




Because the chocobo bags act like a retainer's inventory. You can't use items when interacting with a retainer, same for the chocobo.
Not saying I agree with it, just explaining why.
Hate to point out the obvious..but answer to your problem is put the bloody item in inventory...and use it there.
Inventory is the main hub for selling/buying/using items.
Anything outside that is just pure storage.
For you to go to the trouble of making a "complaint" over something this trivial..is just sad.
Your whole post proves you understand nothing.Hate to point out the obvious..but answer to your problem is put the bloody item in inventory...and use it there.
Inventory is the main hub for selling/buying/using items.
Anything outside that is just pure storage.
For you to go to the trouble of making a "complaint" over something this trivial..is just sad.
1. It's not a complaint, it's design feedback.
2. It's not trivial, it's literally what makes the difference between a bad designer and a good one. You are clearly a terrible designer as you don't even understand that design is a relevant topic.
3. Your suggestion of putting the item in the inventory COMPLETELY misses the whole point, which means either you can't read, or you willingly don't read the post you answer to, resulting in a trash post.
The 3 above points make you and your reply what is really sad.
You can keep living in your dreamworld, but if you want to post in this thread, at least properly read the content of it, otherwise I'll have to assume you are just a troll and report your post as you have:
1. Replied to arguments I never made
2. Complained about my freedom of speech by hiding behind a made up accusation of me complaining even when I clarified I'm giving feedback (and to be fair, with 1000 character limits you can't really embellish the posts to make sure people like you don't go emo about negative feedback)
His complaint is more valid and thought out than your complaint of his complaint.
This game is a complete nightmare code wise and SE does not give the devs enough time or money to actually fix the game so instead the devs have to find creative ways to work around the existing code. This game was also hampered by the limitations of the game console so that was another difficulty to overcome.
If it was possible to just add additional primary inventory the devs would, but since it is not, they developed the saddlebag system.
Last edited by illgot; 03-07-2018 at 09:26 AM.
That is not the design reason, it is the design choice.
They chose to have it act like a retainer inventory. Why though? The answer to the question is what I call the design reason.
Well, then you missed the few occassions where they explained the 'why'.
Whenever you join a duty all items from inventory get 'transferred' to the duty server with your character.
Saddlebag inventory doesn't, so in the end we have more inventory space without needing the game to transfer more data.
If I had asked "why is this round" and you had answered "because it's not a square", you would have given me about the same insight as you gave me with this reply.
Thanks for the try though.
P.S.
Just in case, I'm not mocking you.
What I was "asking" is "why are they not the same", and your answer, interpreted literally, is "because they are not the same"...
Now, giving you the benefit of the doubt, maybe you where implying all the technical details others, like Tridus, explained. But you didn't explain anything, and I clearly was not aware of them, so your answer is not providing any information, it just looks like a tauthology.
Bottom line, it might lead to less misunderstanding if you were to articulate your point a bit.
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