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  1. #1
    Player
    Zephanoa's Avatar
    Join Date
    Dec 2014
    Location
    Gridania
    Posts
    301
    Character
    Vaeldus Lunarys
    World
    Ultros
    Main Class
    Warrior Lv 90

    FFXIV: An Audience Misunderstanding?

    Hello there - This post may trigger some, but I am really interested to see other's opinions. I am all for quality of life improvements to jobs but I feel like some of the community misunderstands the purpose of jobs and (while meaning for the greater good) provides opinions on jobs to a point where you wonder if they understand the jobs are the way they are. I am going to post my opinion below and would love to hear from the rest of the community. The jobs shouldn't embody each other and I feel that the jobs setup is what makes them unique. A warrior and a dark knight shouldn't have the same DPS, they work differently. See below:

    -Tanks-
    Warrior - The ferocious fighter that specializes in damage with low party utility. Their focus is to cause pain while taking direct blows. Low overall mitigation.
    Dark Knight - The edge lord job that has the best of both tanking worlds. Lower utility but good or medium mitigation. Does decent DPS.
    Paladin - The "true tank" considered by many. This job has great mitigation and great preventative utility. Does okay DPS.

    -Healers-
    White Mage - The pure healer. This healer is not known for its mitigation but its straight healing factor. Best direct healing class, and overall direct healing. This job does good dps.
    Scholar - The shield healer. This job is known for its ability to shield against oncoming attacks to prevent low HP as a result of being smacked around. This job provides okay DPS but its main focus is strategic shield healing. This job is supplemented by pet management for over all party healing.
    Astrologian - The best of both worlds (in akin to Dark Knight). This job has the ability to shield or directly heal. This job is made to be the best of both worlds and a master of none. In addition they have pretty good DPS to boot. They are most notable for their utility as they can buff party members.

    -DPS (Melee)-
    Samurai - This is a damage job. That is all it is. Straight forward. They need zero utility as they are meant to hurt the enemy as quickly as possible. I define this job as Primary DPS.
    Monk - This is a damage/utility job. It provides great DPS while also providing a buff to the party. Their utility is low but their damage is high. This is a primary DPS job.
    Dragoon - This is a utility job. It provides secondary DPS and is not meant to be the main point in DPS. Their utility is party-wide buffs and specific party member buffs.
    Ninja - This is also a utility job. It provides secondary DPS and is not mean to be the main point of DPS in a party. Their utility is vulnerability debuffs and high uptime DPS

    -DPS (Caster)-
    Black Mage - This is a pure damage job. Like Samurai its straight forward in that the job is meant to deal pain with no specific utility. This is a primary DPS job.
    Red Mage - Red Mage has a unique role as a DPS. It provides excellent utility and good -consistent- DPS. The main point of this job is to continue the battle and to help the party. Secondary DPS job.
    Summoner - This job is supplemented with pets. The job is most notable for its good damage across multiple enemies. This job has lower utility than the red mage, but manages DPS in the form of debuffs as opposed to direct damage. This is also a secondary DPS job.

    -DPS (Ranged)-
    Bard - Third tier DPS. Its role isn't so much damage but crowd control damage and highest over all DPS utility. This job has songs that debuff targets or provide recovery from effects. Its greatest ally is critical hits. It has high uptime to provide support. This role provides over all buffing in a rotational role.
    Machinist - The higher of the Third Tier DPS. It specializes in more damage than utility. While sharing some utility features with Bard it is meant to edge out ahead in damage. Providing vulnerability and debuffing to enemies in its path.

    In the end I feel like each job serves its own purpose presently and provides a good wide range of resources. Each job should be characteristically different to provide alternative jobs for everyone which is why I feel this game promotes multiple jobs on each singular character. I know that there are some instances in which the mechanics of a fight can make one job edge out over others but you don't -have- to cheese a mechanic to survive a mechanic. There is more than one strategy to beating fights and party optimization.
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    Last edited by Zephanoa; 03-07-2018 at 08:36 PM.

  2. #2
    Player
    MistakeNot's Avatar
    Join Date
    Sep 2015
    Posts
    2,312
    Character
    Auriana Redsteele
    World
    Zodiark
    Main Class
    Paladin Lv 83
    Quote Originally Posted by Zephanoa View Post
    Hello there - This post may trigger some, but I am really interested to see other's opinions. I am all for quality of life improvements to jobs but I feel like some of the community misunderstands the purpose of jobs and (while meaning for the greater good) provides opinions on jobs to a point where you wonder if they understand the jobs are the way they are. I am going to post my opinion below and would love to hear from the rest of the community.
    Problem is that apart from the overall role division (tank/healer/dps) there is no fixed sub-roles for the various classes and jobs. Sure, one can try to make up divisions, but a couple of updates later things will have changed a lot.
    A job that is great at a particular thing now may become poor at it, and vice versa.

    All jobs are classified as tank, healer or dps. All jobs are viable for clearing content. Anything beyond that is subject to change.
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  3. #3
    Player
    Critical-Limit's Avatar
    Join Date
    Oct 2015
    Location
    Ul'dah
    Posts
    570
    Character
    Xizzy Azenith
    World
    Zalera
    Main Class
    Monk Lv 80
    Samurai is suppose to take monks old place as no real utility, high dps.

    Ex: monk lost its heavensward identity and gained a new one.
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  4. #4
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Location
    Limsa Lominsa
    Posts
    2,192
    Character
    Leon Reddas
    World
    Masamune
    Main Class
    Scholar Lv 77
    I also feel that SMN is on par with RDM in terms of utility it can bring to a party, perhaps even a little more. Vercure and Verraise are both great for progression, but once parties know what to do they aren't really that important compared to the multiple benefits that SMN's Aetherpact or Radiant Shield can bring in any encounter. Not to mention they make better mana batteries than RDM in the long run.
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  5. #5
    Player
    Zephanoa's Avatar
    Join Date
    Dec 2014
    Location
    Gridania
    Posts
    301
    Character
    Vaeldus Lunarys
    World
    Ultros
    Main Class
    Warrior Lv 90
    Quote Originally Posted by MistakeNot View Post
    Anything beyond that is subject to change.
    I can agree with that, see my comment below good input.

    Quote Originally Posted by Critical-Limit View Post
    Ex: monk lost its heavensward identity and gained a new one.
    Yeah it did, but I don't know that Samurai in its over all identity would have worked to have a different result. I know plenty of Monks that are very divisive. I guess the question is should the jobs be adjusted when a new job enters the field or should a new job work around the current ones?

    Quote Originally Posted by Kurando View Post
    I also feel that SMN is on par with RDM in terms of utility it can bring to a party, perhaps even a little more. Vercure and Verraise are both great for progression, but once parties know what to do they aren't really that important compared to the multiple benefits that SMN's Aetherpact or Radiant Shield can bring in any encounter. Not to mention they make better mana batteries than RDM in the long run.
    Do you feel that SMN is in a good spot then? I can see what you mean in terms of battery and utility. Do you think there should be a little more division or is the sustained output that RDM has adequate to it's identity?
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  6. #6
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Location
    Limsa Lominsa
    Posts
    2,192
    Character
    Leon Reddas
    World
    Masamune
    Main Class
    Scholar Lv 77
    Quote Originally Posted by Zephanoa View Post
    Do you feel that SMN is in a good spot then? I can see what you mean in terms of battery and utility. Do you think there should be a little more division or is the sustained output that RDM has adequate to it's identity?
    I feel SMN could do with a very slight tweak on certain things (fixing pet responsiveness, visible Wyrmwave timer etc) but as a whole it's generally in a good spot and offers the best of both worlds from the other casters.

    For RDM well it offers a really good kit, quite friendly to use but I'd like to see it as much more than a progression tool. The damage is nice but it may benefit from a decrease in the amount of Mana spent to complete it's Holy/Flare combo, so that it can have more regular output to make up for the moments when it needs to move around or deal with mechs etc, (compared to SMN that has ongoing dot/pet damage while BLM has several insta-cast opportunities). Even melee DPS like SAM or MNK have multiple ways to keep their damage output constant, RDM can really be punished if there is downtime.
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