Hello everybody,

I wanted to talk about a thing in FFXIV that, in my opinion, would greatly improve the immersiveness of the game - the lower amount of invisible walls.

Places that should remain:
- High, unreachable places like mountains
- Quest related places that should not be accessed by the player
- Aesthetic places, that with player interference, could potentially loose their appeal

The results from removing walls:
- Ability to fall to death
- Ability to drown to death
- Ability to jump from area to area
- Ability to use abilities on other players

Other reasons to consider when discussing this topic:
- Players do not like boundaries, they feel less immersiveness whenever they feel them
- Putting more hazard into areas improves the gameplay by making it slightly more challenging
- Lack of invisible walls is already implemented in some areas.

Thank you in advance for feedback to the community and the dev team
Yang Fox