Is Tailfather really that closer to the Gnath colony than Anyx trine anyway?
Is Tailfather really that closer to the Gnath colony than Anyx trine anyway?
In terms of travel, they're generally the "same distance", just that you have to loop north of Tailfeather to head out and go down and Anyx Trine is a just go southeast path.
I'm not even sure any modern game even uses graveyards anymore. That stopped being a thing once corpse recovery stopped existing. The only games I recall using graveyards were World of Warcraft where if I remember right you still had to run back to your corpse as a ghost. Ever Quest 1 used them too. If you died in certain higher tier zones, since it was possible to either 100% wipe in a raid, die in lava or a place where your body couldn't be recovered easily, surrounded by monsters or flat out glitched underworld. Wait at the graveyard at zone in for 15'ish minutes and your body appears at it.
How is this any different from when you die, you rez at a nearby Aetheryte (assuming you've set it as Home, if not, you just teleport back anyway)?And graveyards are a mechanic in games like WoW, where when you die, you rez at a nearby graveyard not too far from where you died. There are usually multiple graveyards in a zone. All MMOs have something similar, they just call it different things. In SWTOR for example, they're called Medcenters. They are player spawn points.
Also, word of advice for the densely packed aggro-heavy areas, don't bother fighting things. Devs removed the Heavy debuff from getting hit while mounted, so just keep riding until you can find a safe spot far enough away from mobs that they reset.
To anyone scoffing at a player dying in the overworld, there's still plenty of areas, like Gnath or other beast tribes, Garleans, etc, where there's enough aggro that it's a pain to breeze through.Who hasn't pulled too much trying to rush through the Sapsa Spawning Grounds? Does anybody ever enjoy making it through O'Ghomoro at-level?
If you haven't done so, unlock your chocobo companion. They can help you fight open world mobs.
I would think the Aetheryte fast travel was enough to make "graveyards" obsolete.
Even if your homepoint isn't the nearest one, it takes less than a minute to port to that one, no body retrieval side-step required.
Heh, I remember the first time I died in SB, was during the MSQ in Ruby Sea. I think it was the fight in the fishing village. This is before the MSQ took you to either of the aetherytes in the zone. So ... respawn in Kugane ... and basically had to swim across the entire Ruby Sea to get back where the quest is. Wasn't too happy to say the least.
Hate to say it: but corpse running was my least favorite part of World of Warcraft.
Extra annoying in the western highlands - there’s a visible aetheryte at Camp Riversmeet (confirmed in the sightseeing log description) but you can’t attune to it. Would be nice if it could be restored to working order somehow.In OP's defense, the aetherytes in Heavensward were really poorly placed. CWH and Azys Lla have them in the extreme corners of the maps, Sea of Clouds and Dravanian Forelands have two but aren't really central, and Dravanian Hinterlands doesn't even have one at all. The problem gets a lot better when you can fly, but if you die in Lost Gnath during the main story before you have flight you have to run from Tailfeather all the way north and around to get back in. Player graveyards don't really make sense in the lore, since we're essentially immortal demigods, but more convenient access points would be nice.
I also feel like there could/should be one somewhere in the abandoned city in the hinterlands.
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