Hello there - This post may trigger some, but I am really interested to see other's opinions. I am all for quality of life improvements to jobs but I feel like some of the community misunderstands the purpose of jobs and (while meaning for the greater good) provides opinions on jobs to a point where you wonder if they understand the jobs are the way they are. I am going to post my opinion below and would love to hear from the rest of the community. The jobs shouldn't embody each other and I feel that the jobs setup is what makes them unique. A warrior and a dark knight shouldn't have the same DPS, they work differently. See below:
-Tanks-
Warrior - The ferocious fighter that specializes in damage with low party utility. Their focus is to cause pain while taking direct blows. Low overall mitigation.
Dark Knight - The edge lord job that has the best of both tanking worlds. Lower utility but good or medium mitigation. Does decent DPS.
Paladin - The "true tank" considered by many. This job has great mitigation and great preventative utility. Does okay DPS.
-Healers-
White Mage - The pure healer. This healer is not known for its mitigation but its straight healing factor. Best direct healing class, and overall direct healing. This job does good dps.
Scholar - The shield healer. This job is known for its ability to shield against oncoming attacks to prevent low HP as a result of being smacked around. This job provides okay DPS but its main focus is strategic shield healing. This job is supplemented by pet management for over all party healing.
Astrologian - The best of both worlds (in akin to Dark Knight). This job has the ability to shield or directly heal. This job is made to be the best of both worlds and a master of none. In addition they have pretty good DPS to boot. They are most notable for their utility as they can buff party members.
-DPS (Melee)-
Samurai - This is a damage job. That is all it is. Straight forward. They need zero utility as they are meant to hurt the enemy as quickly as possible. I define this job as Primary DPS.
Monk - This is a damage/utility job. It provides great DPS while also providing a buff to the party. Their utility is low but their damage is high. This is a primary DPS job.
Dragoon - This is a utility job. It provides secondary DPS and is not meant to be the main point in DPS. Their utility is party-wide buffs and specific party member buffs.
Ninja - This is also a utility job. It provides secondary DPS and is not mean to be the main point of DPS in a party. Their utility is vulnerability debuffs and high uptime DPS
-DPS (Caster)-
Black Mage - This is a pure damage job. Like Samurai its straight forward in that the job is meant to deal pain with no specific utility. This is a primary DPS job.
Red Mage - Red Mage has a unique role as a DPS. It provides excellent utility and good -consistent- DPS. The main point of this job is to continue the battle and to help the party. Secondary DPS job.
Summoner - This job is supplemented with pets. The job is most notable for its good damage across multiple enemies. This job has lower utility than the red mage, but manages DPS in the form of debuffs as opposed to direct damage. This is also a secondary DPS job.
-DPS (Ranged)-
Bard - Third tier DPS. Its role isn't so much damage but crowd control damage and highest over all DPS utility. This job has songs that debuff targets or provide recovery from effects. Its greatest ally is critical hits. It has high uptime to provide support. This role provides over all buffing in a rotational role.
Machinist - The higher of the Third Tier DPS. It specializes in more damage than utility. While sharing some utility features with Bard it is meant to edge out ahead in damage. Providing vulnerability and debuffing to enemies in its path.
In the end I feel like each job serves its own purpose presently and provides a good wide range of resources. Each job should be characteristically different to provide alternative jobs for everyone which is why I feel this game promotes multiple jobs on each singular character. I know that there are some instances in which the mechanics of a fight can make one job edge out over others but you don't -have- to cheese a mechanic to survive a mechanic. There is more than one strategy to beating fights and party optimization.