.

    EDIT:
    A very good example of excessive confirmation is teleporting. No need to double check if we want to or not with a dialog popup since we can just cancel the teleport during cast.
    (2)
    Last edited by Dirich; 03-07-2018 at 07:44 AM.

  3. #3
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Dirich View Post
    Why does a bag being open need to block usage of items contained in DIFFERENT bags?hoices that have no good reason to be that always have to do with UI, emotes, cinematics (and auto-skip). Pretty much everything that is not directly actual gameplay...
    Because the chocobo bags act like a retainer's inventory. You can't use items when interacting with a retainer, same for the chocobo.

    Not saying I agree with it, just explaining why.
    (5)

  4. #4
    Player NephthysVasudan's Avatar
    Join Date
    Sep 2017
    Location
    Ul'Dah
    Posts
    1,091
    Character
    Nephthys Yamada
    World
    Adamantoise
    Main Class
    White Mage Lv 80
    Hate to point out the obvious..but answer to your problem is put the bloody item in inventory...and use it there.

    Inventory is the main hub for selling/buying/using items.

    Anything outside that is just pure storage.

    For you to go to the trouble of making a "complaint" over something this trivial..is just sad.
    (8)

  5. #5
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    You can check market prices on your retainer. Go to sell an item, and in the upper right when you can set your price there is a button that says check market, and then on that screen is another for selling history.
    (2)

  6. #6
    Player
    Dirich's Avatar
    Join Date
    Feb 2018
    Posts
    35
    Character
    Shard Baneshyr
    World
    Omega
    Main Class
    Thaumaturge Lv 64
    Quote Originally Posted by Penthea View Post
    Because the chocobo bags act like a retainer's inventory. You can't use items when interacting with a retainer, same for the chocobo.

    Not saying I agree with it, just explaining why.
    That is not the design reason, it is the design choice.
    They chose to have it act like a retainer inventory. Why though? The answer to the question is what I call the design reason.
    (0)

  7. #7
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by Dirich View Post
    A couple of additional examples:
    1. Why the need to keep the saddle-bag something separated from normal bags? How does it increase the playing experience? Restriction can enhance the playing experience, but these do not.
    2. Why opening the MB must close my bags, even though I can actually have my bag open when I use it (if I re-open it later)? Why instead the saddlebag need to be restricted from opening when MB is open? (double confirmation is when you popup a "are you sure" dialog box as a consequence of my click to execute something)
    3. Why so many things require double confirmation when they are not critical? Why there is incosistency between cases that are similar or identical, where some require single confirmation and others double?
    4. MB prices not visible from retainers means I need to go back and forth (or use paper to take notes) when I need to sell multiple things.
    5. Why do you need to waste my time with useless pauses? When NPCs emote during a conversation (walking away at the end included), when I auto-skip an already seen cutscene etc. Granted they last 1-2 seconds or less, they still have no reason to be. It's not immersive, and it's not enriching gameplay.
    1) Without indepent technical knowledge I'd say: To reduce server-stress and the chance of having things compromised
    2) Why do you need to have the inventory/bad open in the first place when interacting with the marketboard?
    3) To give you the chance to check that you're not making a mistake - even if its a non critical one. It might be subjective what would be a critical mistake aswell as the game for a good reason not being able to determine wether or not thats a critical mistake for the person right now (as in: Buying the wrong headgear. No problem at level 20, when the thing costs maybe like 5k. Probably a problem at level 70 when its closer to 5 million)
    4) They are. When you put something on the market using your retainer, right above the items name is a little menu (a button with a scroll-like-thing) that shows you the current marektboard listings.
    5) They need to cover up loading times. Loading times have a reason to be, wouldnt you say?
    (3)

  8. #8
    Player
    Dirich's Avatar
    Join Date
    Feb 2018
    Posts
    35
    Character
    Shard Baneshyr
    World
    Omega
    Main Class
    Thaumaturge Lv 64
    Quote Originally Posted by NephthysVasudan View Post
    Hate to point out the obvious..but answer to your problem is put the bloody item in inventory...and use it there.

    Inventory is the main hub for selling/buying/using items.

    Anything outside that is just pure storage.

    For you to go to the trouble of making a "complaint" over something this trivial..is just sad.
    Your whole post proves you understand nothing.
    1. It's not a complaint, it's design feedback.
    2. It's not trivial, it's literally what makes the difference between a bad designer and a good one. You are clearly a terrible designer as you don't even understand that design is a relevant topic.
    3. Your suggestion of putting the item in the inventory COMPLETELY misses the whole point, which means either you can't read, or you willingly don't read the post you answer to, resulting in a trash post.
    The 3 above points make you and your reply what is really sad.
    (3)

  9. #9
    Player NephthysVasudan's Avatar
    Join Date
    Sep 2017
    Location
    Ul'Dah
    Posts
    1,091
    Character
    Nephthys Yamada
    World
    Adamantoise
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Dirich View Post
    <snip>
    Complaining about something so obvious that you couldn't understand is not feedback but whatever floats your boat.
    (7)

  10. #10
    Player
    Dirich's Avatar
    Join Date
    Feb 2018
    Posts
    35
    Character
    Shard Baneshyr
    World
    Omega
    Main Class
    Thaumaturge Lv 64
    Quote Originally Posted by Vidu View Post
    Your reply
    1. I don't see how the bags need to be on server side all the time, but even if they were, other games have comparable bag storage and they don't bother with the saddlebag thing. Beside the fact that I don't see how the saddlebag would be different from a normal bag, considering I and everybody I know just opens both all the time.
    2. Not relevant to my point (but if you wish to know, I need it when I want to check multiple items I have against the market). The issue is that they close it even if it's allowed to be open when looking at MB. Why?
    3. True. But too much double checking hinders the flow of the UX. Other games don't abuse this like FFXIV does, and it has not caused major issues. Beside, they still are inconsistent with it.
    4. My bad, I missed it.
    5. When I feed my choco they don't need to load anything if I skip the cinematic. If I am talking with an NPC and close the last dialogue, the game does not need to load anything while the NPC moves away.
    (0)
    Last edited by Dirich; 03-07-2018 at 01:17 AM.

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