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  1. #1
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,118
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100

    Can we have the ability to choose the scale color of Au Ra race please?

    It would expand on customization for those role-players also I REALLY WANT Pure white Raen scales for my Raen...(note that scale colors would need to match for lore reason like Raen having light color scale and Xaela having darker colored scales)
    (7)

  2. #2
    Player
    Enla's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    2,748
    Character
    Crushing Fatigue
    World
    Balmung
    Main Class
    Scholar Lv 70
    Not entirely sure they could do this as they've stressed multiple times how hard it would be to add additional categories on top of what we already have, or add perimeters within the latter to add for something that hasn't been considered before. I too however would like this if they ever found a way to do it. >.>
    (5)

  3. #3
    Player
    Kahnom's Avatar
    Join Date
    Aug 2014
    Posts
    1,616
    Character
    Arlizz Teirez
    World
    Jenova
    Main Class
    Monk Lv 90
    Pink Scales,please.
    (3)

  4. #4
    Player
    Leloa's Avatar
    Join Date
    Jun 2015
    Posts
    423
    Character
    Lena Vales
    World
    Phoenix
    Main Class
    Machinist Lv 90
    They would have added that if it was "possible" for them but Yoshida always goes back to the "characters don't have enough memory for more customs" and blah blah. Maybe it's time to change the coding and add more to all characters then
    (8)

  5. #5
    Player
    Fhaerron's Avatar
    Join Date
    Apr 2017
    Posts
    1,032
    Character
    Fhaerron Kobayashi
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Leloa View Post
    They would have added that if it was "possible" for them but Yoshida always goes back to the "characters don't have enough memory for more customs" and blah blah. Maybe it's time to change the coding and add more to all characters then
    Maybe XIV 2

    I mean the next MMO I make and I don't mean a 'reskin' off XIV to a realm reborn but a whole new MMO.
    And let's hope SE invests more money into better server infrastructure because currently (now that they dropped PS3 suppport) we are limited by bad server infrastructure.

    As for more on topic I don't really play or plan to play a lizard but I guess I don't care if they added green scales ... as long as they won't cut other content development because you know we already have 1 dungeons less.

    Because y'know you don't pay my sub and chizzle like that.
    (0)

  6. #6
    Player
    Rakiria's Avatar
    Join Date
    May 2015
    Posts
    343
    Character
    E'gao Tia
    World
    Louisoix
    Main Class
    Astrologian Lv 100
    It's not just probably awful to code into xiv's spaghetti code, but also not exactly lore-friendly
    (6)
    dank meme

  7. #7
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by Rakiria View Post
    It's not just probably awful to code into xiv's spaghetti code, but also not exactly lore-friendly
    With the code I agree - thats most likely the problem here anyways (its already the reason horns and faces cant be seperated - if I remember correctly Au Ra are already one of the races with slightly more options than some others, so that might prove to be even more difficult)

    Lore-wise I dont really see your point - they could always limit the colour-spectrum to colours that match the lore, just how skintones are limited for each race.
    (3)

  8. #8
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Leloa View Post
    They would have added that if it was "possible" for them but Yoshida always goes back to the "characters don't have enough memory for more customs" and blah blah. Maybe it's time to change the coding and add more to all characters then
    For each option added it's multiplicative of the data needed to allow said customization to exist. If you have 10 options of 10 that equals to 10,000,000,000 options. If you were to have 11 options of 10 now it's 100,000,000,000 varieties. That's how easy it is for data to exponentially increase just from adding an additional option.
    (7)

  9. #9
    Player
    Enla's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    2,748
    Character
    Crushing Fatigue
    World
    Balmung
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Airget View Post
    For each option added it's multiplicative of the data needed to allow said customization to exist. If you have 10 options of 10 that equals to 10,000,000,000 options. If you were to have 11 options of 10 now it's 100,000,000,000 varieties. That's how easy it is for data to exponentially increase just from adding an additional option.
    And sadly the way code is written for FF14 those added options really do present a huge problem for the game. There is a reason Yoshi-P had to beg for money to upgrade and move the servers before Stormblood was released. It's unfortunately going to be a liability going forward for them, because while using 1.0's base to launch 2.0 in record time probably saved this MMO it certainly did it NO favors in the long term.
    (2)

  10. #10
    Player
    Hyperia's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,403
    Character
    Aileen Pureheart
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    Yoshi mentioned that it is not the physical servers but the data transfer for the character from one instance to the next and to the other PCs who would see that data. The data transfer code was created back in 1.X days and they had to stick with it to get 2.0 released asap. To fix this system would require a major overhaul and huge amounts of time and resources from the server teams. They are making small changes here and there as time and resources permit but the best analogy I heard when it comes to work like this is: Imagine rebuilding a transmission on a running engine driving down the highway... its crazy hard.

    Too bad SE doesn't offer a Kickstarter page for the various things we want, that way we could help improve the game by funding the stuff we want. New glamour? That requires XX,XXX of developer resources. Massive amounts of character optimization options? That requires X,XXX,XXX of developer resources. People who fund their chosen option receive... etc...etc...
    (2)

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