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  1. #171
    Player
    Aniya_Estlihn's Avatar
    Join Date
    Jun 2015
    Posts
    421
    Character
    Izayoi Niwa
    World
    Balmung
    Main Class
    Warrior Lv 100
    Quote Originally Posted by whiskeybravo View Post
    it's like welfare for crafters (maybe that's a bit harsh). B
    I laughed, but... that's really inaccurate. Crafted gear is good for alt jobs, not having to go into normal Sigma weekly to take on savage is a boon for raiders and people who... just can't be bothered. Normal mode is a slog, the fights take way too long and people are just petty for the most part. Avoiding that by just making crafted gear is so much more tolerable than throwing yourself to the wolves.
    (0)

  2. #172
    Player
    DBelmont's Avatar
    Join Date
    Aug 2014
    Posts
    181
    Character
    Damien Belmont
    World
    Odin
    Main Class
    Dark Knight Lv 70
    I look forward to see these posts being digested and responded through the 4.3 DRK changes mentioned.
    (1)

  3. #173
    Player
    Zegreiart's Avatar
    Join Date
    Oct 2013
    Location
    Limlom
    Posts
    32
    Character
    Zegreiart Belrouze
    World
    Cactuar
    Main Class
    Dark Knight Lv 90
    Here is my bad idea for DRK.


    I would completely redo the Bloodgauge system for DRKs. Instead having the bar at 100% and treating it like a second health bar that we can leech from.

    Dark Arts is now a buff that is applied when using Souleater, Dark Passenger or Blood Weapon during their duration. Below is how each ability would work while under Dark Arts. However, Dark Arts drains 3% of our bar every 3s (server heartbeat). The effect lasts until you use one of the abilities below or lasts for 8 seconds. Abilities used while under the effect of Dark Arts do not require their 1-2-3 combo and are used at full strength for the purposes of Souleater.

    Healing:
    Souleater 125% of the damage done returned as health. One of our most iconic abilities.
    Blood Spiller: 50 bloodgauge, heals for 250% of the damage dealt.

    Mitigation:
    Dark Mind: 30% damage reduction. 40% if the damage is magic.
    The Blackest Night: Damage received is first taken from our bloodgauge and if it runs out, the rest hits the shield, equal to 20% of your maximum HP. 8s CD instead of 15s.
    Power Slash: Enmity generating ability that becomes an AoE instead of its usual single target. Must hit at least 3 targets for the increased enmity effect to trigger.

    Damage:
    Carve & Spit: 350 potency base, returns half our MP and immediate 25 blood.
    Dark Passenger: 240 potency, blinds all enemies hit, gives us 20% parry, and 30 blood. 45s recast. Second most iconic ability.
    Salted Earth: Increased enmity and returns 1% of our gauge per target hit.
    Quietus: Restores 1/3rd of our MP, costs 35 gauge, reduces the damage you take by 5% for 3 seconds.

    Utility Abilities:
    Blood Price/Weapon are merged into Blood Weapon. Blood Weapon is 1/12th of our MP returned per hit, where Syphon Strike is 1/6th of our MP per hit.
    Delirium: Lasts 5s. Pauses the Bloodgauge drain. When you take damage, restore 3% to the gauge.
    Sole Survivor: PBAoE that deals 180 damage lasting for 15s. Each target hit returns 6% of our bloodgauge back.
    (1)

  4. #174
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Aniya_Estlihn View Post
    I laughed, but... that's really inaccurate. Crafted gear is good for alt jobs, not having to go into normal Sigma weekly to take on savage is a boon for raiders and people who... just can't be bothered. Normal mode is a slog, the fights take way too long and people are just petty for the most part. Avoiding that by just making crafted gear is so much more tolerable than throwing yourself to the wolves.
    Yea but there's a big difference between crafted gear being a gap closer vs crafted accessories being BiS for tanks for an entire raid tier lol

    Quote Originally Posted by DBelmont View Post
    I look forward to see these posts being digested and responded through the 4.3 DRK changes mentioned.
    Indeed. I'd like to see Shadow Wall (and I know this isn't pld thread but Bulwark too) reduced to 120 sec CD to bring them more in line with War defensively. They need a DPS boost in one way or another as well, because in all honesty they should be higher and at the end of the day DPS will help mask other little issues the community has. It'd be nice if they were more thorough with a re-design towards the style of play many DRKs miss from HW, but I personally don't see them making sweeping changes to it's playstyle in the middle of an expansion. Not impossible by any means I just think it's unlikely.
    (2)
    Last edited by whiskeybravo; 04-28-2018 at 03:38 AM.

  5. #175
    Player
    DBelmont's Avatar
    Join Date
    Aug 2014
    Posts
    181
    Character
    Damien Belmont
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by whiskeybravo View Post
    Yea but there's a big difference between crafted gear being a gap closer vs crafted accessories being BiS for tanks for an entire raid tier lol



    Indeed. I'd like to see Shadow Wall (and I know this isn't pld thread but Bulwark too) reduced to 120 sec CD to bring them more in line with War defensively. They need a DPS boost in one way or another as well, because in all honesty they should be higher and at the end of the day DPS will help mask other little issues the community has. It'd be nice if they were more thorough with a re-design towards the style of play many DRKs miss from HW, but I personally don't see them making sweeping changes to it's playstyle in the middle of an expansion. Not impossible by any means I just think it's unlikely.
    To make it more balanced, I'd add a DA effect to the 120sec CD Shadow Wall that will make it equivalent to Sentinel.
    (0)

  6. #176
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by DBelmont View Post
    To make it more balanced, I'd add a DA effect to the 120sec CD Shadow Wall that will make it equivalent to Sentinel.
    Eh, that depends on the changes. Shadow Wall + TBN would achieve more mitigation right now, so I think they'd have to change something with DA to make that a worthwhile addition. Also need to consider the issue of spamming DA with everything.
    (0)

  7. #177
    Player
    DBelmont's Avatar
    Join Date
    Aug 2014
    Posts
    181
    Character
    Damien Belmont
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by whiskeybravo View Post
    Eh, that depends on the changes. Shadow Wall + TBN would achieve more mitigation right now, so I think they'd have to change something with DA to make that a worthwhile addition. Also need to consider the issue of spamming DA with everything.
    DA needs to be moderated, I agree. I would like to see a Dark Mind redesign where it is an individual DA-free skill.

    Example of redesign: Make it absorb a portion of damage received. Would make great synergy with TBN for damage control and self-healing.
    (0)

  8. #178
    Player
    urban's Avatar
    Join Date
    Sep 2012
    Posts
    120
    Character
    Absolute Terror
    World
    Midgardsormr
    Main Class
    Conjurer Lv 50
    I can guarantee you after Dark Knight get nerved or buff then you're going to see Paladin complain thread and a warrior complaint thread....its a vicious cycle....
    (0)

  9. #179
    Player
    DBelmont's Avatar
    Join Date
    Aug 2014
    Posts
    181
    Character
    Damien Belmont
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by urban View Post
    I can guarantee you after Dark Knight get nerved or buff then you're going to see Paladin complain thread and a warrior complaint thread....its a vicious cycle....
    There is also the other scenario. DRK gets weak buffs that don't really make up for anything like PLD had in HW. Then DRK gets buffed next expansion in favor of another tank that gets to be the weak link.

    To be even more precise, the tank that will share a role/spot with the new tank next expansion is going to pay for it dearly. I suspect this is going to be WAR's turn this time.
    (1)

  10. #180
    Player
    347SPECTRE's Avatar
    Join Date
    Feb 2017
    Location
    Limsa Lominsa
    Posts
    586
    Character
    Khirrika Moshroca
    World
    Midgardsormr
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by DBelmont View Post
    another tank that gets to be the weak link.
    They really need to stop this pattern. All it shows is that they can only balance two tanks, which if that's truely the case, they need to hire someone who actually can.

    They also need to put in the effort of balancing more than one tank at a time.
    (7)
    Last edited by 347SPECTRE; 04-29-2018 at 05:56 AM.

  11. 04-29-2018 05:55 AM
    Reason
    Phone shenanigans

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