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  1. #2
    Player
    Dirich's Avatar
    Join Date
    Feb 2018
    Posts
    35
    Character
    Shard Baneshyr
    World
    Omega
    Main Class
    Thaumaturge Lv 64
    A couple of additional examples:
    1. Why the need to keep the saddle-bag something separated from normal bags? How does it increase the playing experience? Restriction can enhance the playing experience, but these do not.
    2. Why opening the MB must close my bags, even though I can actually have my bag open when I use it (if I re-open it later)? Why instead the saddlebag need to be restricted from opening when MB is open?
    3. Why so many things require double confirmation when they are not critical? Why there is incosistency between cases that are similar or identical, where some require single confirmation and others double? (double confirmation is when you popup a "are you sure" dialog box as a consequence of my click to execute something)
    4. MB prices not visible from retainers means I need to go back and forth (or use paper to take notes) when I need to sell multiple things.
    5. Why do you need to waste my time with useless pauses? When NPCs emote during a conversation (walking away at the end included), when I auto-skip an already seen cutscene etc. Granted they last 1-2 seconds or less, they still have no reason to be. It's not immersive, and it's not enriching gameplay.

    EDIT:
    A very good example of excessive confirmation is teleporting. No need to double check if we want to or not with a dialog popup since we can just cancel the teleport during cast.
    (2)
    Last edited by Dirich; 03-07-2018 at 07:44 AM.